1:背景改黑,大小改8.5
2:长宽比改为5:4
3:Ctrl shift +C 调出控制台、
4:保存Game到 新建Scenes文件夹中
5:新建3D 立方体 ,当移动参照物
6:建立文件夹,放置对象
7:放置对象 动画 动画控制文件夹
8:Player装脚本:
public class Player : MonoBehaviour
{
public float moveSpeed = 3;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
float h = Input.GetAxisRaw("Horizontal");
transform.Translate(Vector3.right * h * moveSpeed * Time.deltaTime,Space.World);
float v = Input.GetAxisRaw("Vertical");
transform.Translate(Vector3.up * v * moveSpeed * Time.deltaTime, Space.World);
}
}
9:TankSprite中放入四个方向图
public class Player : MonoBehaviour
{
public float moveSpeed = 3;
// Start is called before the first frame update
private SpriteRenderer sr;
public Sprite[] tankSprite;//上 右 下 左
private void Awake()
{
sr = GetComponent
}
void Start()
{
}
// Update is called once per frame
void Update()
{
float h = Input.GetAxisRaw("Horizontal");
transform.Translate(Vector3.right * h * moveSpeed * Time.deltaTime,Space.World);
if (h < 0)
{
sr.sprite = tankSprite[3];
}
else if(h > 0)
{
sr.sprite = tankSprite[1];
}
float v = Input.GetAxisRaw("Vertical");
transform.Translate(Vector3.up * v * moveSpeed * Time.deltaTime, Space.World);
if (v < 0)
{
sr.sprite = tankSprite[2];
}
else if (v > 0)
{
sr.sprite = tankSprite[0];
}
}
}
10:图层顺序,添加子弹,设置坦克移动方式
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
//属性值
public float moveSpeed = 3;
//引用
private SpriteRenderer sr;
public Sprite[] tankSprite;//上 右 下 左
private void Awake()
{
sr = GetComponent
}
void Start()
{
}
void Update()
{
}
private void FixedUpdate()
{
Move();
}
//坦克移动方法
private void Move()
{
float v = Input.GetAxisRaw("Vertical");
transform.Translate(Vector3.up * v * moveSpeed * Time.fixedDeltaTime, Space.World);
if (v < 0)
{
sr.sprite = tankSprite[2];
}
else if (v > 0)
{
sr.sprite = tankSprite[0];
}
if (v != 0)
{
return;
}
float h = Input.GetAxisRaw("Horizontal");
transform.Translate(Vector3.right * h * moveSpeed * Time.fixedDeltaTime, Space.World);
if (h < 0)
{
sr.sprite = tankSprite[3];
}
else if (h > 0)
{
sr.sprite = tankSprite[1];
}
}
}