#include
#include
#include
#include
// 定义3D目标框的结构体
struct BoundingBox3D
{
double centerX, centerY, centerZ; // 中心点坐标
double length, width, height; // 长宽高
double theta; // 朝向角
double score; // 目标框得分
BoundingBox3D(double x, double y, double z, double l, double w, double h, double t, double s)
: centerX(x), centerY(y), centerZ(z), length(l), width(w), height(h), theta(t), score(s) {}
};
class NMS3D
{
public:
// 构造函数,传入IoU阈值
NMS3D(double iouThreshold) : iouThreshold_(iouThreshold) {}
// 执行NMS
std::vector<BoundingBox3D> executeNMS(const std::vector<BoundingBox3D> &boxes)
{
std::vector<BoundingBox3D> resultBoxes;
// 按得分降序排序
std::vector<BoundingBox3D> sortedBoxes = sortBoxesByScore(boxes);
// 遍历排序后的框
while (!sortedBoxes.empty())
{
// 保留得分最高的框
BoundingBox3D topBox = sortedBoxes[0];
resultBoxes.push_back(topBox);
// 移除与当前框IoU大于阈值的框
sortedBoxes.erase(sortedBoxes.begin());
sortedBoxes = removeOverlappingBoxes(topBox, sortedBoxes);
}
return resultBoxes;
}
private:
// 按得分降序排序
std::vector<BoundingBox3D> sortBoxesByScore(const std::vector<BoundingBox3D> &boxes)
{
std::vector<BoundingBox3D> sortedBoxes = boxes;
std::sort(sortedBoxes.begin(), sortedBoxes.end(),
[](const BoundingBox3D &a, const BoundingBox3D &b)
{
return a.score > b.score;
});
return sortedBoxes;
}
// 移除与指定框IoU大于阈值的框
std::vector<BoundingBox3D> removeOverlappingBoxes(const BoundingBox3D &box,
const std::vector<BoundingBox3D> &boxes)
{
std::vector<BoundingBox3D> filteredBoxes;
for (const auto &b : boxes)
{
if (calculateIoU(box, b) < iouThreshold_)
{
filteredBoxes.push_back(b);
}
}
return filteredBoxes;
}
// 计算两个框的IoU(Intersection over Union)
double calculateIoU(const BoundingBox3D &box1, const BoundingBox3D &box2)
{
// 计算两个框的相交部分的体积
double intersectionVolume = calculateIntersectionVolume(box1, box2);
// 计算两个框的并集部分的体积
double unionVolume = box1.length * box1.width * box1.height +
box2.length * box2.width * box2.height -
intersectionVolume;
// 计算IoU
return intersectionVolume / unionVolume;
}
// 计算两个框的相交部分的体积
double calculateIntersectionVolume(const BoundingBox3D &box1, const BoundingBox3D &box2)
{
// 计算平面重叠面积
double intersectArea = calIntersectionArea(box1, box2);
double intersectHeight = calculateOverlap(box1.centerZ, box1.height, box2.centerZ, box2.height);
// 计算相交部分的体积
return intersectArea * intersectHeight;
}
cv::Point rotatePoint(const cv::Point &point, double angle)
{
double rotatedX = point.x * cos(angle) - point.y * sin(angle);
double rotatedY = point.x * sin(angle) + point.y * cos(angle);
return cv::Point(rotatedX, rotatedY);
}
double calIntersectionArea(const BoundingBox3D &box1, const BoundingBox3D &box2)
{
cv::RotatedRect rect1(cv::Point2f(box1.centerX,box1.centerY),cv::Size2f(box1.width,box1.height),box1.theta);
cv::RotatedRect rect2(cv::Point2f(box2.centerX,box2.centerY),cv::Size2f(box2.width,box2.height),box2.theta);
std::vector<cv::Point2f> intersection;
cv::rotatedRectangleIntersection(rect1,rect2, intersection);
// std::cout <
// std::cout <
// std::cout << "intersection area:"<
double union_area = cv::contourArea(intersection);
// std::cout << "intersection area:"<
return union_area;
}
// 计算两个轴上的重叠部分长度
double calculateOverlap(double center1, double size1, double center2, double size2)
{
double halfSize1 = size1 / 2;
double halfSize2 = size2 / 2;
double min1 = center1 - halfSize1;
double max1 = center1 + halfSize1;
double min2 = center2 - halfSize2;
double max2 = center2 + halfSize2;
// 计算重叠部分长度
return std::max(0.0, std::min(max1, max2) - std::max(min1, min2));
}
double iouThreshold_; // IoU阈值
};
int main()
{
std::vector<BoundingBox3D> inputBoxes;
inputBoxes.push_back(BoundingBox3D(0.0, 0.0, 0.0, 200.0,200.0, 200.0, 45, 0.9));
inputBoxes.push_back(BoundingBox3D(100,100, 10, 200.0, 200.0, 200.0, -45, 0.8));
//inputBoxes.push_back(BoundingBox3D(2.0, 2.0, 2.0, 2.0, 1.0, 1.0, 0, 0.7));
double iouThreshold = 0.5; // 可根据实际情况调整IoU阈值
NMS3D nms(iouThreshold);
std::vector<BoundingBox3D> resultBoxes = nms.executeNMS(inputBoxes);
// 输出结果框
for (const auto &box : resultBoxes)
{
std::cout << "Center: (" << box.centerX << ", " << box.centerY << ", " << box.centerZ << "), "
<< "Dimensions: (" << box.length << ", " << box.width << ", " << box.height << "), "
<< "Theta: " << box.theta << ", "
<< "Score: " << box.score << std::endl;
}
return 0;
}
关于cv::contourArea可能计算不准的问题,是由于传入的点没有按照一定的顺序排列(顺时针或逆时针)。参考解决博客