项目需求: 把文字转语音
一. 去科大讯飞官网下载js版本demo:https://www.xfyun.cn/doc/tts/online_tts/API.html
放入src下面assets文件下:
transcode.worker.js:
/*
* @Autor: lycheng
* @Date: 2020-01-13 16:12:22
*/
(function(){
let minSampleRate = 22050
self.onmessage = function(e) {
transcode.transToAudioData(e.data)
}
var transcode = {
transToAudioData: function(audioDataStr, fromRate = 16000, toRate = 22505) {
let outputS16 = transcode.base64ToS16(audioDataStr)
let output = transcode.transS16ToF32(outputS16)
output = transcode.transSamplingRate(output, fromRate, toRate)
output = Array.from(output)
self.postMessage({
data: output,
rawAudioData: Array.from(outputS16)
})
},
transSamplingRate: function(data, fromRate = 44100, toRate = 16000) {
var fitCount = Math.round(data.length * (toRate / fromRate))
var newData = new Float32Array(fitCount)
var springFactor = (data.length - 1) / (fitCount - 1)
newData[0] = data[0]
for (let i = 1; i < fitCount - 1; i++) {
var tmp = i * springFactor
var before = Math.floor(tmp).toFixed()
var after = Math.ceil(tmp).toFixed()
var atPoint = tmp - before
newData[i] = data[before] + (data[after] - data[before]) * atPoint
}
newData[fitCount - 1] = data[data.length - 1]
return newData
},
transS16ToF32: function(input) {
var tmpData = []
for (let i = 0; i < input.length; i++) {
var d = input[i] < 0 ? input[i] / 0x8000 : input[i] / 0x7fff
tmpData.push(d)
}
return new Float32Array(tmpData)
},
base64ToS16: function(base64AudioData) {
base64AudioData = atob(base64AudioData)
const outputArray = new Uint8Array(base64AudioData.length)
for (let i = 0; i < base64AudioData.length; ++i) {
outputArray[i] = base64AudioData.charCodeAt(i)
}
return new Int16Array(new DataView(outputArray.buffer).buffer)
},
}
})()
audio.js:
/*
* @Autor: lycheng
* @Date: 2020-01-13 16:12:22
*/
/**
* Created by iflytek on 2019/11/19.
*
* 在线语音合成调用demo
* 此demo只是一个简单的调用示例,不适合用到实际生产环境中
*
* 在线语音合成 WebAPI 接口调用示例 接口文档(必看):https://www.xfyun.cn/doc/tts/online_tts/API.html
* 错误码链接:
* https://www.xfyun.cn/doc/tts/online_tts/API.html
* https://www.xfyun.cn/document/error-code (code返回错误码时必看)
*
*/
// 1. websocket连接:判断浏览器是否兼容,获取websocket url并连接,这里为了方便本地生成websocket url
// 2. 连接websocket,向websocket发送数据,实时接收websocket返回数据
// 3. 处理websocket返回数据为浏览器可以播放的音频数据
// 4. 播放音频数据
// ps: 该示例用到了es6中的一些语法,建议在chrome下运行
// import {downloadPCM, downloadWAV} from 'js/download.js'
import CryptoJS from 'crypto-js'
import Enc from 'enc'
import TransWorker from '@/assets/js/speechSynthesis/transcode.worker'
// import VConsole from 'vconsole'
import { Base64 } from 'js-base64'
// import './index.css'
let transWorker = new TransWorker()
//APPID,APISecret,APIKey在控制台-我的应用-语音合成(流式版)页面获取
const APPID = '你的APPID'
const API_SECRET = '你的API_SECRET'
const API_KEY = '你的API_KEY '
function getWebsocketUrl() {
return new Promise((resolve, reject) => {
var apiKey = API_KEY
var apiSecret = API_SECRET
var url = 'wss://tts-api.xfyun.cn/v2/tts'
var host = location.host
var date = new Date().toGMTString()
var algorithm = 'hmac-sha256'
var headers = 'host date request-line'
var signatureOrigin = `host: ${host}\ndate: ${date}\nGET /v2/tts HTTP/1.1`
var signatureSha = CryptoJS.HmacSHA256(signatureOrigin, apiSecret)
var signature = CryptoJS.enc.Base64.stringify(signatureSha)
var authorizationOrigin = `api_key="${apiKey}", algorithm="${algorithm}", headers="${headers}", signature="${signature}"`
var authorization = btoa(authorizationOrigin)
url = `${url}?authorization=${authorization}&date=${date}&host=${host}`
resolve(url)
})
}
const TTSRecorder =class {
constructor({
speed = 30,
voice = 50,
pitch = 50,
voiceName = 'xiaoyan',
appId = APPID,
text = '',
tte = 'UTF8',
defaultText = '请输入您要合成的文本',
} = {}) {
this.speed = speed
this.voice = voice
this.pitch = pitch
this.voiceName = voiceName
this.text = text
this.tte = tte
this.defaultText = defaultText
this.appId = appId
this.audioData = []
this.rawAudioData = []
this.audioDataOffset = 0
this.status = 'init'
transWorker.onmessage = (e) => {
this.audioData.push(...e.data.data)
this.rawAudioData.push(...e.data.rawAudioData)
}
}
// 修改录音听写状态
setStatus(status) {
this.onWillStatusChange && this.onWillStatusChange(this.status, status)
this.status = status
}
// 设置合成相关参数
setParams({ speed, voice, pitch, text, voiceName, tte }) {
speed !== undefined && (this.speed = speed)
voice !== undefined && (this.voice = voice)
pitch !== undefined && (this.pitch = pitch)
text && (this.text = text)
tte && (this.tte = tte)
voiceName && (this.voiceName = voiceName)
this.resetAudio()
}
// 连接websocket
connectWebSocket() {
this.setStatus('ttsing')
return getWebsocketUrl().then(url => {
let ttsWS
if ('WebSocket' in window) {
ttsWS = new WebSocket(url)
} else if ('MozWebSocket' in window) {
ttsWS = new MozWebSocket(url)
} else {
alert('浏览器不支持WebSocket')
return
}
this.ttsWS = ttsWS
ttsWS.onopen = e => {
this.webSocketSend()
this.playTimeout = setTimeout(() => {
this.audioPlay()
}, 1000)
}
ttsWS.onmessage = e => {
this.result(e.data)
}
ttsWS.onerror = e => {
clearTimeout(this.playTimeout)
this.setStatus('errorTTS')
alert('WebSocket报错,请f12查看详情')
console.error(`详情查看:${encodeURI(url.replace('wss:', 'https:'))}`)
}
ttsWS.onclose = e => {
// console.log(e)
}
})
}
// 处理音频数据
transToAudioData(audioData) {}
// websocket发送数据
webSocketSend() {
var params = {
common: {
app_id: this.appId, // APPID
},
business: {
aue: 'raw',
// sfl= 1,
auf: 'audio/L16;rate=16000',
vcn: this.voiceName,
speed: this.speed,
volume: this.voice,
pitch: this.pitch,
bgs: 0,
tte: this.tte,
},
data: {
status: 2,
text: this.encodeText(
this.text || this.defaultText,
this.tte === 'unicode' ? 'base64&utf16le' : ''
)
},
}
this.ttsWS.send(JSON.stringify(params))
}
encodeText (text, encoding) {
switch (encoding) {
case 'utf16le' : {
let buf = new ArrayBuffer(text.length * 4)
let bufView = new Uint16Array(buf)
for (let i = 0, strlen = text.length; i < strlen; i++) {
bufView[i] = text.charCodeAt(i)
}
return buf
}
case 'buffer2Base64': {
let binary = ''
let bytes = new Uint8Array(text)
let len = bytes.byteLength
for (let i = 0; i < len; i++) {
binary += String.fromCharCode(bytes[i])
}
return window.btoa(binary)
}
case 'base64&utf16le' : {
return this.encodeText(this.encodeText(text, 'utf16le'), 'buffer2Base64')
}
default : {
return Base64.encode(text)
}
}
}
// websocket接收数据的处理
result(resultData) {
let jsonData = JSON.parse(resultData)
// 合成失败
if (jsonData.code !== 0) {
alert(`合成失败: ${jsonData.code}:${jsonData.message}`)
console.error(`${jsonData.code}:${jsonData.message}`)
this.resetAudio()
return
}
transWorker.postMessage(jsonData.data.audio)
if (jsonData.code === 0 && jsonData.data.status === 2) {
this.ttsWS.close()
}
}
// 重置音频数据
resetAudio() {
this.audioStop()
this.setStatus('init')
this.audioDataOffset = 0
this.audioData = []
this.rawAudioData = []
this.ttsWS && this.ttsWS.close()
clearTimeout(this.playTimeout)
}
// 音频初始化
audioInit() {
let AudioContext = window.AudioContext || window.webkitAudioContext
if (AudioContext) {
this.audioContext = new AudioContext()
this.audioContext.resume()
this.audioDataOffset = 0
}
}
// 音频播放
audioPlay() {
this.setStatus('play')
let audioData = this.audioData.slice(this.audioDataOffset)
this.audioDataOffset += audioData.length
let audioBuffer = this.audioContext.createBuffer(1, audioData.length, 22050)
let nowBuffering = audioBuffer.getChannelData(0)
if (audioBuffer.copyToChannel) {
audioBuffer.copyToChannel(new Float32Array(audioData), 0, 0)
} else {
for (let i = 0; i < audioData.length; i++) {
nowBuffering[i] = audioData[i]
}
}
let bufferSource = this.bufferSource = this.audioContext.createBufferSource()
bufferSource.buffer = audioBuffer
bufferSource.connect(this.audioContext.destination)
bufferSource.start()
bufferSource.onended = event => {
if (this.status !== 'play') {
return
}
if (this.audioDataOffset < this.audioData.length) {
this.audioPlay()
} else {
this.audioStop()
}
}
}
// 音频播放结束
audioStop() {
this.setStatus('endPlay')
clearTimeout(this.playTimeout)
this.audioDataOffset = 0
if (this.bufferSource) {
try {
this.bufferSource.stop()
} catch (e) {
// console.log(e)
}
}
}
start() {
if(this.audioData.length) {
this.audioPlay()
} else {
if (!this.audioContext) {
this.audioInit()
}
if (!this.audioContext) {
alert('该浏览器不支持webAudioApi相关接口')
return
}
this.connectWebSocket()
}
}
stop() {
this.audioStop()
}
}
export default TTSRecorder
// ======================开始调用=============================
// var vConsole = new VConsole()
// let ttsRecorder = new TTSRecorder()
// ttsRecorder.onWillStatusChange = function(oldStatus, status) {
// // 可以在这里进行页面中一些交互逻辑处理:按钮交互等
// // 按钮中的文字
// let btnState = {
// init: '立即合成',
// ttsing: '正在合成',
// play: '停止播放',
// endPlay: '重新播放',
// errorTTS: '合成失败',
// }
// $('.audio-ctrl-btn')
// .removeClass(oldStatus)
// .addClass(status)
// .text(btnState[status])
// }
// $('.audio-ctrl-btn').click(function() {
// if (['init', 'endPlay', 'errorTTS'].indexOf(ttsRecorder.status) > -1) {
// ttsRecorder.start()
// } else {
// ttsRecorder.stop()
// }
// })
// $('#input_text').change(function(){
// ttsRecorder.setParams({
// text: this.value
// })
// })
如果导入transcode.worker.js文件报错问题类似于如下:
那是因为js模块化后在vue里面导入不能直接使用new Worker(),所以audio.js里面new Worker()会报错,解决办法请到我的另一篇文章:
https://blog.csdn.net/qq_45963071/article/details/119838275?spm=1001.2014.3001.5501
二. 语音合成使用方法:
开始合成
停止播放
import TtsRecorder from "@/assets/js/speechSynthesis/audio";
const ttsRecorder = new TtsRecorder();
export default {
data() {
return {
text: "你好,世界",
};
},
methods: {
play(){
//要合成的文本
ttsRecorder.setParams({
// 文本内容
text: this.text,
// 角色
// voiceName: '',
// 语速
speed: 50,
// 音量
voice: 50,
});
ttsRecorder.start();
},
pause(){
ttsRecorder.stop();
}
}
}