Java 拼图游戏
2014-07-01·WeaponX
11359 次浏览
## 效果图
![pintu.png](https://image.xsoftlab.net/baike/articleImages/9b0d694c18bc0af15f2f7909f78a83b4.jpg)
## 准备工作
准备2张500X500像素的图片,命名分别为0.jpg与1.jpg,放在代码根目录
## 代码
```java
import java.awt.Choice;
import java.awt.Image;
import java.awt.Toolkit;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.image.CropImageFilter;
import java.awt.image.FilteredImageSource;
import java.awt.image.ImageFilter;
import java.util.Random;
import javax.swing.Icon;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
public class PintuGame {
public static void main(String args[]) {
new PintuFrame().StartFrame();
}
}
class PintuFrame extends JFrame {
private static final long serialVersionUID = 1L;
// 等级设置
private static int level = 3;
// 图片索引
private static int index = 0;
// 图片数量
private static int picCount = 2;
// 开始时间
private long startTime;
// 初始化小方块
private JButton[] buttons;
// 初始化空方块
private JPanel emptyPanel = new JPanel();
// 初始化监听类
private PintuListener listener = new PintuListener();
// 初始化Panel
private JPanel panel = new JPanel(null);
// 图片预览
private JLabel label;
private String[] imgpath = new String[picCount];
// 选图时的图片路径
String path;
public PintuFrame() {
for (int i = 0; i < picCount; i++) {
imgpath[i] = i + ".jpg";
System.out.println(imgpath[i]);
}
path = imgpath[index];
}
/**
* 开始窗体加载
*/
public void StartFrame() {
panel.removeAll();
JButton start = new JButton("开始");// 开始按钮
JButton left = new JButton("
JButton right = new JButton(">");
JLabel selLevel = new JLabel("LV:");
label = new JLabel(getIcon());// 根据图标设置标签
final Choice choice = new Choice();// 创建选择器
choice.add("--初级--");// 添加列表项
choice.add("--中级--");
choice.add("--高级--");
selLevel.setBounds(5, 0, 20, 20);// 设置坐标
choice.setBounds(28, 0, 65, 20);
start.setBounds(93, 0, 85, 20);
left.setBounds(178, 0, 61, 20);
right.setBounds(239, 0, 61, 20);
label.setBounds(0, 22, 300, 300);// 设置标签的方位
panel.add(selLevel);
panel.add(choice);
panel.add(start);
panel.add(left);
panel.add(right);
panel.add(label);
panel.repaint();
add(panel);
setTitle("拼图游戏");
setBounds(450, 130, 300, 322);
setResizable(false);
// 添加关闭按钮
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible(true);
// 监听等级选择
start.addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
level = choice.getSelectedIndex() + 3;
launchFrame();
}
});
// 监听选图按钮
left.addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
if (index == 0) {
index = picCount - 1;
path = imgpath[index];
} else {
path = imgpath[--index];
}
panel.remove(label);
label = new JLabel(getIcon());
label.setBounds(0, 22, 300, 300);
panel.add(label);
panel.repaint();
}
});
// 监听选图按钮 ->
right.addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
if (index == picCount - 1) {
index = 0;
path = imgpath[index];
} else {
path = imgpath[++index];
}
panel.remove(label);
label = new JLabel(getIcon());
label.setBounds(0, 22, 300, 300);
panel.add(label);
panel.repaint();
}
});
}
/**
* 拼图窗体加载
*/
public void launchFrame() {
startTime = System.currentTimeMillis();
panel.removeAll();
buttons = new JButton[level * level];
// 设置图标组
Icon[] icon = new PintuFrame().creatIcon(path);
// 小方块索引
int index = 0;
// 小方块坐标
int x = 0, y = 0;
// 设置小方块位置,图标,监听
for (int i = 0; i < level; i++) {
for (int j = 0; j < level; j++) {
// 添加图标
buttons[index] = new JButton(icon[index]);
// 添加监听
buttons[index].addMouseListener(listener);
// 设置位置
buttons[index].setBounds(x, y, 100, 100);
// 添加到panel
panel.add(buttons[index++]);
x += 100;
}
y += 100;
x = 0;
}
// 移除最后一个小方块
panel.remove(buttons[(level * level) - 1]);
// 设置空方块位置
emptyPanel.setBounds((level - 1) * 100, (level - 1) * 100, 100, 100);
// 添加空方块
panel.add(emptyPanel);
panel.repaint();
add(panel);
setResizable(false);
setTitle("拼图游戏");
// 设置大小
setBounds(450, 130, level * 100, level * 100 + 30);
// 打乱方格顺序
breakRank();
// 添加关闭按钮
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
// 选图界面图像
public Icon getIcon() {
ImageIcon bi = new ImageIcon(getClass().getClassLoader().getResource(path));
// 缩放大小并显示到窗体
Image image = bi.getImage().getScaledInstance(300, 300, Image.SCALE_REPLICATE);
return new ImageIcon(image);
}
// 打乱方格
public void breakRank() {
Random r = new Random();
int x = 0, y = 0, emptyDir_X = 0, emptyDir_Y = 0;
// 模拟随即点击1000次,打乱方格
for (int i = 0; i < 1000; i++) {
int rid = r.nextInt(level * level - 1);
// 获得该方格按钮的横坐标
x = buttons[rid].getBounds().x;
// 获得该方格按钮的纵坐标
y = buttons[rid].getBounds().y;
// 得到空方格的横坐标
emptyDir_X = emptyPanel.getBounds().x;
// 得到空方格的纵坐标
emptyDir_Y = emptyPanel.getBounds().y;
move(x, y, emptyDir_X, emptyDir_Y, buttons[rid]);
}
}
// 移动方格
public void move(int x, int y, int emptyDir_X, int emptyDir_Y, JButton button) {
// 进行比较果满足条件则交换
if (x == emptyDir_X && y - emptyDir_Y == 100) {
button.setLocation(button.getBounds().x, button.getBounds().y - 100);
} else if (x == emptyDir_X && y - emptyDir_Y == -100) {
button.setLocation(button.getBounds().x, button.getBounds().y + 100);
} else if (x - emptyDir_X == 100 & y == emptyDir_Y) {
button.setLocation(button.getBounds().x - 100, button.getBounds().y);
} else if (x - emptyDir_X == -100 && y == emptyDir_Y) {
button.setLocation(button.getBounds().x + 100, button.getBounds().y);
} else
return;
// 重新设置空方格的位置
emptyPanel.setLocation(x, y);
}
// 判断是否拼凑成功
public boolean isFinish() {
for (int i = 0; i < (level * level) - 1; i++) {
int x = buttons[i].getBounds().x;
int y = buttons[i].getBounds().y;
// 根据坐标位置判断是否拼凑成功 0+0 0+1 ..
if (y / 100 * level + x / 100 != i)
return false;
}
return true;
}
// 事件监听类
public class PintuListener extends MouseAdapter {
@Override
public void mousePressed(MouseEvent e) {
JButton button = (JButton) e.getSource();// 获得鼠标按的方格按钮
int x = button.getBounds().x;// 获得该方格按钮的横坐标
int y = button.getBounds().y;// 获得该方格按钮的纵坐标
int nullDir_X = emptyPanel.getBounds().x;// 得到空方格的横坐标
int nullDir_Y = emptyPanel.getBounds().y;// 得到空方格的纵坐标
move(x, y, nullDir_X, nullDir_Y, button);
if (isFinish()) {// 进行是否完成的判断
panel.remove(emptyPanel);// 移除最后一个小方块
panel.add(buttons[(level * level) - 1]);// 移除最后一个小方块
JOptionPane.showMessageDialog(null,
"恭喜你,完成拼图\r\n用时为:" + (System.currentTimeMillis() - startTime) / 1000 + "S");
for (int i = 0; i < picCount; i++) {// 循环撤消鼠标事件
buttons[i].removeMouseListener(listener);
}
StartFrame();
}
repaint();
}
}
// 创建方格图标组
public Icon[] creatIcon(String srcImageFile) {
ImageIcon bi = new ImageIcon(this.getClass().getClassLoader().getResource(srcImageFile));
// 读取源图像
Image image = bi.getImage();
int index = 0;
int x = 0, y = 0;
Icon[] icon = new Icon[level * level];// 根据窗体大小创建图标数量
for (int i = 0; i < level; i++) {
for (int j = 0; j < level; j++) {
// 从原图像上获取一个方形位置
ImageFilter cropFilter = new CropImageFilter(x, y, 100, 100);
// 截取方形图像
Image img = Toolkit.getDefaultToolkit()
.createImage(new FilteredImageSource(image.getSource(), cropFilter));
icon[index++] = new ImageIcon(img);
x += 100;
}
y += 100;
x = 0;
}
return icon;
}
}
```