Qt_OpenGL:3D旋转自定义换色
//.h
#ifndef ROTATEWIDGET_H
#define ROTATEWIDGET_H
#include
#include
class RotateWidget : public QGLWidget
{
Q_OBJECT
public:
RotateWidget(QWidget *parent = 0);
~RotateWidget();
protected:
void initializeGL();
void paintGL();
void resizeGL(int width, int height);
void mousePressEvent(QMouseEvent*);
void mouseMoveEvent(QMouseEvent*);
void mouseDoubleClickEvent(QMouseEvent*);
void mouseReleaseEvent(QMouseEvent *);
private slots:
void Rotate();
private:
void draw();
int faceAtPosition(const QPoint &pos);
void Spin(int xAngle, int yAngle, int zAngle);
private:
QTimer *timer;
GLfloat rotationX;
GLfloat rotationY;
GLfloat rotationZ;
QColor faceColors[6];
QPoint lastPos;
};
#endif // ROTATEWIDGET_H
//.cpp
#include "rotatewidget.h"
#include
#include
RotateWidget::RotateWidget(QWidget *parent)
: QGLWidget(parent)
{
setFormat(QGLFormat(QGL::DoubleBuffer | QGL::DepthBuffer));
rotationX = -21.0;
rotationY = -57.0;
rotationZ = 0.0;
faceColors[0] = Qt::red;
faceColors[1] = Qt::green;
faceColors[2] = Qt::blue;
faceColors[3] = Qt::yellow;
faceColors[4] = Qt::gray;
faceColors[5] = Qt::cyan;
timer = new QTimer(this);
connect(timer, SIGNAL(timeout()), this, SLOT(Rotate()));
timer->start(20);
}
void RotateWidget::initializeGL(){
qglClearColor(Qt::black);
glShadeModel(GL_SMOOTH);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
}
void RotateWidget::resizeGL(int width, int height){
glViewport(0,0,width,height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
GLfloat x = GLfloat(width) / height;
glFrustum(-x,x,-1.0,1.0,4.0,15.0);
glMatrixMode(GL_MODELVIEW);
}
void RotateWidget::paintGL(){
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
draw();
}
void RotateWidget::draw(){
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0,0.0,-10.0);
glRotatef(rotationX/16.0f, 1.0, 0.0, 0.0);
glRotatef(rotationY/16.0f, 0.0, 1.0, 0.0);
glRotatef(rotationZ/16.0f, 0.0, 0.0, 1.0);
glBegin(GL_QUADS); //绘制立方体
glColor3f(faceColors[0].redF(),faceColors[0].greenF(),faceColors[0].blueF());
glVertex3f( 1.0f, 1.0f,-1.0f);
glVertex3f(-1.0f, 1.0f,-1.0f);
glVertex3f(-1.0f, 1.0f, 1.0f);
glVertex3f( 1.0f, 1.0f, 1.0f);
glColor3f(faceColors[1].redF(),faceColors[1].greenF(),faceColors[1].blueF());
glVertex3f( 1.0f,-1.0f, 1.0f);
glVertex3f(-1.0f,-1.0f, 1.0f);
glVertex3f(-1.0f,-1.0f,-1.0f);
glVertex3f( 1.0f,-1.0f,-1.0f);
glColor3f(faceColors[2].redF(),faceColors[2].greenF(),faceColors[2].blueF());
glVertex3f( 1.0f, 1.0f, 1.0f);
glVertex3f(-1.0f, 1.0f, 1.0f);
glVertex3f(-1.0f,-1.0f, 1.0f);
glVertex3f( 1.0f,-1.0f, 1.0f);
glColor3f(faceColors[3].redF(),faceColors[3].greenF(),faceColors[3].blueF());
glVertex3f( 1.0f,-1.0f,-1.0f);
glVertex3f(-1.0f,-1.0f,-1.0f);
glVertex3f(-1.0f, 1.0f,-1.0f);
glVertex3f( 1.0f, 1.0f,-1.0f);
glColor3f(faceColors[4].redF(),faceColors[4].greenF(),faceColors[4].blueF());
glVertex3f(-1.0f, 1.0f, 1.0f);
glVertex3f(-1.0f, 1.0f,-1.0f);
glVertex3f(-1.0f,-1.0f,-1.0f);
glVertex3f(-1.0f,-1.0f, 1.0f);
glColor3f(faceColors[5].redF(),faceColors[5].greenF(),faceColors[5].blueF());
glVertex3f( 1.0f, 1.0f,-1.0f);
glVertex3f( 1.0f, 1.0f, 1.0f);
glVertex3f( 1.0f,-1.0f, 1.0f);
glVertex3f( 1.0f,-1.0f,-1.0f);
glEnd();
}
void RotateWidget::mousePressEvent(QMouseEvent *event){
lastPos = event->pos();
}
void RotateWidget::mouseMoveEvent(QMouseEvent *event){
GLfloat dx = GLfloat(event->x() - lastPos.x()) / width();
GLfloat dy = GLfloat(event->y() - lastPos.y()) / height();
if(event->buttons() & Qt::LeftButton){
rotationX += 360 * dx;
rotationY += 360 * dy;
rotationZ += 360 * dx;
timer->stop();
updateGL();
}else if(event->buttons() & Qt::RightButton){
rotationX += 360 * dy;
rotationZ += 360 * dx;
timer->stop();
updateGL();
}
lastPos = event->pos();
}
void RotateWidget::mouseDoubleClickEvent(QMouseEvent *event){
int face = faceAtPosition(event->pos());
if(face != -1){
QColor color = QColorDialog::getColor(faceColors[face],this);
if(color.isValid()){
faceColors[face] = color;
updateGL();
}
}
}
void RotateWidget::mouseReleaseEvent(QMouseEvent *event){
timer->start(20);
}
int RotateWidget::faceAtPosition(const QPoint &pos){
const int MaxSize = 512;
GLuint buffer[MaxSize];
GLint viewport[4];
glGetIntegerv(GL_VIEWPORT, viewport);
glSelectBuffer(MaxSize, buffer);
glRenderMode(GL_SELECT);
glInitNames();
glPushName(0);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
gluPickMatrix(GLdouble(pos.x()), GLdouble(viewport[3] - pos.y()),
5.0, 5.0, viewport);
GLfloat x = GLfloat(width()) / height();
glFrustum(-x, x, -1.0, 1.0, 4.0, 15.0);
draw();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
if (!glRenderMode(GL_RENDER))
return -1;
return buffer[3];
}
void RotateWidget::Rotate(){
this->Spin(+2*16, +2*16, -1*16);
}
void RotateWidget::Spin(int xAngle, int yAngle, int zAngle){
rotationX += xAngle;
rotationY += yAngle;
rotationZ += zAngle;
updateGL();
}
RotateWidget::~RotateWidget()
{
if(timer){
delete(timer);
}
}
//main.cpp
#include "rotatewidget.h"
#include
#include
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
if(!QGLFormat::hasOpenGL()){
std::cerr << "This system has no OpenGL support..." << endl;
return 1;
}
RotateWidget w;
w.setWindowTitle(QObject::tr("OpenGL on Qt Rotation test"));
w.resize(300,300);
w.show();
return a.exec();
}
运行结果截图:
换色后: