Dialog动画相关

最近需求一个问题,想要在dialog消失时增加动画,之前如上一个文章中遇到的,但是最后改了实现方式,要求在特定的地方缩放,原来的dialog高度是wrap_content的,这样是无法实现的,因此首先需要将dialog的layout文件从wrap_content,改成match_parent,同时设置最外层布局背景透明。在dialog.show()之后,重新设置窗口属性



此处省略内部内容




        dialog?.show()
        dialog?.apply {
            window?.setLayout(
                WindowManager.LayoutParams.MATCH_PARENT,
                WindowManager.LayoutParams.MATCH_PARENT
            )
        }

紧接着我们就可以使用动画了,尤其是平移动画,原来dialog是wrap_content的时候,如何平移超过view,就会消失。当dialog变成match_parent后,就可以正常使用平移动画了。

思路:根据位置计算平移的距离进行平移,同时缩放

    private fun setAnim(dialog: Dialog) {
        dialog.apply {
            val animView = findViewById(R.id.limited_layout)
            val height = animView?.height
            //此处是在计算相应的距离等内容
            val retainHeight = (screenHeight(context) - height!!) / 2 - DensityUtil.dp2px(
                ApplicationHelper.getInstance().context,
                84f
            ) - getStatusBarHeight(context)
            val topHeight = DensityUtil.dp2px(
                ApplicationHelper.getInstance().context,
                80f
            )
            val transHeight = retainHeight - topHeight - DensityUtil.dp2px(
                ApplicationHelper.getInstance().context,
                28f
            ).toFloat()
            val scaleAnimation = if (retainHeight < topHeight
            ) {
                ScaleAnimation(
                    1f, 0f,
                    1f, 0f,
                    Animation.RELATIVE_TO_SELF, 1f,
                    Animation.RELATIVE_TO_SELF,
                    (
                        (
                            topHeight + DensityUtil.dp2px(
                                ApplicationHelper.getInstance().context,
                                28f
                            ) - retainHeight
                            ) / height.toFloat()
                        )
                )
            } else {
                ScaleAnimation(
                    1f, 0f,
                    1f, 0f,
                    Animation.RELATIVE_TO_SELF, 1f,
                    Animation.RELATIVE_TO_SELF, 0f
                )
            }

            val translationAnimator = if (retainHeight > topHeight) {
                TranslateAnimation(
                    0f,
                    0f,
                    0f,
                    -transHeight
                )
            } else {
                null
            }
            translationAnimator?.let {
                val animationSet = AnimationSet(true)
                scaleAnimation.duration = 300
                animationSet.addAnimation(scaleAnimation)

                val alphaAnimation = AlphaAnimation(1f, 0f)
                alphaAnimation.duration = 300
                it.duration = 300
                animationSet.addAnimation(it)
                animationSet.addAnimation(alphaAnimation)
                animView.startAnimation(animationSet)
                animationSet.setAnimationListener(object : Animation.AnimationListener {
                    override fun onAnimationStart(animation: Animation?) {
                        // 动画开始时的操作
                    }

                    override fun onAnimationEnd(animation: Animation?) {
                        mLimitedDialog?.let { dismiss() }
                    }

                    override fun onAnimationRepeat(animation: Animation?) {
                        // 动画重复时的操作
                    }
                })
            } ?: run {
                val animationSet = AnimationSet(true)
                scaleAnimation.duration = 300
                animationSet.addAnimation(scaleAnimation)

                val alphaAnimation = AlphaAnimation(1f, 0f)
                alphaAnimation.duration = 300
                animationSet.addAnimation(alphaAnimation)
                animView.startAnimation(animationSet)
                animationSet.setAnimationListener(object : Animation.AnimationListener {
                    override fun onAnimationStart(animation: Animation?) {
                        // 动画开始时的操作
                    }

                    override fun onAnimationEnd(animation: Animation?) {
                        mLimitedDialog?.let { dismiss() }
                    }

                    override fun onAnimationRepeat(animation: Animation?) {
                    }
                })
            }
        }
    }

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