分为两个部分,html部分和js引入部分,自己感兴趣也可以去three.js官网看,都有源码
three.js gitHub库地址:https://github.com/mrdoob/three.js
three.js 官网 Three.js中文网
html部分:
css3d
js引入文件部分:
three.js可以自己到官网找一下,内容太多,就不贴出来了
CSS3DRenderer.js内容如下:
(function () {
const _position = new THREE.Vector3();
const _quaternion = new THREE.Quaternion();
const _scale = new THREE.Vector3();
class CSS3DObject extends THREE.Object3D {
constructor(element = document.createElement("div")) {
super();
this.element = element;
this.element.style.position = "absolute";
this.element.style.pointerEvents = "auto";
this.element.style.userSelect = "none";
this.element.setAttribute("draggable", false);
this.addEventListener("removed", function () {
this.traverse(function (object) {
if (
object.element instanceof Element &&
object.element.parentNode !== null
) {
object.element.parentNode.removeChild(object.element);
}
});
});
}
copy(source, recursive) {
super.copy(source, recursive);
this.element = source.element.cloneNode(true);
return this;
}
}
CSS3DObject.prototype.isCSS3DObject = true;
class CSS3DSprite extends CSS3DObject {
constructor(element) {
super(element);
this.rotation2D = 0;
}
copy(source, recursive) {
super.copy(source, recursive);
this.rotation2D = source.rotation2D;
return this;
}
}
CSS3DSprite.prototype.isCSS3DSprite = true; //
const _matrix = new THREE.Matrix4();
const _matrix2 = new THREE.Matrix4();
class CSS3DRenderer {
constructor(parameters = {}) {
const _this = this;
let _width, _height;
let _widthHalf, _heightHalf;
const cache = {
camera: {
fov: 0,
style: "",
},
objects: new WeakMap(),
};
const domElement =
parameters.element !== undefined
? parameters.element
: document.createElement("div");
domElement.style.overflow = "hidden";
this.domElement = domElement;
const cameraElement = document.createElement("div");
cameraElement.style.transformStyle = "preserve-3d";
cameraElement.style.pointerEvents = "none";
domElement.appendChild(cameraElement);
this.getSize = function () {
return {
width: _width,
height: _height,
};
};
this.render = function (scene, camera) {
const fov = camera.projectionMatrix.elements[5] * _heightHalf;
if (cache.camera.fov !== fov) {
domElement.style.perspective = camera.isPerspectiveCamera
? fov + "px"
: "";
cache.camera.fov = fov;
}
if (scene.autoUpdate === true) scene.updateMatrixWorld();
if (camera.parent === null) camera.updateMatrixWorld();
let tx, ty;
if (camera.isOrthographicCamera) {
tx = -(camera.right + camera.left) / 2;
ty = (camera.top + camera.bottom) / 2;
}
const cameraCSSMatrix = camera.isOrthographicCamera
? "scale(" +
fov +
")" +
"translate(" +
epsilon(tx) +
"px," +
epsilon(ty) +
"px)" +
getCameraCSSMatrix(camera.matrixWorldInverse)
: "translateZ(" +
fov +
"px)" +
getCameraCSSMatrix(camera.matrixWorldInverse);
const style =
cameraCSSMatrix +
"translate(" +
_widthHalf +
"px," +
_heightHalf +
"px)";
if (cache.camera.style !== style) {
cameraElement.style.transform = style;
cache.camera.style = style;
}
renderObject(scene, scene, camera, cameraCSSMatrix);
};
this.setSize = function (width, height) {
_width = width;
_height = height;
_widthHalf = _width / 2;
_heightHalf = _height / 2;
domElement.style.width = width + "px";
domElement.style.height = height + "px";
cameraElement.style.width = width + "px";
cameraElement.style.height = height + "px";
};
function epsilon(value) {
return Math.abs(value) < 1e-10 ? 0 : value;
}
function getCameraCSSMatrix(matrix) {
const elements = matrix.elements;
return (
"matrix3d(" +
epsilon(elements[0]) +
"," +
epsilon(-elements[1]) +
"," +
epsilon(elements[2]) +
"," +
epsilon(elements[3]) +
"," +
epsilon(elements[4]) +
"," +
epsilon(-elements[5]) +
"," +
epsilon(elements[6]) +
"," +
epsilon(elements[7]) +
"," +
epsilon(elements[8]) +
"," +
epsilon(-elements[9]) +
"," +
epsilon(elements[10]) +
"," +
epsilon(elements[11]) +
"," +
epsilon(elements[12]) +
"," +
epsilon(-elements[13]) +
"," +
epsilon(elements[14]) +
"," +
epsilon(elements[15]) +
")"
);
}
function getObjectCSSMatrix(matrix) {
const elements = matrix.elements;
const matrix3d =
"matrix3d(" +
epsilon(elements[0]) +
"," +
epsilon(elements[1]) +
"," +
epsilon(elements[2]) +
"," +
epsilon(elements[3]) +
"," +
epsilon(-elements[4]) +
"," +
epsilon(-elements[5]) +
"," +
epsilon(-elements[6]) +
"," +
epsilon(-elements[7]) +
"," +
epsilon(elements[8]) +
"," +
epsilon(elements[9]) +
"," +
epsilon(elements[10]) +
"," +
epsilon(elements[11]) +
"," +
epsilon(elements[12]) +
"," +
epsilon(elements[13]) +
"," +
epsilon(elements[14]) +
"," +
epsilon(elements[15]) +
")";
return "translate(-50%,-50%)" + matrix3d;
}
function renderObject(object, scene, camera, cameraCSSMatrix) {
if (object.isCSS3DObject) {
const visible = object.visible && object.layers.test(camera.layers);
object.element.style.display = visible ? "" : "none";
if (visible) {
object.onBeforeRender(_this, scene, camera);
let style;
if (object.isCSS3DSprite) {
_matrix.copy(camera.matrixWorldInverse);
_matrix.transpose();
if (object.rotation2D !== 0)
_matrix.multiply(_matrix2.makeRotationZ(object.rotation2D));
object.matrixWorld.decompose(_position, _quaternion, _scale);
_matrix.setPosition(_position);
_matrix.scale(_scale);
_matrix.elements[3] = 0;
_matrix.elements[7] = 0;
_matrix.elements[11] = 0;
_matrix.elements[15] = 1;
style = getObjectCSSMatrix(_matrix);
} else {
style = getObjectCSSMatrix(object.matrixWorld);
}
const element = object.element;
const cachedObject = cache.objects.get(object);
if (cachedObject === undefined || cachedObject.style !== style) {
element.style.transform = style;
const objectData = {
style: style,
};
cache.objects.set(object, objectData);
}
if (element.parentNode !== cameraElement) {
cameraElement.appendChild(element);
}
object.onAfterRender(_this, scene, camera);
}
}
for (let i = 0, l = object.children.length; i < l; i++) {
renderObject(object.children[i], scene, camera, cameraCSSMatrix);
}
}
}
}
THREE.CSS3DObject = CSS3DObject;
THREE.CSS3DRenderer = CSS3DRenderer;
THREE.CSS3DSprite = CSS3DSprite;
})();
效果:
3d空间图片