此版本的三子棋很适合新手上手学习,用到的知识也比较简单,主要是函数和数组,基本上学了c语言一个月左右就可以尝试。
包含
1.起始菜单打印函数(menu())
2.游戏函数(play())
3.主函数(main())
#include "game.h" //此头文件后面会注明
void menu()
{
printf("1.play\n");
printf("0.exit\n");
}
//此处的play()函数并未完整,仅表示框架
void play()
{
char res;
char board[ROW][COL];
Initboard(board, ROW, COL);//初始化棋盘
Displayboard(board, ROW, COL);//显示棋盘
while (1)
{
Playermove(board, ROW, COL);//玩家动
Displayboard(board, ROW, COL);//显示棋盘
//判断输赢
Computermove(board, ROW, COL);//电脑动
Displayboard(board, ROW, COL);//显示棋盘
//判断输赢
}
}
int main()
{
srand((unsigned int)time(NULL));
//用时间戳来作为srand()函数的种子,使得生成的数为随机值
int n = 1;
while (n)
{
menu();
scanf("%d", &n);
switch (n)
{
case 1:
play();
break;
case 0:
break;
default:
printf("输入错误,请重新输入>");
break;
}
}
return 0;
}
包含
1.初始化棋盘函数(Initboard(char board[ROW][COL], int row, int col))
2.显示棋盘(Displayboard(char board[ROW][COL], int row, int col))
3.玩家动函数(Playermove(char board[ROW][COL], int row, int col))
4.电脑动函数(Computermove(char board[ROW][COL], int row, int col))
5.判断输赢(Iswin(char board[ROW][COL], int row, int col))
#include "game.h"//此头文件后面会注明
void Initboard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
board[i][j] = ' ';
}
}
void Displayboard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (j = 0; j < row; j++)
{
for (i = 0; i < col; i++)
{
printf(" %c ", board[j][i]);
if (i < col - 1)
printf("|");
}
printf("\n");
if (j < row - 1)
{
for (i = 0; i < col; i++)
{
printf("---");
if (i < col - 1)
printf("|");
}
}
printf("\n");
}
}
void Playermove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("玩家下棋>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
printf("该坐标被占有,请重新输入");
}
else
printf("该坐标非法,请重新输入");
}
}
void Computermove(char board[ROW][COL], int row, int col)
{
printf("电脑下棋\n");
int x = 0;
int y = 0;
while (1)
{
x = rand() % row + 1;
y = rand() % col + 1;
//随机生成坐标,并判断是否被占有
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '#';
break;
}
}
}
static int Isfull(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
//判断输赢
//玩家赢返回"*"
//电脑赢返回"#"
//平局返回"Q"
//继续返回"C"
char Iswin(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
if ((board[i][0] == board[i][1]) && (board[i][1] == board[i][2]) && (board[i][1] != ' '))
return board[i][0];
}
for (int j = 0; j < col; j++)
{
if ((board[0][j] == board[1][j]) && (board[1][j] == board[2][j]) && (board[1][j] != ' '))
return board[0][j];
}
if ((board[0][0] == board[1][1]) && (board[1][1] == board[2][2]) && (board[1][1] != ' ' ))
return board[0][0];
if ((board[0][2] == board[1][1]) && (board[1][1] == board[2][0]) && (board[1][1] != ' '))
return board[0][2];
if (Isfull(board, row, col))
return 'Q';//平局判断
return 'C';//当游戏继续时,返回'C'
}
void play()
{
char res;
char board[ROW][COL];
Initboard(board, ROW, COL);
Displayboard(board, ROW, COL);
while (1)
{
Playermove(board, ROW, COL);
Displayboard(board, ROW, COL);
res = Iswin(board, ROW, COL);
if (res != 'C')
break;
Computermove(board, ROW, COL);
Displayboard(board, ROW, COL);
res = Iswin(board, ROW, COL);
if (res != 'C')
break;
}
if ((Iswin(board, ROW, COL)) == '*')
printf("玩家赢\n\n");
else if ((Iswin(board, ROW, COL)) == '#')
printf("电脑赢\n\n");
else
printf("平局\n\n");
}
为使test.c能使用到game.c中的函数,将game.c中的函数在game.h中声明
#pragma once
#include
#include
#include
#define ROW 3
#define COL 3
void Initboard(char board[ROW][COL], int row, int col);
void Displayboard(char board[ROW][COL], int row, int col);
void Playermove(char board[ROW][COL], int row, int col);
void Computermove(char board[ROW][COL], int row, int col);
char Iswin(char board[ROW][COL], int row, int col);