unity3d gameframework 添加事件

定义

public class EventGameCatFeed : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}
public sealed class EventGameCatFeedArgs : GameEventArgs
{
    public static readonly int EventId = typeof(EventGameCatFeedArgs).GetHashCode();

    public override int Id
    {
        get
        {
            return EventId;
        }
    }

    //事件所带的参数,自定义的
    public int EventGameCatFeedArgs_Num
    {
        get;
        private set;
    }

    public override void Clear()
    {
        //清楚自己自带的参数
        EventGameCatFeedArgs_Num = default;

    }

    /// 
    /// 创建加载全局配置成功事件。
    /// 
    /// 内部事件。
    /// 创建的加载全局配置成功事件。
    public static EventGameCatFeedArgs Create(int input_EventGameCatFeedArgs_Num)
    {
        EventGameCatFeedArgs eventgamecat = ReferencePool.Acquire();
        //喂了几次猫咪
        eventgamecat.EventGameCatFeedArgs_Num = input_EventGameCatFeedArgs_Num;
        return eventgamecat;
    }
}

通知

GameEntry.Event.Fire(this, EventGameCatFeedArgs.Create(1));

注册

GameEntry.Event.Subscribe(EventGameCatFeedArgs.EventId, AddFeedProcess);

解除

GameEntry.Event.Unsubscribe(EventGameCatFeedArgs.EventId, AddFeedProcess)

解析

EventGameCatFeedArgs args = e as EventGameCatFeedArgs;

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