生成拼图游戏

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;

class PuzzlePanel extends JPanel implements KeyListener {

    private static final int TILE_SIZE = 80;
    private static final int BOARD_SIZE = 3;

    private String[][] puzzle;
    private String[][] solvedPuzzle;

    public PuzzlePanel() {
        setPreferredSize(new Dimension(TILE_SIZE * BOARD_SIZE, TILE_SIZE * BOARD_SIZE));
        setFocusable(true);
        addKeyListener(this);
        initializePuzzle();
    }

    private void initializePuzzle() {
        puzzle = new String[BOARD_SIZE][BOARD_SIZE];
        solvedPuzzle = new String[BOARD_SIZE][BOARD_SIZE];

        List numbers = Arrays.asList("1", "2", "3", "4", "5", "6", "7", "8", " ");
        Collections.shuffle(numbers);

        int index = 0;
        for (int i = 0; i < BOARD_SIZE; i++) {
            for (int j = 0; j < BOARD_SIZE; j++) {
                puzzle[i][j] = numbers.get(index);
                solvedPuzzle[i][j] = String.valueOf(index + 1);
                index++;
            }
        }
    }

    private void drawTile(Graphics g, String value, int row, int col) {
        int x = col * TILE_SIZE;
        int y = row * TILE_SIZE;

        g.setColor(Color.lightGray);
        g.fillRect(x, y, TILE_SIZE, TILE_SIZE);

        g.setColor(Color.black);
        g.drawRect(x, y, TILE_SIZE, TILE_SIZE);

        g.setColor(Color.black);
        Font font = new Font("Arial", Font.BOLD, 24);
        g.setFont(font);

        FontMetrics fm = g.getFontMetrics();
        int textWidth = fm.stringWidth(value);
        int textHeight = fm.getHeight();

        int centerX = x + (TILE_SIZE - textWidth) / 2;
        int centerY = y + (TILE_SIZE - textHeight) / 2 + fm.getAscent();

        g.drawString(value, centerX, centerY);
    }

    private void drawPuzzle(Graphics g) {
        for (int i = 0; i < BOARD_SIZE; i++) {
            for (int j = 0; j < BOARD_SIZE; j++) {
                drawTile(g, puzzle[i][j], i, j);
            }
        }
    }

    private void checkIfSolved() {
        if (Arrays.deepEquals(puzzle, solvedPuzzle)) {
            JOptionPane.showMessageDialog(this, "恭喜你,拼图完成!", "拼图完成", JOptionPane.INFORMATION_MESSAGE);
            initializePuzzle();
        }
    }

    private void moveTile(int row, int col) {
        if (isValidMove(row, col)) {
            String temp = puzzle[row][col];
            puzzle[row][col] = puzzle[row + 1][col];
            puzzle[row + 1][col] = temp;
            checkIfSolved();
        }
    }

    private boolean isValidMove(int row, int col) {
        return row < BOARD_SIZE - 1 && puzzle[row + 1][col].equals(" ");
    }

    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);
        drawPuzzle(g);
    }

    @Override
    public void keyTyped(KeyEvent e) {
        // 不需要实现
    }

    @Override
    public void keyPressed(KeyEvent e) {
        if (e.getKeyCode() == KeyEvent.VK_DOWN) {
            moveTile(getEmptyRow(), getEmptyCol());
            repaint();
        }
    }

    @Override
    public void keyReleased(KeyEvent e) {
        // 不需要实现
    }

    private int getEmptyRow() {
        for (int i = 0; i < BOARD_SIZE; i++) {
            for (int j = 0; j < BOARD_SIZE; j++) {
                if (puzzle[i][j].equals(" ")) {
                    return i;
                }
            }
        }
        return -1;
    }

    private int getEmptyCol() {
        for (int i = 0; i < BOARD_SIZE; i++) {
            for (int j = 0; j < BOARD_SIZE; j++) {
                if (puzzle[i][j].equals(" ")) {
                    return j;
                }
            }
        }
        return -1;
    }
}

public class PuzzelGameApp extends JFrame {

    public PuzzelGameApp() {
        setTitle("拼图游戏");
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        setResizable(false);

        PuzzlePanel puzzlePanel = new PuzzlePanel();
        add(puzzlePanel);

        pack();
        setLocationRelativeTo(null);

        Timer timer = new Timer(1000, new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent e) {
                puzzlePanel.repaint();
            }
        });
        timer.start();
    }

    public static void main(String[] args) {
        SwingUtilities.invokeLater(() -> {
            PuzzelGameApp puzzleGameApp = new PuzzelGameApp();
            puzzleGameApp.setVisible(true);
        });
    }
}

生成2


import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import java.util.Scanner;

public class PuzzleGame {

    private static final String[][] puzzle = {
            {"1", "2", "3"},
            {"4", "5", "6"},
            {"7", "8", " "}
    };

    private static final String[][] solvedPuzzle = {
            {"1", "2", "3"},
            {"4", "5", "6"},
            {"7", "8", " "}
    };

    public static void main(String[] args) {
        shufflePuzzle();
        while (!isPuzzleSolved()) {
            displayPuzzle();
            moveTile();
        }
        System.out.println("恭喜你,拼图完成!");
    }

    private static void shufflePuzzle() {
        List flatPuzzle = Arrays.asList("1", "2", "3", "4", "5", "6", "7", "8", " ");
        Collections.shuffle(flatPuzzle);

        int index = 0;
        for (int i = 0; i < puzzle.length; i++) {
            for (int j = 0; j < puzzle[i].length; j++) {
                puzzle[i][j] = flatPuzzle.get(index++);
            }
        }
    }

    private static void displayPuzzle() {
        for (String[] row : puzzle) {
            for (String tile : row) {
                System.out.print(tile + "\t");
            }
            System.out.println();
        }
        System.out.println();
    }

    private static void moveTile() {
        Scanner scanner = new Scanner(System.in);

        System.out.print("请输入要移动的数字(1-8): ");
        String input = scanner.nextLine();
        String tileToMove = input.trim();

        // 寻找空白格的位置
        int emptyRow = -1;
        int emptyCol = -1;
        for (int i = 0; i < puzzle.length; i++) {
            for (int j = 0; j < puzzle[i].length; j++) {
                if (puzzle[i][j].equals(" ")) {
                    emptyRow = i;
                    emptyCol = j;
                    break;
                }
            }
        }

        // 寻找要移动的数字的位置
        int tileRow = -1;
        int tileCol = -1;
        for (int i = 0; i < puzzle.length; i++) {
            for (int j = 0; j < puzzle[i].length; j++) {
                if (puzzle[i][j].equals(tileToMove)) {
                    tileRow = i;
                    tileCol = j;
                    break;
                }
            }
        }

        // 判断是否可以移动
        if ((Math.abs(emptyRow - tileRow) == 1 && emptyCol == tileCol) ||
                (Math.abs(emptyCol - tileCol) == 1 && emptyRow == tileRow)) {
            // 交换空白格和要移动的数字的位置
            String temp = puzzle[emptyRow][emptyCol];
            puzzle[emptyRow][emptyCol] = puzzle[tileRow][tileCol];
            puzzle[tileRow][tileCol] = temp;
        } else {
            System.out.println("不能移动这个数字,请重新输入。");
        }
    }

    private static boolean isPuzzleSolved() {
        return Arrays.deepEquals(puzzle, solvedPuzzle);
    }
}

 生成拼图游戏_第1张图片

 

生成拼图游戏_第2张图片

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