直接上代码
#include
#include
#include
#include
#include
#include
#define N 15
char str[] = {'*', ' ', '@', ' ', '#', ' ', '\'', ' ', '$', ' ', '%', ' ', '&', ' ', '!'};
void color(int a)
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), a);
}
void getCoord(double y, double x)
{
COORD pos = { x,y };
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}
void hideCursor()
{
CONSOLE_CURSOR_INFO cursor= { 1, 0 };
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor);
}
void layer(int x, int y, int num, int col) {
color(col);
getCoord(x, y);
int idx = rand()%N;
printf("%c", str[idx]);
for(int k = 1; k <= num; ++k) {
idx = rand()%N;
getCoord(x + k - 1, y);
printf("%c", str[idx]);
for(int i = 1; i <= (k*2-1)/2; i++) {
getCoord(x + k - 1, y - i);
idx = rand()%N;
printf("%c", str[idx]);
getCoord(x + k - 1, y + i);
idx = rand()%N;
printf("%c", str[idx]);
}
}
}
void triangle(int x, int y, int num, int col) {
getCoord(x, y);
color(col);
printf("*");
for(int i = 1; i <= num; ++i) {
int x1 = x + i;
int y1 = y - i;
for(int j = 0; j < i * 2 + 1; ++j) {
getCoord(x1, y1 + j);
printf("*");
}
}
}
void triangleRight(double x, double y, double num, double col) {
getCoord(x, y*2);
color(col);
printf("*");
for(int i = 1; i <= num; ++i) {
double x1 = x - i;
double y1 = y - i;
for(int j = 0; j < i * 2 + 1; ++j) {
getCoord(x1 + j, y1 * 2);
printf("*");
}
}
}
void triangleLeft(double x, double y, double num, double col) {
getCoord(x, y*2);
color(col);
printf("*");
for(int i = 1; i <= num; ++i) {
double x1 = x - i;
double y1 = y + i;
for(int j = 0; j < i * 2 + 1; ++j) {
getCoord(x1 + j, y1 * 2);
printf("*");
}
}
}
void rectangle(int x, int y, int h, int w, int col1, int col2) {
color(col1);
for(int i = 0; i <= h; ++i) {
for(int j = 0; j <= w/2; ++j) {
getCoord(x + i, y - j);
if(i % 3 || j % 2)
printf("*");
else {
color(col2);
printf("!");
color(col1);
}
getCoord(x + i, y + j);
if(i % 3 || j % 2)
printf("*");
else {
color(col2);
printf("!");
color(col1);
}
}
}
}
int main() {
hideCursor();
int colTop = 4;
int colMid = 4;
int colEnd = 13;
while(true) {
colTop = colTop == 4 ? 9 : 4;
triangleLeft(5, 27.8, 2, colTop);
triangleRight(5, 27.8, 2, colTop);
Sleep(100);
layer(5, 55, 10, 2);
layer(9, 55, 16, 2);
layer(14, 55, 26, 2);
colMid = colMid == 4 ? 5 : 4;
triangle(11, 55, 3, colMid);
triangle(19, 60, 3, colMid);
triangle(29, 42, 3, colMid);
triangle(31, 57, 3, colMid);
colEnd = colEnd == 13 ? 1 : 13;
rectangle(40, 55, 15, 18, 6, colEnd);
Sleep(200);
}
return 0;
}