【mars3d】批量关闭矢量数据的startFlicker()闪烁或者全部关闭startFlicker()

问题

1.graphic/entity/billboard怎么能够批量关闭startFlicker()闪烁或者 全部关闭startFlicker()呢?

相关链接

1.http://mars3d.cn/editor-vue.html?id=graphic/entity/billboard

2.http://mars3d.cn/apidoc.html#FlickerEntity

期望效果

1.graphic.stopFlicker()这个矢量数据在不知道id的情况下,怎么能够全部关闭或者批量关闭呢?

 

【mars3d】批量关闭矢量数据的startFlicker()闪烁或者全部关闭startFlicker()_第1张图片

import * as mars3d from "mars3d"

export { mars3d }

export let map // mars3d.Map三维地图对象
export let graphicLayer // 矢量图层对象

export const eventTarget = new mars3d.BaseClass()

/**
 * 初始化地图业务,生命周期钩子函数(必须)
 * 框架在地图初始化完成后自动调用该函数
 * @param {mars3d.Map} mapInstance 地图对象
 * @returns {void} 无
 */
export function onMounted(mapInstance) {
  map = mapInstance // 记录map

  // 创建矢量数据图层
  graphicLayer = new mars3d.layer.GraphicLayer({
    allowDrillPick: true // 如果存在坐标完全相同的图标点,可以打开该属性,click事件通过graphics判断
  })
  map.addLayer(graphicLayer)

  // 在layer上绑定监听事件
  graphicLayer.on(mars3d.EventType.click, function (event) {
    console.log("监听layer,单击了矢量对象", event)
  })
  // 加一些演示数据
  addDemoGraphic1(graphicLayer)
  addDemoGraphic2(graphicLayer)
  addDemoGraphic3(graphicLayer)

  //在此处怎么批量关闭三个闪烁
}

/**
 * 释放当前地图业务的生命周期函数
 * @returns {void} 无
 */
export function onUnmounted() {
  map = null

  graphicLayer.remove()
  graphicLayer = null
}

//
function addDemoGraphic1(graphicLayer) {
  const graphic = new mars3d.graphic.BillboardEntity({
    position: [116.1, 31.0, 1000],
    style: {
      image: "img/marker/lace-blue.png",
      horizontalOrigin: Cesium.HorizontalOrigin.CENTER,
      verticalOrigin: Cesium.VerticalOrigin.BOTTOM
    },
    attr: { remark: "示例1" }
  })
  graphicLayer.addGraphic(graphic) // 还可以另外一种写法: graphic.addTo(graphicLayer)

  // 演示个性化处理graphic
initGraphicManager(graphic)
}

// 也可以在单个Graphic上做个性化管理及绑定操作
function initGraphicManager(graphic) {
  // 测试 颜色闪烁
  if (graphic.startFlicker) {
    graphic.startFlicker({
      maxAlpha: 0.5,
      color: Cesium.Color.YELLOW,
      onEnd: function () {
        // 结束后回调
      }
    })
  }
}

//
function addDemoGraphic2(graphicLayer) {
  const graphic = new mars3d.graphic.BillboardEntity({
    position: new mars3d.LngLatPoint(116.2, 31.0, 1000),
    style: {
      image: "img/marker/lace-red.png",
      scale: 1.0,
      horizontalOrigin: Cesium.HorizontalOrigin.CENTER,
      verticalOrigin: Cesium.VerticalOrigin.BOTTOM,
      clampToGround: true,

      label: { text: "鼠标移入会放大", pixelOffsetY: -50 },
      // 高亮时的样式(默认为鼠标移入,也可以指定type:'click'单击高亮),构造后也可以openHighlight、closeHighlight方法来手动调用
      highlight: {
        scale: 1.5
      }
    },
    attr: { remark: "示例2" }
  })
  graphicLayer.addGraphic(graphic) // 还可以另外一种写法: graphic.addTo(graphicLayer)
initGraphicManager(graphic)
}

function addDemoGraphic3(graphicLayer) {
  const graphic = new mars3d.graphic.BillboardEntity({
    position: new mars3d.LngLatPoint(116.3, 31.0, 1000),
    style: {
      image: "img/marker/lace-red.png",
      scale: 1.0,
      horizontalOrigin: Cesium.HorizontalOrigin.CENTER,
      verticalOrigin: Cesium.VerticalOrigin.BOTTOM,
      clampToGround: true,

      label: { text: "鼠标移入会放大", pixelOffsetY: -50 },
      // 高亮时的样式(默认为鼠标移入,也可以指定type:'click'单击高亮),构造后也可以openHighlight、closeHighlight方法来手动调用
      highlight: {
        scale: 1.5
      }
    },
    attr: { remark: "示例2" }
  })
  graphicLayer.addGraphic(graphic) // 还可以另外一种写法: graphic.addTo(graphicLayer)
initGraphicManager(graphic)
}

// 开始绘制
export function startDrawGraphic() {
  graphicLayer.startDraw({
    type: "billboard",
    style: {
      image: "img/marker/mark-red.png",
      horizontalOrigin: Cesium.HorizontalOrigin.CENTER,
      verticalOrigin: Cesium.VerticalOrigin.BOTTOM,
      label: {
        // 不需要文字时,去掉label配置即可
        text: "可以同时支持文字",
        font_size: 30,
        color: "#ffffff",
        outline: true,
        outlineColor: "#000000",
        pixelOffsetY: -50
      }
    }
  })
}

export function btnStartBounce() {
  graphicLayer.eachGraphic((graphic) => {
    if (graphic.startBounce) {
      graphic.startBounce()
    }
  })
}

export function btnStartBounce2() {
  graphicLayer.eachGraphic((graphic) => {
    if (graphic.startBounce) {
      graphic.startBounce({
        autoStop: true,
        step: 2,
        maxHeight: 90
      })
    }
  })
}

export function btnStopBounce() {
  graphicLayer.eachGraphic((graphic) => {
    if (graphic.stopBounce) {
      graphic.stopBounce()
    }
  })
}

// 在图层绑定Popup弹窗
export function bindLayerPopup() {
  graphicLayer.bindPopup(function (event) {
    if (event.graphics?.length > 1) {
      return `您单击了重叠图标,该区域有${event.graphics.length}个对象` // 如果存在坐标完全相同的图标点时
    }

    const attr = event.graphic.attr || {}
    attr["类型"] = event.graphic.type
    attr["来源"] = "我是layer上绑定的Popup"
    attr["备注"] = "我支持鼠标交互"

    return mars3d.Util.getTemplateHtml({ title: "矢量图层", template: "all", attr })
  })
}

// 绑定右键菜单
export function bindLayerContextMenu() {
  graphicLayer.bindContextMenu([
    {
      text: "开始编辑对象",
      icon: "fa fa-edit",
      show: function (e) {
        const graphic = e.graphic
        if (!graphic || !graphic.hasEdit) {
          return false
        }
        return !graphic.isEditing
      },
      callback: (e) => {
        const graphic = e.graphic
        if (!graphic) {
          return false
        }
        if (graphic) {
          graphicLayer.startEditing(graphic)
        }
      }
    },
    {
      text: "停止编辑对象",
      icon: "fa fa-edit",
      show: function (e) {
        const graphic = e.graphic
        if (!graphic || !graphic.hasEdit) {
          return false
        }
        return graphic.isEditing
      },
      callback: (e) => {
        const graphic = e.graphic
        if (!graphic) {
          return false
        }
        if (graphic) {
          graphic.stopEditing()
        }
      }
    },
    {
      text: "删除对象",
      icon: "fa fa-trash-o",
      show: (event) => {
        const graphic = event.graphic
        if (!graphic || graphic.isDestroy) {
          return false
        } else {
          return true
        }
      },
      callback: (e) => {
        const graphic = e.graphic
        if (!graphic) {
          return
        }
        const parent = graphic.parent // 右击是编辑点时
        graphicLayer.removeGraphic(graphic)
        if (parent) {
          graphicLayer.removeGraphic(parent)
        }
      }
    }
  ])
}

解决方案:

 graphicLayer.eachGraphic((graphic) => {
    if (graphic.stopFlicker) {
      graphic.stopFlicker()
    }
  })

 

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