Unity3D下实现Linux平台RTMP推流(以采集Unity窗体和声音为例)

技术背景

随着物联网等行业的崛起,越来越多的传统行业如虚拟仿真、航天工业、工业仿真、城市规划等,对Linux下的生态构建,有了更大的期望,Linux平台下,可选的直播推拉流解决方案相对Windows和移动端,非常少,基于Unity的Linux推送方案,更是几无参考。本文以Unity3d环境下Linux平台推送Unity窗体和Unity采集的音频,然后编码推送到RTMP服务器为例,大概说下实现过程。

技术实现

本文以采集Unity窗体数据为例,如果需要对接摄像头和屏幕亦可。简单来说,高效率的获取到原始的窗体Texture,拿到对应的RGB数据,传给现有的RTMP推送模块,音频的话,只要获取到AudioClip数据,实时读取然后传PCM数据。如需2路PCM数据混音,可以采集两路AudioClip数据,分别调用原生的Linux推送RTMP模块的PCM数据投递接口,编码打包推送即可,无图无真相:

下图以Linux平台下,unity3d环境采集窗体(为方便测试,加了个实时时间显示)和unity声音为例,整体延迟可达毫秒级。

音频的话,可以循环采集播放、也可以播放完毕后,加实时静音。

Unity3D下实现Linux平台RTMP推流(以采集Unity窗体和声音为例)_第1张图片

AudioClip数据采集,如需audiosource数据播放完毕后,填充静音帧,可调用FillPcmMuteData()接口。

    /// 
    /// 获取AudioClip数据
    /// 
    private void PostUnityAudioClipData()
    {
        //重新初始化
        TimerManager.UnRegister(this);

        audio_clip_info_ = new AudioClipInfo();

        audio_clip_info_.audio_source_ = GameObject.Find("Canvas/Panel/AudioSource").GetComponent();

        if (audio_clip_info_.audio_source_ == null)
        {
            Debug.LogError("audio source is null..");
            return;
        }

        if (audio_clip_info_.audio_source_.clip == null)
        {
            Debug.LogError("audio clip is null..");
            return;
        }

        audio_clip_info_.audio_clip_ = audio_clip_info_.audio_source_.clip;
        audio_clip_info_.audio_clip_offset_ = 0;
        audio_clip_info_.audio_clip_length_ = audio_clip_info_.audio_clip_.samples * audio_clip_info_.audio_clip_.channels;

        pcm_mute_data_ = FillPcmMuteData(audio_clip_info_.audio_clip_);

        TimerManager.Register(this, 0.019999f, (PostPCMData), false);
    }

采集后的数据,定时调用原生接口,发送到原生接口:

var sample_length = sizeof(float) * pcm_sample.Length;

pcm_data.data_ = Marshal.AllocHGlobal(sample_length);
Marshal.Copy(pcm_sample, 0, pcm_data.data_, pcm_sample.Length);
pcm_data.size_ = (uint)sample_length;

publisher_wrapper_.OnPostAudioPCMFloatData(pcm_data.data_,
     pcm_data.size_,
     pcm_time_stamp_,
     pcm_data.sample_rate_,
     pcm_data.channels_,
     pcm_data.per_channel_sample_number_);

Marshal.FreeHGlobal(pcm_data.data_);
pcm_data.data_ = IntPtr.Zero;
pcm_data = null;
pcm_time_stamp_ += 10;  //时间戳自增10毫秒

视频窗体数据采集:

        if (video_push_type_ != (uint)NTSmartPublisherDefine.NT_PB_E_VIDEO_OPTION.NT_PB_E_VIDEO_OPTION_LAYER)
            return;

        if (texture_ == null || video_width_ != Screen.width || video_height_ != Screen.height)
        {
            Debug.Log("OnPostRender screen changed++ scr_width: " + Screen.width + " scr_height: " + Screen.height);

            if (screen_image_ != IntPtr.Zero)
            {
                Marshal.FreeHGlobal(screen_image_);
                screen_image_ = IntPtr.Zero;
            }

            if (texture_ != null)
            {
                UnityEngine.Object.Destroy(texture_);
                texture_ = null;
            }

            video_width_ = Screen.width;
            video_height_ = Screen.height;

            texture_ = new Texture2D(video_width_, video_height_, TextureFormat.BGRA32, false);

            screen_image_ = Marshal.AllocHGlobal(video_width_ * 4 * video_height_);

            Debug.Log("OnPostRender screen changed--");

            return;
        }

从Texture拿到数据,然后调用OnPostRGBAData()数据传递到原生接口即可。

原生接口模块初始化:

        /*
         * nt_publisher_wrapper.cs
         * Github:https://github.com/daniulive/SmarterStreaming
         *
         * InitSDK主要完成原生模块的初始化工作 
         */
       
         private bool InitSDK()
        {
            if (!is_pusher_sdk_init_)
            {
                // 设置日志路径(请确保目录存在)
                Debug.LogError("NT_SL_SetPath++");

                String log_path = "./";
                NTSmartLog.NT_SL_SetPath(log_path);

                UInt32 isInited = NTSmartPublisherSDK.NT_PB_Init(0, IntPtr.Zero);


                if (isInited != 0)
                {
                    Debug.Log("调用NT_PB_Init失败..");
                    return false;
                }

                is_pusher_sdk_init_ = true;
            }

            return true;
        }

RTMP推送模块基础参数配置:

        private void SetCommonOptionToPublisherSDK()
        {
            if (!IsPublisherHandleAvailable())
            {
                Debug.Log("SetCommonOptionToPublisherSDK, publisher handle with null..");
                return;
            }

            NTSmartPublisherSDK.NT_PB_ClearLayersConfig(publisher_handle_, 0,
                            0, IntPtr.Zero);

            if (video_option_ == (uint)NTSmartPublisherDefine.NT_PB_E_VIDEO_OPTION.NT_PB_E_VIDEO_OPTION_LAYER)
            {
                // 第0层填充RGBA矩形, 目的是保证帧率, 颜色就填充全黑
                int red = 0;
                int green = 0;
                int blue = 0;
                int alpha = 255;

                NT_PB_RGBARectangleLayerConfig rgba_layer_c0 = new NT_PB_RGBARectangleLayerConfig();

                rgba_layer_c0.base_.type_ = (Int32)NTSmartPublisherDefine.NT_PB_E_LAYER_TYPE.NT_PB_E_LAYER_TYPE_RGBA_RECTANGLE;
                rgba_layer_c0.base_.index_ = 0;
                rgba_layer_c0.base_.enable_ = 1;
                rgba_layer_c0.base_.region_.x_ = 0;
                rgba_layer_c0.base_.region_.y_ = 0;
                rgba_layer_c0.base_.region_.width_ = video_width_;
                rgba_layer_c0.base_.region_.height_ = video_height_;

                rgba_layer_c0.base_.offset_ = Marshal.OffsetOf(rgba_layer_c0.GetType(), "base_").ToInt32();
                rgba_layer_c0.base_.cb_size_ = (uint)Marshal.SizeOf(rgba_layer_c0);

                rgba_layer_c0.red_ = System.BitConverter.GetBytes(red)[0];
                rgba_layer_c0.green_ = System.BitConverter.GetBytes(green)[0];
                rgba_layer_c0.blue_ = System.BitConverter.GetBytes(blue)[0];
                rgba_layer_c0.alpha_ = System.BitConverter.GetBytes(alpha)[0];

                IntPtr rgba_conf = Marshal.AllocHGlobal(Marshal.SizeOf(rgba_layer_c0));

                Marshal.StructureToPtr(rgba_layer_c0, rgba_conf, true);

                UInt32 rgba_r = NTSmartPublisherSDK.NT_PB_AddLayerConfig(publisher_handle_, 0,
                                rgba_conf, (int)NTSmartPublisherDefine.NT_PB_E_LAYER_TYPE.NT_PB_E_LAYER_TYPE_RGBA_RECTANGLE,
                                0, IntPtr.Zero);

                Marshal.FreeHGlobal(rgba_conf);

                NT_PB_ExternalVideoFrameLayerConfig external_layer_c1 = new NT_PB_ExternalVideoFrameLayerConfig();

                external_layer_c1.base_.type_ = (Int32)NTSmartPublisherDefine.NT_PB_E_LAYER_TYPE.NT_PB_E_LAYER_TYPE_EXTERNAL_VIDEO_FRAME;
                external_layer_c1.base_.index_ = 1;
                external_layer_c1.base_.enable_ = 1;
                external_layer_c1.base_.region_.x_ = 0;
                external_layer_c1.base_.region_.y_ = 0;
                external_layer_c1.base_.region_.width_ = video_width_;
                external_layer_c1.base_.region_.height_ = video_height_;

                external_layer_c1.base_.offset_ = Marshal.OffsetOf(external_layer_c1.GetType(), "base_").ToInt32();
                external_layer_c1.base_.cb_size_ = (uint)Marshal.SizeOf(external_layer_c1);

                IntPtr external_layer_conf = Marshal.AllocHGlobal(Marshal.SizeOf(external_layer_c1));

                Marshal.StructureToPtr(external_layer_c1, external_layer_conf, true);

                UInt32 external_r = NTSmartPublisherSDK.NT_PB_AddLayerConfig(publisher_handle_, 0,
                                external_layer_conf, (int)NTSmartPublisherDefine.NT_PB_E_LAYER_TYPE.NT_PB_E_LAYER_TYPE_EXTERNAL_VIDEO_FRAME,
                                0, IntPtr.Zero);

                Marshal.FreeHGlobal(external_layer_conf);

            }
            else if (video_option_ == (uint)NTSmartPublisherDefine.NT_PB_E_VIDEO_OPTION.NT_PB_E_VIDEO_OPTION_CAMERA)
            {
                CameraInfo camera = cameras_[cur_sel_camera_index_];
                NT_PB_VideoCaptureCapability cap = camera.capabilities_[cur_sel_camera_resolutions_index_];

                SetVideoCaptureDeviceBaseParameter(camera.id_.ToString(), cap.width_, cap.height_);
            }

			SetFrameRate((uint)video_fps_);

            Int32 type = 0;   //软编码
            Int32 encoder_id = 1;
            UInt32 codec_id = (UInt32)NTCommonMediaDefine.NT_MEDIA_CODEC_ID.NT_MEDIA_CODEC_ID_H264;
            Int32 param1 = 0;

            SetVideoEncoder(type, encoder_id, codec_id, param1);

            SetVideoQuality(CalVideoQuality(video_width_, video_height_, is_h264_encoder_));

			SetVideoBitRate(CalBitRate(video_fps_, video_width_, video_height_));

            SetVideoMaxBitRate((CalMaxKBitRate(video_fps_, video_width_, video_height_, false)));

            SetVideoKeyFrameInterval((key_frame_interval_));

            if (is_h264_encoder_)
            {
                SetVideoEncoderProfile(1);
            }

            SetVideoEncoderSpeed(CalVideoEncoderSpeed(video_width_, video_height_, is_h264_encoder_));

            // 音频相关设置
            SetAuidoInputDeviceId(0);
            SetPublisherAudioCodecType(1);
            SetPublisherMute(is_mute_);
            SetEchoCancellation(0, 0);
            SetNoiseSuppression(0);
            SetAGC(0);
            SetVAD(0);
            SetInputAudioVolume(Convert.ToSingle(audio_input_volume_));
        }

开始和停止预览:

        public bool StartPreview()
        {
            if(CheckPublisherHandleAvailable() == false)
                return false;

            video_preview_image_callback_ = new NT_PB_SDKVideoPreviewImageCallBack(SDKVideoPreviewImageCallBack);

            NTSmartPublisherSDK.NT_PB_SetVideoPreviewImageCallBack(publisher_handle_, (int)NTSmartPublisherDefine.NT_PB_E_IMAGE_FORMAT.NT_PB_E_IMAGE_FORMAT_RGB32, IntPtr.Zero, video_preview_image_callback_);

            if (NTBaseCodeDefine.NT_ERC_OK != NTSmartPublisherSDK.NT_PB_StartPreview(publisher_handle_, 0, IntPtr.Zero))
            {
                if (0 == publisher_handle_count_)
                {
                    NTSmartPublisherSDK.NT_PB_Close(publisher_handle_);
                    publisher_handle_ = IntPtr.Zero;
                }

                return false;
            }

            publisher_handle_count_++;

            is_previewing_ = true;

            return true;
        }

        public void StopPreview()
        {
            if (is_previewing_ == false) return;

            is_previewing_ = false;

            publisher_handle_count_--;
            NTSmartPublisherSDK.NT_PB_StopPreview(publisher_handle_);

            if (0 == publisher_handle_count_)
            {
                NTSmartPublisherSDK.NT_PB_Close(publisher_handle_);
                publisher_handle_ = IntPtr.Zero;
            }
        }

预览数据回调:

        //预览数据回调
        public void SDKVideoPreviewImageCallBack(IntPtr handle, IntPtr user_data, IntPtr image)
        {
            NT_PB_Image pb_image = (NT_PB_Image)Marshal.PtrToStructure(image, typeof(NT_PB_Image));

            NT_VideoFrame pVideoFrame = new NT_VideoFrame();

            pVideoFrame.width_ = pb_image.width_;
            pVideoFrame.height_ = pb_image.height_;

            pVideoFrame.stride_ = pb_image.stride_[0];

            Int32 argb_size = pb_image.stride_[0] * pb_image.height_;

            pVideoFrame.plane_data_ = new byte[argb_size];
            
            if (argb_size > 0)
            {
                Marshal.Copy(pb_image.plane_[0],pVideoFrame.plane_data_,0, argb_size);
            }

            {
                cur_image_ = pVideoFrame;
            }
        }        

开始推送和停止推送:

        public bool StartPublisher(String url)
        {
            if (CheckPublisherHandleAvailable() == false) return false;

            if (publisher_handle_ == IntPtr.Zero)
            {
                return false;
            }
            if (!String.IsNullOrEmpty(url))
            {
                NTSmartPublisherSDK.NT_PB_SetURL(publisher_handle_, url, IntPtr.Zero);
            }

            if (NTBaseCodeDefine.NT_ERC_OK != NTSmartPublisherSDK.NT_PB_StartPublisher(publisher_handle_, IntPtr.Zero))
            {
                if (0 == publisher_handle_count_)
                {
                    NTSmartPublisherSDK.NT_PB_Close(publisher_handle_);
                    publisher_handle_ = IntPtr.Zero;
                }

                is_publishing_ = false;

                return false;
            }

            publisher_handle_count_++;

            is_publishing_ = true;

            return true;
        }

        public void StopPublisher()
        {
            if (is_publishing_ == false) return;

            publisher_handle_count_--;
            NTSmartPublisherSDK.NT_PB_StopPublisher(publisher_handle_);

            if (0 == publisher_handle_count_)
            {
                NTSmartPublisherSDK.NT_PB_Close(publisher_handle_);
                publisher_handle_ = IntPtr.Zero;
            }

            is_publishing_ = false;
        }

对应Unity层调用:

    public void btn_publish_Click()
    {
        if (publisher_wrapper_.IsPublishing())
        {
            return;
        }

        String url = rtmp_pusher_url.text;

        if (url.Length < 8)
        {
            publisher_wrapper_.Close();

            Debug.Log("请输入RTMP推送地址");
            return;
        }

        publisher_wrapper_.SetVideoPushType(video_push_type_);
        publisher_wrapper_.SetAudioPushType(audio_push_type_);

        if (!publisher_wrapper_.StartPublisher(url))
        {
            Debug.LogError("调用StartPublisher失败..");
            return;
        }

        startPublishBtn.interactable = false;
        stopPublishBtn.interactable = !startPublishBtn.interactable;

        videoOptionSel.interactable = false;
        audioOptionSel.interactable = false;

        if (audio_push_type_ == (uint)NTSmartPublisherDefine.NT_PB_E_AUDIO_OPTION.NT_PB_E_AUDIO_OPTION_EXTERNAL_PCM_DATA
            || audio_push_type_ == (uint)NTSmartPublisherDefine.NT_PB_E_AUDIO_OPTION.NT_PB_E_AUDIO_OPTION_TWO_EXTERNAL_PCM_MIXER)
        {
            PostUnityAudioClipData();
        }
    }


    public void btn_stop_publish_Click()
    {
        if (!publisher_wrapper_.IsPublishing())
        {
            return;
        }

        StopAudioSource();

        if (texture_ != null)
        {
            UnityEngine.Object.Destroy(texture_);
            texture_ = null;
        }

        if (screen_image_ != IntPtr.Zero)
        {
            Marshal.FreeHGlobal(screen_image_);
            screen_image_ = IntPtr.Zero;
        }

        publisher_wrapper_.StopPublisher();

        videoOptionSel.interactable = true;
        audioOptionSel.interactable = true;
        startPublishBtn.interactable = true;
        stopPublishBtn.interactable = !startPublishBtn.interactable;
    }

总结

以上是Unity环境下,以采集Unity窗体和unity声音为例,对接Linux平台RTMP推送,整体延迟也可以达到毫秒级,基本满足常用场景了,感兴趣的开发者可酌情参考。

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