本文受 golang面试经典讲解
的[Go工具库]B 站新一代 golang 规则引擎gengine启示, 文中的基本用法和作者的细节都基本提到了,大家关心的可以去看下设计文档及作者对比的gopher_lua
的对比
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本文主要掩饰下作者的几个案例和用法
package main
import (
"fmt"
"github.com/bilibili/gengine/builder"
"github.com/bilibili/gengine/context"
"github.com/bilibili/gengine/engine"
"github.com/sirupsen/logrus"
"time"
)
func main() {
TestMulti()
}
type User struct {
Name string
Age int64
Male bool
}
func (u *User) GetNum(i int64) int64 {
return i
}
func (u *User) Print(s string) {
fmt.Println(s)
}
func (u *User) Say() {
fmt.Println("hello world")
}
// 定义规则
const rule1 = `
rule "name test" "i can" salience 0
begin
if 7 == User.GetNum(7){
User.Age = User.GetNum(89767) + 10000000
User.Print("6666")
}else{
User.Name = "yyyy"
}
end
`
func TestMulti() {
user := &User{
Name: "Calo",
Age: 0,
Male: true,
}
dataContext := context.NewDataContext()
//注入初始化的结构体
dataContext.Add("User", user)
//init rule engine
ruleBuilder := builder.NewRuleBuilder(dataContext)
start1 := time.Now()
//构建规则
err := ruleBuilder.BuildRuleFromString(rule1) //string(bs)
end1 := time.Now()
logrus.Infof("rules num:%d, load rules cost time:%d", len(ruleBuilder.Kc.RuleEntities), end1.Sub(start1).Milliseconds())
if err != nil {
logrus.Errorf("err:%s ", err)
} else {
eng := engine.NewGengine()
start := time.Now().UnixNano()
//执行规则
err := eng.Execute(ruleBuilder, true)
println(user.Age)
end := time.Now().UnixNano()
if err != nil {
logrus.Errorf("execute rule error: %v", err)
}
logrus.Infof("execute rule cost %d ns", end-start)
logrus.Infof("user.Age=%d,Name=%s,Male=%t", user.Age, user.Name, user.Male)
}
}
INFO[0000] rules num:1, load rules cost time:5
6666
10089767
INFO[0000] execute rule cost 97000 ns
INFO[0000] user.Age=10089767,Name=Calo,Male=true
在规则体中使用@name,指代的是当前规则名,@name在规则执行时,会被解析为规则名字符串(规则内的名字感知)
package main
import (
"fmt"
"github.com/bilibili/gengine/builder"
"github.com/bilibili/gengine/context"
"github.com/bilibili/gengine/engine"
"time"
)
func PrintName(name string) {
fmt.Println(name)
}
/*
*
use '@name',you can get rule name in rule content
*/
const atNameRule = `
rule "测试规则名称1" "rule desc"
begin
va = @name
PrintName(va)
PrintName(@name)
end
rule "rule name" "rule desc"
begin
va = @name
PrintName(va)
PrintName(@name)
end
`
func exec() {
dataContext := context.NewDataContext()
dataContext.Add("PrintName", PrintName)
//init rule engine
ruleBuilder := builder.NewRuleBuilder(dataContext)
//resolve rules from string
start1 := time.Now().UnixNano()
err := ruleBuilder.BuildRuleFromString(atNameRule)
end1 := time.Now().UnixNano()
println(fmt.Sprintf("rules num:%d, load rules cost time:%d ns", len(ruleBuilder.Kc.RuleEntities), end1-start1))
if err != nil {
panic(err)
}
eng := engine.NewGengine()
start := time.Now().UnixNano()
// true: means when there are many rules, if one rule execute error,continue to execute rules after the occur error rule
err = eng.Execute(ruleBuilder, true)
end := time.Now().UnixNano()
if err != nil {
panic(err)
}
println(fmt.Sprintf("execute rule cost %d ns", end-start))
}
func main() {
exec()
}
rules num:2, load rules cost time:2820000 ns
测试规则名称1
测试规则名称1
rule name
rule name
execute rule cost 72000 ns
@name 主要是获取规则的名字的
在规则体中使用@id含义是,如果当前的规则名是可以转化为整数的字符串,则@id就是规则名的整数值,如果规则名字符串不可转化为整数,则@id的值为0.这个是为了方便用户以规则名作为整型参数
package main
import (
"fmt"
"github.com/bilibili/gengine/builder"
"github.com/bilibili/gengine/context"
"github.com/bilibili/gengine/engine"
)
/*
*
use '@id',you can get rule name in rule content
*/
const atIDRule = `
rule "测试规则名称1" "rule desc" salience 10
begin
println(@id)
end
rule " 100 " "rule desc" salience 20
begin
x = @id
println(x)
end
`
func TestAtId() {
dataContext := context.NewDataContext()
dataContext.Add("println", fmt.Println)
//init rule engine
ruleBuilder := builder.NewRuleBuilder(dataContext)
//resolve rules from string
err := ruleBuilder.BuildRuleFromString(atIDRule)
if err != nil {
panic(err)
}
eng := engine.NewGengine()
err = eng.Execute(ruleBuilder, false)
if err != nil {
panic(err)
}
}
type Data struct {
M map[string]string
}
func (d *Data) exe() {
println("hhhh")
}
func main() {
TestAtId()
}
100
0
在规则体内获知当前规则的描述信息,类型为字符串
package main
import (
"fmt"
"github.com/bilibili/gengine/builder"
"github.com/bilibili/gengine/context"
"github.com/bilibili/gengine/engine"
"time"
)
/*
*
use '@desc',you can get rule description in rule content
*/
const atDescRule = `
rule "rule name 1" "我是一个测试用的描述信息1" salience 100
begin
desc = @desc
Print(desc)
Print(@name + " : " + @desc)
end
rule "rule name 2" //"我是描述,desc" salience 10
begin
desc = @desc
Print(desc)
Print(@name + " : " + @desc)
end
`
func main() {
dataContext := context.NewDataContext()
// dataContext.Add("Print", PrintName)
dataContext.Add("Print", fmt.Println)
//init rule engine
ruleBuilder := builder.NewRuleBuilder(dataContext)
//resolve rules from string
start1 := time.Now().UnixNano()
err := ruleBuilder.BuildRuleFromString(atDescRule)
end1 := time.Now().UnixNano()
println(fmt.Sprintf("rules num:%d, load rules cost time:%d ns", len(ruleBuilder.Kc.RuleEntities), end1-start1))
if err != nil {
panic(err)
}
eng := engine.NewGengine()
// true: means when there are many rules, if one rule execute error,continue to execute rules after the occur error rule
err = eng.Execute(ruleBuilder, true)
if err != nil {
panic(err)
}
}
rules num:2, load rules cost time:3172000 ns
我是一个测试用的描述信息1
rule name 1 : 我是一个测试用的描述信息1
rule name 2 :
注意如果有//是注释 无法解析到
在规则体内获知当前规则的优先级信息,类型为int64
package main
import (
"fmt"
"github.com/bilibili/gengine/builder"
"github.com/bilibili/gengine/context"
"github.com/bilibili/gengine/engine"
"time"
)
func main() {
dataContext := context.NewDataContext()
dataContext.Add("println", fmt.Println)
//init rule engine
ruleBuilder := builder.NewRuleBuilder(dataContext)
err := ruleBuilder.BuildRuleFromString(`
rule "1" salience 10
begin
println(@sal)
end
rule "2"
begin
println(@sal)
end
`)
if err != nil {
panic(err)
}
eng := engine.NewGengine()
start := time.Now().UnixNano()
// true: means when there are many rules, if one rule execute error,continue to execute rules after the occur error rule
err = eng.Execute(ruleBuilder, true)
end := time.Now().UnixNano()
if err != nil {
panic(err)
}
println(fmt.Sprintf("execute rule cost %d ns", end-start))
}
10
0
execute rule cost 120000 ns
支持规则内的单行注释,注释以双斜杠(//)开头
用户自定义变量无需申明类型 规则内定义的变量,只对当前规则可见,对其他规则不可见(局部变量) 使用dataContext注入的(变量)数据,对加载到gengine中的所有规则均可见(全局变量)
gengine支持的语法,是完整的DSL语法(也可以当作是一门完整的语言),gengine规则执行出错时,gengine会指出具体的出错在哪一行.尽量帮助用户在使用gengine的每一个流程细节上,都有丝滑体验
package main
import (
"fmt"
"github.com/bilibili/gengine/builder"
"github.com/bilibili/gengine/context"
"github.com/bilibili/gengine/engine"
)
var lineNumberRules = `
rule "line_number" "when execute error,gengine will give out error"
begin
//Println("golang", "hello", "world" )
//取消斜杠注释,依次测试不同的报错情况
//if Println("golang", "hello") == 100 {
// Println("golang", "hello")
//}
ms.X()
end
`
type MyStruct struct {
}
func (m *MyStruct) XX(s string) {
println("XX")
}
func Println(s1, s2 string) bool {
println(s1, s2)
return false
}
func main() {
dataContext := context.NewDataContext()
//注入自定义函数
dataContext.Add("Println", Println)
ms := &MyStruct{}
dataContext.Add("ms", ms)
ruleBuilder := builder.NewRuleBuilder(dataContext)
e1 := ruleBuilder.BuildRuleFromString(lineNumberRules)
if e1 != nil {
panic(e1)
}
eng := engine.NewGengine()
// true: means when there are many rules, if one rule execute error,continue to execute rules after the occur error rule
e2 := eng.Execute(ruleBuilder, true)
if e2 != nil {
println(fmt.Sprintf("%+v", e2))
}
}
[rule: "line_number" executed, error:
line 12, column 0, code: ms.X(), NOT FOUND Function: X ]
现在已经支持了A.B.C形式的三级调用,但三级以上的调用则不支持 其他细节说明:
1.当语法是C,或者a=C, 则C可以为具体值、变量、函数或方法、结构体(指针)、map、slice、array等, 具体的如 a=100, a = Mp["hello"], a = x, a = getMessage(p1,p2..)等
2.当语法是A.C,或者a=A.C, 则A必须为结构体(指针), C同上, 具体如a = A.Mp["hello"], a = A.Field1, a = A.GetMessage(p1,p2..)等
3.当语法是A.B.C,或者a=A.B.C, 则A和B必须为结构体(指针),C同上, 具体如 a = A.B.Mp["hello"], a =A.B.Field1, a= A.B.GetMessage(p1, p2..)等
那么,如果语法为A.B.C时, A.Mp["hello"].C 这种语法是不合法的
package main
import (
"fmt"
"github.com/bilibili/gengine/builder"
"github.com/bilibili/gengine/context"
"github.com/bilibili/gengine/engine"
)
type B struct {
Name string
Mp map[string]string
Ar [5]string
Sl []int
}
func (b *B) Meth(s string) {
println("--->", s)
}
func main() {
type A struct {
N string
Ma map[string]string
B *B
}
rule := `
rule "three level call"
begin
conc{
A.B.Name = "xiaoMing"
A.B.Mp["hello"] = "world"
A.B.Ar[1] = "Calo"
A.B.Sl[2] = 3
x = A.B.Sl[0]
A.B.Meth(A.B.Ar[1])
A.N = "kakaka"
A.Ma["a"] = "b"
}
println(A.B.Name, A.B.Mp["hello"], A.B.Ar[1], A.B.Sl[2], x, A.N, A.Ma["a"])
if A.B.Sl[0] == 0 {
println(true)
}
end
`
b := B{
Name: "",
Mp: make(map[string]string),
Ar: [5]string{},
Sl: make([]int, 6),
}
pA := &A{
N: "",
Ma: make(map[string]string),
B: &b,
}
dataContext := context.NewDataContext()
dataContext.Add("println", fmt.Println)
dataContext.Add("A", pA)
ruleBuilder := builder.NewRuleBuilder(dataContext)
e := ruleBuilder.BuildRuleFromString(rule)
if e != nil {
panic(e)
}
gengine := engine.NewGengine()
e = gengine.Execute(ruleBuilder, true)
if e != nil {
panic(e)
}
println(pA.B.Name, pA.B.Mp["hello"], pA.B.Ar[1], pA.B.Sl[2])
}
---> Calo
xiaoMing world Calo 3 0 kakaka b
true
xiaoMing world Calo 3
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