使用three.js和CSS3DRenderer.js构建3D空间图片

分为两个部分,html部分和js引入部分,自己感兴趣也可以去three.js官网看,都有源码

three.js gitHub库地址:https://github.com/mrdoob/three.js

three.js 官网 Three.js中文网

html部分:



  
    
    css3d
    
    
  
  
    
    
    
  

js引入文件部分:

three.js可以自己到官网找一下,内容太多,就不贴出来了

CSS3DRenderer.js内容如下:

(function () {
  const _position = new THREE.Vector3();

  const _quaternion = new THREE.Quaternion();

  const _scale = new THREE.Vector3();

  class CSS3DObject extends THREE.Object3D {
    constructor(element = document.createElement("div")) {
      super();
      this.element = element;
      this.element.style.position = "absolute";
      this.element.style.pointerEvents = "auto";
      this.element.style.userSelect = "none";
      this.element.setAttribute("draggable", false);
      this.addEventListener("removed", function () {
        this.traverse(function (object) {
          if (
            object.element instanceof Element &&
            object.element.parentNode !== null
          ) {
            object.element.parentNode.removeChild(object.element);
          }
        });
      });
    }

    copy(source, recursive) {
      super.copy(source, recursive);
      this.element = source.element.cloneNode(true);
      return this;
    }
  }

  CSS3DObject.prototype.isCSS3DObject = true;

  class CSS3DSprite extends CSS3DObject {
    constructor(element) {
      super(element);
      this.rotation2D = 0;
    }

    copy(source, recursive) {
      super.copy(source, recursive);
      this.rotation2D = source.rotation2D;
      return this;
    }
  }

  CSS3DSprite.prototype.isCSS3DSprite = true; //

  const _matrix = new THREE.Matrix4();

  const _matrix2 = new THREE.Matrix4();

  class CSS3DRenderer {
    constructor(parameters = {}) {
      const _this = this;

      let _width, _height;

      let _widthHalf, _heightHalf;

      const cache = {
        camera: {
          fov: 0,
          style: "",
        },
        objects: new WeakMap(),
      };
      const domElement =
        parameters.element !== undefined
          ? parameters.element
          : document.createElement("div");
      domElement.style.overflow = "hidden";
      this.domElement = domElement;
      const cameraElement = document.createElement("div");
      cameraElement.style.transformStyle = "preserve-3d";
      cameraElement.style.pointerEvents = "none";
      domElement.appendChild(cameraElement);

      this.getSize = function () {
        return {
          width: _width,
          height: _height,
        };
      };

      this.render = function (scene, camera) {
        const fov = camera.projectionMatrix.elements[5] * _heightHalf;

        if (cache.camera.fov !== fov) {
          domElement.style.perspective = camera.isPerspectiveCamera
            ? fov + "px"
            : "";
          cache.camera.fov = fov;
        }

        if (scene.autoUpdate === true) scene.updateMatrixWorld();
        if (camera.parent === null) camera.updateMatrixWorld();
        let tx, ty;

        if (camera.isOrthographicCamera) {
          tx = -(camera.right + camera.left) / 2;
          ty = (camera.top + camera.bottom) / 2;
        }

        const cameraCSSMatrix = camera.isOrthographicCamera
          ? "scale(" +
            fov +
            ")" +
            "translate(" +
            epsilon(tx) +
            "px," +
            epsilon(ty) +
            "px)" +
            getCameraCSSMatrix(camera.matrixWorldInverse)
          : "translateZ(" +
            fov +
            "px)" +
            getCameraCSSMatrix(camera.matrixWorldInverse);
        const style =
          cameraCSSMatrix +
          "translate(" +
          _widthHalf +
          "px," +
          _heightHalf +
          "px)";

        if (cache.camera.style !== style) {
          cameraElement.style.transform = style;
          cache.camera.style = style;
        }

        renderObject(scene, scene, camera, cameraCSSMatrix);
      };

      this.setSize = function (width, height) {
        _width = width;
        _height = height;
        _widthHalf = _width / 2;
        _heightHalf = _height / 2;
        domElement.style.width = width + "px";
        domElement.style.height = height + "px";
        cameraElement.style.width = width + "px";
        cameraElement.style.height = height + "px";
      };

      function epsilon(value) {
        return Math.abs(value) < 1e-10 ? 0 : value;
      }

      function getCameraCSSMatrix(matrix) {
        const elements = matrix.elements;
        return (
          "matrix3d(" +
          epsilon(elements[0]) +
          "," +
          epsilon(-elements[1]) +
          "," +
          epsilon(elements[2]) +
          "," +
          epsilon(elements[3]) +
          "," +
          epsilon(elements[4]) +
          "," +
          epsilon(-elements[5]) +
          "," +
          epsilon(elements[6]) +
          "," +
          epsilon(elements[7]) +
          "," +
          epsilon(elements[8]) +
          "," +
          epsilon(-elements[9]) +
          "," +
          epsilon(elements[10]) +
          "," +
          epsilon(elements[11]) +
          "," +
          epsilon(elements[12]) +
          "," +
          epsilon(-elements[13]) +
          "," +
          epsilon(elements[14]) +
          "," +
          epsilon(elements[15]) +
          ")"
        );
      }

      function getObjectCSSMatrix(matrix) {
        const elements = matrix.elements;
        const matrix3d =
          "matrix3d(" +
          epsilon(elements[0]) +
          "," +
          epsilon(elements[1]) +
          "," +
          epsilon(elements[2]) +
          "," +
          epsilon(elements[3]) +
          "," +
          epsilon(-elements[4]) +
          "," +
          epsilon(-elements[5]) +
          "," +
          epsilon(-elements[6]) +
          "," +
          epsilon(-elements[7]) +
          "," +
          epsilon(elements[8]) +
          "," +
          epsilon(elements[9]) +
          "," +
          epsilon(elements[10]) +
          "," +
          epsilon(elements[11]) +
          "," +
          epsilon(elements[12]) +
          "," +
          epsilon(elements[13]) +
          "," +
          epsilon(elements[14]) +
          "," +
          epsilon(elements[15]) +
          ")";
        return "translate(-50%,-50%)" + matrix3d;
      }

      function renderObject(object, scene, camera, cameraCSSMatrix) {
        if (object.isCSS3DObject) {
          const visible = object.visible && object.layers.test(camera.layers);
          object.element.style.display = visible ? "" : "none";

          if (visible) {
            object.onBeforeRender(_this, scene, camera);
            let style;

            if (object.isCSS3DSprite) {
              _matrix.copy(camera.matrixWorldInverse);

              _matrix.transpose();

              if (object.rotation2D !== 0)
                _matrix.multiply(_matrix2.makeRotationZ(object.rotation2D));
              object.matrixWorld.decompose(_position, _quaternion, _scale);

              _matrix.setPosition(_position);

              _matrix.scale(_scale);

              _matrix.elements[3] = 0;
              _matrix.elements[7] = 0;
              _matrix.elements[11] = 0;
              _matrix.elements[15] = 1;
              style = getObjectCSSMatrix(_matrix);
            } else {
              style = getObjectCSSMatrix(object.matrixWorld);
            }

            const element = object.element;
            const cachedObject = cache.objects.get(object);

            if (cachedObject === undefined || cachedObject.style !== style) {
              element.style.transform = style;
              const objectData = {
                style: style,
              };
              cache.objects.set(object, objectData);
            }

            if (element.parentNode !== cameraElement) {
              cameraElement.appendChild(element);
            }

            object.onAfterRender(_this, scene, camera);
          }
        }

        for (let i = 0, l = object.children.length; i < l; i++) {
          renderObject(object.children[i], scene, camera, cameraCSSMatrix);
        }
      }
    }
  }

  THREE.CSS3DObject = CSS3DObject;
  THREE.CSS3DRenderer = CSS3DRenderer;
  THREE.CSS3DSprite = CSS3DSprite;
})();

效果:

3d空间图片

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