UE4/UE5 c++绘制编辑器场景直方图(源码包含场景中的像素获取、菜单添加ToolBar)

UE4/UE5 c++场景直方图

    • UE4/UE5 C++绘制编辑器场景直方图
    • 绘制原理:
      • 元素绘制
      • 坐标轴绘制
    • 源码处理

UE4/UE5 C++绘制编辑器场景直方图

注:源码包含场景中的像素获取、菜单添加ToolBar

实现效果
UE4/UE5 c++绘制编辑器场景直方图(源码包含场景中的像素获取、菜单添加ToolBar)_第1张图片

UE4/UE5 c++绘制编辑器场景直方图(源码包含场景中的像素获取、菜单添加ToolBar)_第2张图片

这个是用于美术统计场景中像素元素分布,类似于PS里面的直方图,比如,R值是255的像素,场景中的个数是1000个,那么就是(255,1000)。

绘制原理:

元素绘制

根据不同高度绘制了不同的Box
UE4/UE5 c++绘制编辑器场景直方图(源码包含场景中的像素获取、菜单添加ToolBar)_第3张图片

坐标轴绘制

箭头,一段段的标尺,坐标轴,均由绘制线构成

源码处理

首先创建一个Editor模块:
创建SCompoundWidget:
.h

// Fill out your copyright notice in the Description page of Project Settings.

#pragma once
#include "CoreMinimal.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"

/**
 * 
 */
class SLASHEDITOR_API SPixHistogramWidget : public SCompoundWidget
{
public:
	SLATE_BEGIN_ARGS(SPixHistogramWidget)
		{
		}

	SLATE_END_ARGS()
	virtual void Tick(const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime) override;
	virtual int32 OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect,
	                      FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle,
	                      bool bParentEnabled) const override;
	virtual FReply OnMouseWheel(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
	virtual FReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent) override;
	virtual FReply OnKeyUp(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent) override;
	virtual void OnMouseEnter(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
	void DrawPixelOnScreen(const TMap<int, float>& InData, const float InBarWidth,const float InBarGap,
											const FGeometry& InAllottedGeometry, FSlateWindowElementList& InOutDrawElements,
											const int32 InLayerId,const FVector2D InEdgeSize,const FLinearColor InColor) const;
	virtual bool SupportsKeyboardFocus() const override;

	void SelectionChanged(TSharedPtr<FString> NewSelection, ESelectInfo::Type SelectInfo);
	void GetScreenPixelValue();
	void RefreshData();
	void ResetMap();
	void OnScalingFactorChanged(float InScalingFactor);

	/** Constructs this widget with InArgs */
	void Construct(const FArguments& InArgs);

private:  
	TArray<TSharedPtr<FString>> Pass;
	int CurrentIndex = 0;
	FVector2D LinearScale = FVector2D(3.f, 3.f);
	FVector2D BottomSize = FVector2D(40.f,40.f);
	float HeightScale = 1.f;
	const float HeightScalingFactor = 500;
	TArray<FColor> PixelsColor;
	TMap<int,float> GrayData;
	TMap<int,float> RData;
	TMap<int,float> GData;
	TMap<int,float> BData;
	bool IsCtrlDown = false;
	float ScalingFactor = 5.f;
};

.cpp

// Fill out your copyright notice in the Description page of Project Settings.


#include "PixHistogramWidget.h"

#include "Editor.h"
#include "SlateOptMacros.h"
#include "Widgets/Input/SComboBox.h"
#include "Widgets/Input/SSpinBox.h"
#include "Widgets/Input/STextComboBox.h"

BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION

#define LOCTEXT_NAMESPACE "PixHistogramWidget"


void SPixHistogramWidget::Construct(const FArguments& InArgs)
{
	PixelsColor.Init(FColor::White, 65535);
	ResetMap();
	Pass.Empty();
	CurrentIndex = 0;
	Pass = {
		MakeShared<FString>("R"),
		MakeShared<FString>("G"),
		MakeShared<FString>("B"),
		MakeShared<FString>("Gray"),
		MakeShared<FString>("RGB"),
		MakeShared<FString>("RGB And Gray")
	};

	ChildSlot
	[

		SNew(SBox)
		  .WidthOverride(500)
		  .HeightOverride(200)
		  .HAlign(HAlign_Left)
		  .VAlign(VAlign_Bottom)
		  .Padding(FMargin(0, -200, 0, 0))
		[
			SNew(SHorizontalBox)
			+ SHorizontalBox::Slot()
			  .AutoWidth()
			  .VAlign(VAlign_Top)
			[
				SNew(STextComboBox)
				.InitiallySelectedItem(Pass[CurrentIndex])
				.OptionsSource(&Pass)
				.OnSelectionChanged(this, &SPixHistogramWidget::SelectionChanged)
			]
			+ SHorizontalBox::Slot()
			  .AutoWidth()
			  .VAlign(VAlign_Center)
			  .Padding(20, 0, 0, 0)
			[
				SNew(STextBlock)
				.Text(FText::FromString(TEXT("scale speed:")))
			]
			+ SHorizontalBox::Slot()
			  .AutoWidth()
			  .VAlign(VAlign_Center)
			[
				SNew(SSpinBox<float>)
				.Value(ScalingFactor)
				.MinValue(0.0f)
				.MaxValue(100.0f)
				.OnValueChanged(this, &SPixHistogramWidget::OnScalingFactorChanged)
			]
		]
	];
	bCanSupportFocus = true;
}

void SPixHistogramWidget::SelectionChanged(TSharedPtr<FString> NewSelection, ESelectInfo::Type SelectInfo)
{
	CurrentIndex = Pass.Find(NewSelection);
}

void SPixHistogramWidget::Tick(const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime)
{
	SCompoundWidget::Tick(AllottedGeometry, InCurrentTime, InDeltaTime);
	RefreshData();
}

int32 SPixHistogramWidget::OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry,
                                   const FSlateRect& MyCullingRect,
                                   FSlateWindowElementList& OutDrawElements, int32 LayerId,
                                   const FWidgetStyle& InWidgetStyle,
                                   bool bParentEnabled) const
{
	const int32 NewLayerId = SCompoundWidget::OnPaint(Args, AllottedGeometry, MyCullingRect,
	                                                  OutDrawElements, LayerId, InWidgetStyle,
	                                                  bParentEnabled);

	const float BarWidth = 1.f * LinearScale.X;
	const float BarGap = 0.f * LinearScale.X;

	const FVector2D EdgeSize = FVector2D(0, 0);
	const FVector2D BackGroundSize = FVector2D((256 * LinearScale.X + EdgeSize.X * 2),
	                                           (100 * LinearScale.Y + EdgeSize.Y * 2));
	if (CurrentIndex == 0)
	{
		DrawPixelOnScreen(RData, BarWidth, BarGap,
		                  AllottedGeometry, OutDrawElements,
		                  LayerId, EdgeSize, FLinearColor::Red);
	}
	else if (CurrentIndex == 1)
	{
		DrawPixelOnScreen(GData, BarWidth, BarGap,
		                  AllottedGeometry, OutDrawElements,
		                  LayerId, EdgeSize, FLinearColor::Green);
	}
	else if (CurrentIndex == 2)
	{
		DrawPixelOnScreen(BData, BarWidth, BarGap,
		                  AllottedGeometry, OutDrawElements,
		                  LayerId, EdgeSize, FLinearColor::Blue);
	}
	else if (CurrentIndex == 3)
	{
		DrawPixelOnScreen(GData, BarWidth, BarGap,
		                  AllottedGeometry, OutDrawElements,
		                  LayerId, EdgeSize, FLinearColor::Gray);
	}
	else if (CurrentIndex == 4)
	{
		DrawPixelOnScreen(RData, BarWidth, BarGap,
		                  AllottedGeometry, OutDrawElements,
		                  LayerId, EdgeSize, FLinearColor::Red);
		DrawPixelOnScreen(GData, BarWidth, BarGap,
		                  AllottedGeometry, OutDrawElements,
		                  LayerId, EdgeSize, FLinearColor::Green);
		DrawPixelOnScreen(BData, BarWidth, BarGap,
		                  AllottedGeometry, OutDrawElements,
		                  LayerId, EdgeSize, FLinearColor::Blue);
	}
	else if (CurrentIndex == 5)
	{
		DrawPixelOnScreen(RData, BarWidth, BarGap,
		                  AllottedGeometry, OutDrawElements,
		                  LayerId, EdgeSize, FLinearColor::Red);
		DrawPixelOnScreen(GData, BarWidth, BarGap,
		                  AllottedGeometry, OutDrawElements,
		                  LayerId, EdgeSize, FLinearColor::Green);
		DrawPixelOnScreen(BData, BarWidth, BarGap,
		                  AllottedGeometry, OutDrawElements,
		                  LayerId, EdgeSize, FLinearColor::Blue);
		DrawPixelOnScreen(GrayData, BarWidth, BarGap,
		                  AllottedGeometry, OutDrawElements,
		                  LayerId, EdgeSize, FLinearColor::Gray);
	}
	//Background frame drawing
	FSlateDrawElement::MakeBox(
		OutDrawElements,
		LayerId + 10,
		AllottedGeometry.ToPaintGeometry(
			FVector2D(BottomSize.X, AllottedGeometry.Size.Y - BackGroundSize.Y - BottomSize.Y), BackGroundSize),
		new FSlateBrush(),
		ESlateDrawEffect::None,
		FLinearColor(0, 0, 0, 0.3)
	);
	//X Axis ruler
	FLinearColor XColor = FLinearColor::White;
	FSlateDrawElement::MakeLines(
		OutDrawElements,
		LayerId + 12,
		AllottedGeometry.ToPaintGeometry(),
		TArray<FVector2D>{
			FVector2D(BottomSize.X, AllottedGeometry.Size.Y - BottomSize.Y),
			FVector2D(BottomSize.X + BackGroundSize.X + 20, AllottedGeometry.Size.Y - BottomSize.Y)
		},
		ESlateDrawEffect::None,
		XColor
	);
	FSlateDrawElement::MakeLines(
		OutDrawElements,
		LayerId + 12,
		AllottedGeometry.ToPaintGeometry(),
		TArray<FVector2D>{
			FVector2D(BottomSize.X + BackGroundSize.X + 20, AllottedGeometry.Size.Y - BottomSize.Y),
			FVector2D(BottomSize.X + BackGroundSize.X + 10, AllottedGeometry.Size.Y - BottomSize.Y + 5)
		},
		ESlateDrawEffect::None,
		XColor
	);
	FSlateDrawElement::MakeLines(
		OutDrawElements,
		LayerId + 12,
		AllottedGeometry.ToPaintGeometry(),
		TArray<FVector2D>{
			FVector2D(BottomSize.X + BackGroundSize.X + 20, AllottedGeometry.Size.Y - BottomSize.Y),
			FVector2D(BottomSize.X + BackGroundSize.X + 10, AllottedGeometry.Size.Y - BottomSize.Y - 5)
		},
		ESlateDrawEffect::None,
		XColor
	);
	//X Axis ruler
	int XDefaultSectionNum = FMath::Clamp<int>(8 * LinearScale.X, 2, 256);
	const FSlateFontInfo XCoordinateFont = FCoreStyle::GetDefaultFontStyle("Regular", 8);
	for (int i = 1; i <= XDefaultSectionNum; ++i)
	{
		FSlateDrawElement::MakeLines(
			OutDrawElements,
			LayerId + 12,
			AllottedGeometry.ToPaintGeometry(),
			TArray<FVector2D>{
				FVector2D(BottomSize.X + BackGroundSize.X / XDefaultSectionNum * i,
				          AllottedGeometry.Size.Y - BottomSize.Y),
				FVector2D(BottomSize.X + BackGroundSize.X / XDefaultSectionNum * i,
				          AllottedGeometry.Size.Y - BottomSize.Y - 3)
			},
			ESlateDrawEffect::None,
			XColor
		);
		FSlateDrawElement::MakeText(
			OutDrawElements,
			LayerId + 12,
			AllottedGeometry.ToPaintGeometry(
				FVector2D(BottomSize.X + BackGroundSize.X / XDefaultSectionNum * i,
				          AllottedGeometry.Size.Y - BottomSize.Y + 5),
				FVector2D(30, 30)),
			FString::FromInt(256 / XDefaultSectionNum * i - 1),
			XCoordinateFont,
			ESlateDrawEffect::None,
			FLinearColor::White
		);
	}
	//Y Axis
	FLinearColor YColor = FLinearColor::White;
	FSlateDrawElement::MakeLines(
		OutDrawElements,
		LayerId + 12,
		AllottedGeometry.ToPaintGeometry(),
		TArray<FVector2D>{
			FVector2D(BottomSize.X, AllottedGeometry.Size.Y - BottomSize.Y),
			FVector2D(BottomSize.X, AllottedGeometry.Size.Y - BackGroundSize.Y - BottomSize.Y - 20)
		},
		ESlateDrawEffect::None,
		YColor
	);
	FSlateDrawElement::MakeLines(
		OutDrawElements,
		LayerId + 12,
		AllottedGeometry.ToPaintGeometry(),
		TArray<FVector2D>{
			FVector2D(BottomSize.X, AllottedGeometry.Size.Y - BackGroundSize.Y - BottomSize.Y - 20),
			FVector2D(BottomSize.X - 5, AllottedGeometry.Size.Y - BackGroundSize.Y - BottomSize.Y - 10)
		},
		ESlateDrawEffect::None,
		YColor
	);
	FSlateDrawElement::MakeLines(
		OutDrawElements,
		LayerId + 12,
		AllottedGeometry.ToPaintGeometry(),
		TArray<FVector2D>{
			FVector2D(BottomSize.X, AllottedGeometry.Size.Y - BackGroundSize.Y - BottomSize.Y - 20),
			FVector2D(BottomSize.X + 5, AllottedGeometry.Size.Y - BackGroundSize.Y - BottomSize.Y - 10)
		},
		ESlateDrawEffect::None,
		YColor
	);
	//Y Axis ruler
	int YDefaultSectionNum = FMath::Clamp<int>(5 * LinearScale.Y, 2, static_cast<int>(100 / HeightScale * HeightScalingFactor) - 1);
	
	const FSlateFontInfo YCoordinateFont = FCoreStyle::GetDefaultFontStyle("Regular", 8);
	for (int i = 1; i <= YDefaultSectionNum; ++i)
	{
		FSlateDrawElement::MakeLines(
			OutDrawElements,
			LayerId + 12,
			AllottedGeometry.ToPaintGeometry(),
			TArray<FVector2D>{
				FVector2D(BottomSize.X,
				          AllottedGeometry.Size.Y - BackGroundSize.Y / YDefaultSectionNum * i - BottomSize.Y),
				FVector2D(BottomSize.X + 3,
				          AllottedGeometry.Size.Y - BackGroundSize.Y / YDefaultSectionNum * i - BottomSize.Y)
			},
			ESlateDrawEffect::None,
			YColor
		);
		FSlateDrawElement::MakeText(
			OutDrawElements,
			LayerId + 12,
			AllottedGeometry.ToPaintGeometry(
				FVector2D(BottomSize.X + 5,
				          AllottedGeometry.Size.Y - BackGroundSize.Y / YDefaultSectionNum * i - BottomSize.Y),
				FVector2D(30, 30)),
			FString::FromInt(100 / HeightScale * HeightScalingFactor / YDefaultSectionNum * i),
			YCoordinateFont,
			ESlateDrawEffect::None,
			FLinearColor::White
		);
	}
	//Origin of coordinate
	const FSlateFontInfo CoordinateFont = FCoreStyle::GetDefaultFontStyle("Regular", 10);
	FSlateDrawElement::MakeText(
		OutDrawElements,
		LayerId + 12,
		AllottedGeometry.ToPaintGeometry(FVector2D(BottomSize.X - 15, AllottedGeometry.Size.Y - BottomSize.Y),
		                                 FVector2D(30, 30)),
		FString(TEXT("O")),
		CoordinateFont,
		ESlateDrawEffect::None,
		FLinearColor::White
	);
	//X Axis labeling
	FSlateDrawElement::MakeText(
		OutDrawElements,
		LayerId + 12,
		AllottedGeometry.ToPaintGeometry(
			FVector2D(BottomSize.X + BackGroundSize.X + 20, AllottedGeometry.Size.Y - BottomSize.Y - 15),
			FVector2D(30, 30)),
		FString(TEXT("Color Pass(0 ~ 255)")),
		CoordinateFont,
		ESlateDrawEffect::None,
		XColor
	);
	//Y Axis labeling
	FSlateDrawElement::MakeText(
		OutDrawElements,
		LayerId + 12,
		AllottedGeometry.ToPaintGeometry(
			FVector2D(BottomSize.X + 5, AllottedGeometry.Size.Y - BottomSize.Y - BackGroundSize.Y - 20),
			FVector2D(30, 30)),
		FString(TEXT("Pixel Num")),
		CoordinateFont,
		ESlateDrawEffect::None,
		YColor
	);
	//Operation reminder
	const FSlateFontInfo TooltipsFontInfo = FCoreStyle::GetDefaultFontStyle("Regular", 15);
	FSlateDrawElement::MakeText(

		OutDrawElements,
		LayerId + 12,
		AllottedGeometry.ToPaintGeometry(
			FVector2D(AllottedGeometry.Size.X / 2 - 425, 0), FVector2D(30, 30)),
		FString(TEXT("Adjust the zoom with the mouse wheel. Press and hold Ctrl + mouse wheel to adjust the height.")),
		TooltipsFontInfo,
		ESlateDrawEffect::None,
		FLinearColor::White
	);

	return NewLayerId;
}

FReply SPixHistogramWidget::OnMouseWheel(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent)
{
	const float ScrollDelta = MouseEvent.GetWheelDelta();
	const float TempScalingFactor = 1.f + ScalingFactor * 0.01f;
	if (IsCtrlDown)
	{
		if (ScrollDelta > 0)
		{
			HeightScale = HeightScale * TempScalingFactor;
		}
		else if (ScrollDelta < 0)
		{
			HeightScale = HeightScale / TempScalingFactor;
		}
	}
	else
	{
		if (ScrollDelta > 0)
		{
			LinearScale = LinearScale * TempScalingFactor;
		}
		else if (ScrollDelta < 0)
		{
			LinearScale = LinearScale / TempScalingFactor;
		}
	}
	return FReply::Handled();
}

FReply SPixHistogramWidget::OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent)
{
	IsCtrlDown = InKeyEvent.IsControlDown();
	return SCompoundWidget::OnKeyDown(MyGeometry, InKeyEvent);
}

FReply SPixHistogramWidget::OnKeyUp(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent)
{
	IsCtrlDown = false;
	return SCompoundWidget::OnKeyUp(MyGeometry, InKeyEvent);
}

void SPixHistogramWidget::OnMouseEnter(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent)
{
	SCompoundWidget::OnMouseEnter(MyGeometry, MouseEvent);
	FSlateApplication::Get().SetKeyboardFocus(SharedThis(this), EFocusCause::OtherWidgetLostFocus);
}

void SPixHistogramWidget::DrawPixelOnScreen(const TMap<int, float>& InData, const float InBarWidth,
                                            const float InBarGap,
                                            const FGeometry& InAllottedGeometry,
                                            FSlateWindowElementList& InOutDrawElements,
                                            const int32 InLayerId, const FVector2D InEdgeSize,
                                            const FLinearColor InColor) const
{
	for (int i = 0; i < InData.Num(); ++i)
	{
		const float BarHeight = InData[i] * LinearScale.Y * HeightScale / HeightScalingFactor;
		FVector2D BarPosition(i * (InBarWidth + InBarGap) + InEdgeSize.X,
		                      InAllottedGeometry.Size.Y - BarHeight - InEdgeSize.Y);
		FVector2D BarSize(InBarWidth, BarHeight);

		FSlateDrawElement::MakeBox(
			InOutDrawElements,
			InLayerId,
			InAllottedGeometry.ToPaintGeometry(BarPosition + FVector2D(BottomSize.X, -BottomSize.Y), BarSize),
			new FSlateBrush(),
			ESlateDrawEffect::None,
			InColor
		);
	}
}

bool SPixHistogramWidget::SupportsKeyboardFocus() const
{
	return true;
}

void SPixHistogramWidget::GetScreenPixelValue()
{
	PixelsColor.Empty();
	FViewport* Viewport = GEditor->GetActiveViewport();
	Viewport->ReadPixels(PixelsColor);
}

void SPixHistogramWidget::RefreshData()
{
	GetScreenPixelValue();
	ResetMap();
	//float Gray = 0.299 * Color.R + 0.587 * Color.G + 0.114 * Color.B;
	for (const FColor Color : PixelsColor)
	{
		RData[Color.R] += 1;
		GData[Color.G] += 1;
		BData[Color.B] += 1;
		const int Index = FMath::Clamp<int>((0.299 * Color.R + 0.587 * Color.G + 0.114 * Color.B), 0, 255);
		GrayData[Index] += 1;
	}
}

void SPixHistogramWidget::ResetMap()
{
	GrayData.Empty();
	RData.Empty();
	GData.Empty();
	BData.Empty();
	for (int i = 0; i <= 255; ++i)
	{
		GrayData.Add(i, 0);
		RData.Add(i, 0);
		GData.Add(i, 0);
		BData.Add(i, 0);
	}
}

void SPixHistogramWidget::OnScalingFactorChanged(float InScalingFactor)
{
	ScalingFactor = InScalingFactor;
}

END_SLATE_FUNCTION_BUILD_OPTIMIZATION

Module添加内容:
.h

#pragma once

#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"

class FSlashEditorModule : public IModuleInterface
{
public:
    virtual void StartupModule() override;
    virtual void ShutdownModule() override;
    void AddProjectToolsMenu(FMenuBarBuilder& MenuBuilder);
    void FillProjectToolsMenu(FMenuBuilder& MenuBuilder);

private:
    TSharedRef<SDockTab> SpawnPixHistogramTab(const FSpawnTabArgs& Args);
    static TSharedRef<FWorkspaceItem> ProjectMenuRoot;

};

.cpp

#include "SlashEditor.h"

#include "LevelEditor.h"
#include "SlashEditorStyle.h"
#include "PixHistogram/PixHistogramWidget.h"

#define LOCTEXT_NAMESPACE "FSlashEditorModule"

TSharedRef<FWorkspaceItem> FSlashEditorModule::ProjectMenuRoot = FWorkspaceItem::NewGroup(
    FText::FromString("ProjectToolsRoot"));
void FSlashEditorModule::StartupModule()
{
    FSlashEditorStyle::Register();

    FLevelEditorModule& LevelEditorModule = FModuleManager::LoadModuleChecked<FLevelEditorModule>("LevelEditor");
    const TSharedPtr<FExtender> MenuExtender = MakeShareable(new FExtender());
    MenuExtender->AddMenuBarExtension(
        "Help",
        EExtensionHook::Before,
        nullptr,
        FMenuBarExtensionDelegate::CreateRaw(this, &FSlashEditorModule::AddProjectToolsMenu));
    LevelEditorModule.GetMenuExtensibilityManager()->AddExtender(MenuExtender);
    
	
    FGlobalTabmanager::Get()->RegisterNomadTabSpawner(FName("PixHistogramTab"),
                                                      FOnSpawnTab::CreateRaw(
                                                          this,
                                                          &FSlashEditorModule::SpawnPixHistogramTab))
                            .SetGroup(ProjectMenuRoot)
                            .SetDisplayName(FText::FromString(TEXT("PixHistogram")));
}

void FSlashEditorModule::ShutdownModule()
{
    FSlashEditorStyle::Unregister();
}

void FSlashEditorModule::AddProjectToolsMenu(FMenuBarBuilder& MenuBuilder)
{
    MenuBuilder.AddPullDownMenu(
        LOCTEXT("Menu", "Project Menu"),
        LOCTEXT("ToolTip", "Open project menu"),
        FNewMenuDelegate::CreateRaw(this, &FSlashEditorModule::FillProjectToolsMenu),
        FName(TEXT("Project Menu")),
        FName(TEXT("ProjectMenu")));
}

void FSlashEditorModule::FillProjectToolsMenu(FMenuBuilder& MenuBuilder)
{
    MenuBuilder.BeginSection("ProjectMenu", TAttribute<FText>(LOCTEXT("PixHistogramSectionName", "PixHistogram")));
    {
        FGlobalTabmanager::Get()->PopulateTabSpawnerMenu(MenuBuilder, FName("PixHistogramTab"));
    }
    MenuBuilder.EndSection();
}

TSharedRef<SDockTab> FSlashEditorModule::SpawnPixHistogramTab(const FSpawnTabArgs& Args)
{
    TSharedRef<SDockTab> SpawnedTab = SNew(SDockTab)
        .TabRole(ETabRole::NomadTab)
        [
            SNew(SPixHistogramWidget)
        ];
    return SpawnedTab;
}

#undef LOCTEXT_NAMESPACE
    
IMPLEMENT_MODULE(FSlashEditorModule, SlashEditor)

.Build.cs

            {
                "CoreUObject",
                "Engine",
                "Slate",
                "SlateCore", 
                "UMG",
                "InputCore"
            }

最后成功添加按钮,点击即可得到开头结果:
UE4/UE5 c++绘制编辑器场景直方图(源码包含场景中的像素获取、菜单添加ToolBar)_第4张图片

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