黑白棋(Othello, ACM/ICPC World Finals 1992, UVa220)rust解法

你的任务是模拟黑白棋游戏的进程。黑白棋的规则为:黑白双方轮流放棋子,每次必须让新放的棋子“夹住”至少一枚对方棋子,然后把所有被新放棋子“夹住”的对方棋子替换成己方棋子。一段连续(横、竖或者斜向)的同色棋子被“夹住”的条件是两端都是对方棋子(不能是空位)。如图4-6(a)所示,白棋有6个合法操作,分别为(2,3),(3,3),(3,5),(6,2),(7,3),(7,4)。选择在(7,3)放白棋后变成如图4-6(b)所示效果(注意有竖向和斜向的共两枚黑棋变白)。注意(4,6)的黑色棋子虽然被夹住,但不是被新放的棋子夹住,因此不变白。
黑白棋(Othello, ACM/ICPC World Finals 1992, UVa220)rust解法_第1张图片输入一个8*8的棋盘以及当前下一次操作的游戏者,处理3种指令:

  • L指令打印所有合法操作,按照从上到下,从左到右的顺序排列(没有合法操作时输出No legal move)。
  • Mrc指令放一枚棋子在(r,c)。如果当前游戏者没有合法操作,则是先切换游戏者再操作。输入保证这个操作是合法的。输出操作完毕后黑白方的棋子总数。
  • Q指令退出游戏,并打印当前棋盘(格式同输入)。

样例:
输入

--------
--------
--------
---WB---
---BW---
--------
--------
--------
W
L
M35
L
Q

输出

[(3, 5), (4, 6), (5, 3), (6, 4)]
W is 4. B is 1
[(3, 4), (3, 6), (5, 6)]
--------
--------
----W---
---WW---
---BW---
--------
--------
--------

解法:

use std::io;

enum Cmd {
    Print,
    Move(usize, usize),
    Quit,
}
fn main() {
    let mut grid: Vec<Vec<char>> = vec![];
    for _i in 0..8 {
        let mut buf = String::new();
        io::stdin().read_line(&mut buf).unwrap();
        grid.push(buf.trim().chars().collect());
    }
    let mut buf = String::new();
    io::stdin().read_line(&mut buf).unwrap();
    let mut curplayer = buf.trim().chars().nth(0).unwrap();
    let mut cmds: Vec<Cmd> = vec![];
    loop {
        let mut buf = String::new();
        io::stdin().read_line(&mut buf).unwrap();
        buf = buf.trim().to_string();
        if buf == "L" {
            cmds.push(Cmd::Print);
        } else if buf == "Q" {
            cmds.push(Cmd::Quit);
            break;
        } else {
            let i = buf.chars().nth(1).unwrap().to_digit(10).unwrap();
            let j = buf.chars().nth(2).unwrap().to_digit(10).unwrap();
            cmds.push(Cmd::Move(i as usize, j as usize));
        }
    }
    for i in cmds {
        match i {
            Cmd::Print => printmoves(&grid, curplayer),
            Cmd::Move(x, y) => fangzi(&mut grid, &mut curplayer, (x, y)),
            Cmd::Quit => {
                printgrid(&grid);
                break;
            }
        }
    }
}

fn fangzi(grid: &mut Vec<Vec<char>>, curp: &mut char, pos: (usize, usize)) {
    let allmoves = getmoves(grid, *curp);
    if allmoves.is_empty() {
        *curp = oposite(*curp);
    }
    let newpos = (pos.0 - 1, pos.1 - 1);
    grid[newpos.0][newpos.1] = *curp;
    let runs = [
        (0, -1),
        (0, 1),
        (-1, 0),
        (1, 0),
        (-1, -1),
        (1, 1),
        (-1, 1),
        (1, -1),
    ];
    for d in runs {
        if judge(grid, *curp, newpos, d) {
            change(grid, *curp, newpos, d);
        }
    }
    let nums = getnums(grid);
    println!("W is {}. B is {}", nums.0, nums.1);
    *curp = oposite(*curp);
}

fn getnums(grid: &Vec<Vec<char>>) -> (u32, u32) {
    let mut nums = (0, 0);
    for i in 0..8 {
        for j in 0..8 {
            if grid[i][j] == 'W' {
                nums.0 += 1;
            } else if grid[i][j] == 'B' {
                nums.1 += 1;
            }
        }
    }
    return nums;
}
fn oposite(p: char) -> char {
    if p == 'W' {
        'B'
    } else {
        'W'
    }
}
fn printgrid(grid: &Vec<Vec<char>>) {
    for line in grid.iter() {
        println!("{}", line.iter().collect::<String>());
    }
}
fn getmoves(grid: &Vec<Vec<char>>, curp: char) -> Vec<(usize, usize)> {
    let mut allmoves: Vec<(usize, usize)> = vec![];
    let runs = [
        (0, -1),
        (0, 1),
        (-1, 0),
        (1, 0),
        (-1, -1),
        (1, 1),
        (-1, 1),
        (1, -1),
    ];
    for i in 0..8 {
        for j in 0..8 {
            //println!("i,j: {},{}", i, j);
            if grid[i][j] != '-' {
                continue;
            }

            for d in runs {//检查八个方向
                if judge(grid, curp, (i, j), d) {
                    allmoves.push((i + 1, j + 1));
                }
            }
        }
    }
    return allmoves;
}
fn judge(grid: &Vec<Vec<char>>, curp: char, pos: (usize, usize), run: (i32, i32)) -> bool {
    let mut x = pos.0;
    let mut y = pos.1;
    let mut bjiazhu = false;
    while x > 0 && x < 7 && y > 0 && y < 7 {
        x = (x as i32 + run.0) as usize;
        y = (y as i32 + run.1) as usize;
        if grid[x][y] == '-'{
            break;
        }
        if grid[x][y] == oposite(curp) {
            bjiazhu = true;
        }else if bjiazhu {
            return true;
        }else {
            break;
        }
    }
    return false;
}
fn change(grid: &mut Vec<Vec<char>>, curp: char, pos: (usize, usize), run: (i32, i32)) {
    let mut x = pos.0;
    let mut y = pos.1;
    while x > 0 && x < 7 && y > 0 && y < 7 {
        x = (x as i32 + run.0) as usize;
        y = (y as i32 + run.1) as usize;
        if grid[x][y] == oposite(curp) {
            grid[x][y] = curp;
        } else {
            return;
        }
    }
}
fn printmoves(grid: &Vec<Vec<char>>, curp: char) {
    let allmoves = getmoves(grid, curp);
    if allmoves.is_empty() {
        println!("No legal move");
    } else {
        println!("{:?}", allmoves);
    }
}

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