UE5 项目设置

UE5 项目设置_第1张图片

  • 1、定义设置哪些参数

    UCLASS(config=Engine, globaluserconfig)
    class ADVMOD_API UGlobalSettings : public UObject
    {
    	GENERATED_BODY()
    
    public:
    	UGlobalSettings();
    
    const FString& GetPythonExePath() const { return PythonExePath.FilePath; }
    	
    private:
    	UPROPERTY(config, EditAnywhere, Category = "Path", meta = (DisplayName = "Python exe path"))
    	FFilePath PythonExePath;
    	
    	UPROPERTY(config, EditAnywhere, Category = "Path", meta = (DisplayName = "Python64"))
    	bool x64;
    };
    
  • 2、模块启动时,注册

    void FAdvModModule::StartupModule()
    {
    	 项目设置 /
    	RegisterSettings();
    }
    
    void FAdvModModule::RegisterSettings()
    {
    	ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");
    	if (!SettingsModule) return;
    	
    	SettingsModule->RegisterSettings("Project", "Plugins", "AdvGlobalSettings", FText::FromString("Adv"), FText::FromString("Configure the Adv plugin."), GetMutableDefault<UGlobalSettings>());
    }
    
    • 卸载

      void FAdvModModule::ShutdownModule()
      {
      	UnregisterSettings();
      }
      
      void FAdvModModule::UnregisterSettings()
      {
      	ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");
      	if (!SettingsModule) return;
      	
      	SettingsModule->UnregisterSettings("Project", "Plugins", "AdvGlobalSettings");
      }
      
  • 3、使用

    GetDefault<UGlobalSettings>()->GetPythonExePath();
    

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