Go和Java实现简单工厂模式

Go和Java实现简单工厂模式

本文通过计算器案例来说明简单工厂模式的使用,使用Go语言和Java语言实现。

1、简单工厂模式

简单工厂模式对对象创建管理方式最为简单,只需要创建一个简单的工厂类然后在里面创建对象,该模式通过向工

厂传递类型来指定要创建的对象。

由于 Go 本身是没有构造函数的,一般而言我们采用 NewName 的方式创建对象/接口,当它返回的是接口的时

候,其实就是简单工厂模式。

2、Go实现简单计算器

下面实现一个简单的计算器,包含简单的加减乘除功能。

package factory

// 这里实现一个简单的计算器
// 计算接口,包含计算数的设置和结果的计算
type Operation interface {
	// 设置进行计算的两个数
	SetNumberA(float64)
	SetNumberB(float64)
	// 计算
	Calculate() (float64, error)
}
package factory

// ============加法===========
type AddOperation struct {
	// 包含两个操作数
	numberA float64
	numberB float64
}

func (addOperation *AddOperation) Calculate() (float64, error) {
	return addOperation.numberA + addOperation.numberB, nil
}

func (addOperation *AddOperation) SetNumberA(numberA float64) {
	addOperation.numberA = numberA
}

func (addOperation *AddOperation) SetNumberB(numberB float64) {
	addOperation.numberB = numberB
}
package factory

// ============减法============
type SubOperation struct {
	// 包含两个操作数
	numberA float64
	numberB float64
}

func (subOperation *SubOperation) Calculate() (float64, error) {
	return subOperation.numberA - subOperation.numberB, nil
}

func (subOperation *SubOperation) SetNumberA(numberA float64) {
	subOperation.numberA = numberA
}

func (subOperation *SubOperation) SetNumberB(numberB float64) {
	subOperation.numberB = numberB
}
package factory

// ============乘法============
type MulOperation struct {
	// 包含两个操作数
	numberA float64
	numberB float64
}

func (mulOperation *MulOperation) Calculate() (float64, error) {
	return mulOperation.numberA * mulOperation.numberB, nil
}

func (mulOperation *MulOperation) SetNumberA(numberA float64) {
	mulOperation.numberA = numberA
}

func (mulOperation *MulOperation) SetNumberB(numberB float64) {
	mulOperation.numberB = numberB
}
package factory

import "errors"

// ============除法============
type DivOperation struct {
	// 包含两个操作数
	numberA float64
	numberB float64
}

func (divOperation *DivOperation) Calculate() (float64, error) {
	if divOperation.numberB == 0 {
		return -1, errors.New("被除数不能为0")
	} else {
		return divOperation.numberA / divOperation.numberB, nil
	}
}

func (divOperation *DivOperation) SetNumberA(numberA float64) {
	divOperation.numberA = numberA
}

func (divOperation *DivOperation) SetNumberB(numberB float64) {
	divOperation.numberB = numberB
}
package constant

const (
	Add = "+"
	Sub = "-"
	Mul = "*"
	Div = "/"
)
package factory

import "proj/constant"

// ============工厂类============
type OperationFactory struct {
}

func (operationFactory *OperationFactory) CreateOperate(operate string) Operation {
	switch operate {
	case constant.Add:
		return &AddOperation{}
	case constant.Sub:
		return &SubOperation{}
	case constant.Mul:
		return &MulOperation{}
	case constant.Div:
		return &DivOperation{}
	}
	return nil
}
package main

import "fmt"
import . "proj/factory"
import "proj/constant"

// 测试
func main() {

	// 全局变量
	var numberA float64 = 200
	var numberB float64 = 100
	var operation Operation
	var result float64
	var err error

	// ============创建工厂============
	operationFactory := OperationFactory{}

	// ============加法============
	operation = operationFactory.CreateOperate(constant.Add)
	operation.SetNumberA(numberA)
	operation.SetNumberB(numberB)
	result, err = operation.Calculate()
	if err != nil {
		fmt.Println(err)
	} else {
		fmt.Println("Add Result:", result)
	}

	// ============减法============
	operation = operationFactory.CreateOperate(constant.Sub)
	operation.SetNumberA(numberA)
	operation.SetNumberB(numberB)
	result, err = operation.Calculate()
	if err != nil {
		fmt.Println(err)
	} else {
		fmt.Println("Sub Result:", result)
	}

	// ============乘法============
	operation = operationFactory.CreateOperate(constant.Mul)
	operation.SetNumberA(numberA)
	operation.SetNumberB(numberB)
	result, err = operation.Calculate()
	if err != nil {
		fmt.Println(err)
	} else {
		fmt.Println("Mul Result:", result)
	}

	// ============除法============
	operation = operationFactory.CreateOperate(constant.Div)
	operation.SetNumberA(numberA)
	operation.SetNumberB(numberB)
	result, err = operation.Calculate()
	if err != nil {
		fmt.Println(err)
	} else {
		fmt.Println("Div Result:", result)
	}
}
# 程序输出
Add Result: 300
Sub Result: 100
Mul Result: 20000
Div Result: 2

3、Java实现简单计算器

package com.factory;

// 这里实现一个简单的计算器
// 计算接口,包含计算数的设置和结果的计算
public abstract class Operation {

    private double numberA;
    private double numberB;

    // 设置进行计算的两个数
    public double getNumberA() {
        return numberA;
    }

    public void setNumberA(double numberA) {
        this.numberA = numberA;
    }

    public double getNumberB() {
        return numberB;
    }

    public void setNumberB(double numberB) {
        this.numberB = numberB;
    }

    // 计算
    public abstract double Calculate();
}
package com.factory;

// ============加法===========
public class AddOperation extends Operation {

    @Override
    public double Calculate() {
        return this.getNumberA() + this.getNumberB();
    }
}
package com.factory;

// ============减法============
public class SubOperation extends Operation {

    @Override
    public double Calculate() {
        return this.getNumberA() - this.getNumberB();
    }
}
package com.factory;

// ============乘法============
public class MulOperation extends Operation {

    @Override
    public double Calculate() {
        return this.getNumberA() * this.getNumberB();
    }
}
package com.factory;

// ============除法============
public class DivOperation extends Operation {

    @Override
    public double Calculate() {
        if (this.getNumberB() == 0) {
            throw new RuntimeException("被除数不能为0!");
        } else {
            return this.getNumberA() / this.getNumberB();
        }
    }
}
package com.factory;

public enum OperationType {
    ADD, SUB, MUL, DIV;
}
package com.factory;

// ============工厂类============
public class OperationFactory {

    public Operation CreateOperate(OperationType operate) {
        switch (operate) {
            case ADD:
                return new AddOperation();
            case SUB:
                return new SubOperation();
            case MUL:
                return new MulOperation();
            case DIV:
                return new DivOperation();
        }
        return null;
    }
}
package com.factory;

public class Test {

    public static void main(String[] args) {

        // 全局变量
        Operation operation = null;
        double result = 0;

        // ============创建工厂============
        OperationFactory operationFactory = new OperationFactory();

        // ============加法============
        operation = operationFactory.CreateOperate(OperationType.ADD);
        operation.setNumberA(200);
        operation.setNumberB(100);
        result = operation.Calculate();
        System.out.println("result :" + result);

        // ============减法============
        operation = operationFactory.CreateOperate(OperationType.SUB);
        operation.setNumberA(200);
        operation.setNumberB(100);
        result = operation.Calculate();
        System.out.println("result :" + result);

        // ============乘法============
        operation = operationFactory.CreateOperate(OperationType.MUL);
        operation.setNumberA(200);
        operation.setNumberB(100);
        result = operation.Calculate();
        System.out.println("result :" + result);

        // ============除法============
        operation = operationFactory.CreateOperate(OperationType.DIV);
        operation.setNumberA(200);
        operation.setNumberB(100);
        result = operation.Calculate();
        System.out.println("result :" + result);
    }
}
# 程序输出
result :300.0
result :100.0
result :20000.0
result :2.0

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