npm install zustand # or yarn add zustand or pnpm add zustand
import { create } from 'zustand'
export const useBearStore = create((set) => ({
bears: 0,
user: {
name: 'yi',
age: 18
},
increasePopulation: () => set((state) => ({
// ...state,
bears: state.bears + 1
})),
removeAllBears: () => set({ bears: 0 }),
setName: (name: string) => set((state) => ({
...state,
user: {
...state.user,
name
}
}))
}))
zustand 会自动合并第一层的
state
,所以第一层可以不使用...state
,但如果是更深层的状态,比如第二层或第三层,就还是需要...state
修改 state。
给 srore 定义类型
import { create } from 'zustand'
type TBearStore = {
bears: number
user: {
name: string
age: number
}
increasePopulation: () => void
removeAllBears: () => void
setName: (name: string) => void
}
export const useBearStore = create<TBearStore>()((set) => ({
bears: 0,
user: {
name: 'yi',
age: 18
},
increasePopulation: () => set((state) => ({
...state,
bears: state.bears + 1
})),
removeAllBears: () => set({ bears: 0 }),
setName: (name: string) => set((state) => ({
...state,
user: {
...state.user,
name
}
})),
}))
注意:给 store 添加 TS 类型时时,我们要在传入泛型的后面加一个
()
。具体原因感兴趣可以查看下面的连接 https://github.com/pmndrs/zustand/blob/main/docs/guides/typescript.md。
Zustand 创建的 Store比较特别, 本质上就是一个hook,所以它能够很方便的被调用,你不需要像 Redux 或者 useContext 一样,外面还要包一层传送门。
import { useBearStore } from "@/stores/bearStore";
export const BearBox = () => {
const bears = useBearStore((state) => state.bears);
const increasePopulation = useBearStore((state) => state.increasePopulation);
const removeAllBears = useBearStore((state) => state.removeAllBears);
return (
<div className="box">
<h1>Bear Box</h1>
<p>bears: {bears}</p>
<div>
<button onClick={increasePopulation}>add bear</button>
<button onClick={removeAllBears}>remove all bears</button>
</div>
</div>
);
};
上面的 useBearStore
,返回一个 clalback (回调函数),在这个回调函数里,可以获取到 state,这个state 就是 store 里所有的状态,然后你可以用它返回任何你在 useBearStore
中定义的 state 和 Action。
在上面使用 store 的示例中,我们可以看到,我们每次取出 store 中的数据都需要使用 const xx = useBearStore((state) => state.xx)
方式,如果你需要使用很多状态,每一个都这么写会很累,你可能会想,有没有什么方式更简便一点呢?
如果是需要返回 store中所有的状态,我们可以这么写:
import { useBearStore } from "@/stores/bearStore";
export const BearBox = () => {
const { bears, increasePopulation, removeAllBears } = useBearStore();
return (
<div className="box">
<h1>Bear Box</h1>
<p>bears: {bears}</p>
<div>
<button onClick={increasePopulation}>add bear</button>
<button onClick={removeAllBears}>remove all bears</button>
</div>
</div>
);
};
注意:如果你不需要全部状态,而是为了偷懒而这样写的话,可能会引起页面不必要的重复渲染,在小的 app 里无关紧要,但在大而复杂的项目里就会影响速度。
import { create } from 'zustand'
type TBearStore = {
user: {
name: string
phone: string
}
getUserInfo: () => Promise<any>
}
export const useBearStore = create<TBearStore>()((set) => ({
user: {
name: 'yi',
phone: '13246566447'
},
getUserInfo: async () => {
const res = await fetch('https://jsonplaceholder.typicode.com/users/1')
const user = await res.json()
set((state) => ({
user: {
...state.user,
name: user.name
}
}))
return user.name
}
}))
import { create } from "zustand";
type TCatStoreState = {
cats: {
bigCats: number;
smallCats: number;
};
increaseBigCats: () => void;
increaseSmallCats: () => void;
};
export const useCatStore = create<TCatStoreState>()(
(set, get) => ({
cats: {
bigCats: 0,
smallCats: 0,
},
increaseBigCats: () => {
set((state) => ({
cats: {
//zustand 只会自动合并第一层的 state, 所以这里要手动合并
...state.cats,
bigCats: state.cats.bigCats + 1,
},
}))
},
increaseSmallCats: () => {
set((state) => ({
cats: {
...state.cats,
smallCats: state.cats.smallCats + 1,
},
}))
}
})
)
在页面中使用
import { useCatStore } from "@/stores/catStore";
export const CatBox = () => {
const bigCats = useCatStore((state) => state.cats.bigCats);
const smallCats = useCatStore((state) => state.cats.smallCats);
const increaseBigCats = useCatStore((state) => state.increaseBigCats);
const increaseSmallCats = useCatStore((state) => state.increaseSmallCats);
return (
<div className="box">
<h1>Cat Box</h1>
<p>big cats: {bigCats}</p>
<p>small cats: {smallCats}</p>
<div>
<button onClick={increaseBigCats}>add big cats</button>
<button onClick={increaseSmallCats}>add small cats</button>
</div>
</div>
)
}
在上面定义的 store 中,我们频繁的使用了
...state
的方式来把state
先复制一下,再定义新的值从而覆盖旧的state
来更新 store 的状态。
我们可以使用 Immer Middleware 来解决这个问题:
pnpm i -D immer
create
方法中在在包裹一个 immer()
import { create } from "zustand";
import { immer } from "zustand/middleware/immer";
export const useCatStore = create(
immer(
(set) => ({
//...
})
)
)
import { create } from "zustand";
import { immer } from "zustand/middleware/immer";
type TCatStoreState = {
cats: {
bigCats: number;
smallCats: number;
};
increaseBigCats: () => void;
increaseSmallCats: () => void;
};
export const useCatStore = create<TCatStoreState>()(
immer(
(set) => ({
cats: {
bigCats: 0,
smallCats: 0,
},
increaseBigCats: () =>
set((state) => {
state.cats.bigCats++;
}),
increaseSmallCats: () =>
set((state) => {
state.cats.smallCats++;
}),
})
)
)
使用 immer 后我们直接通过函数的形式,使用 set 方法设置 state 中的值,在这个函数里不需要 return (不再需要返回一个对象)。
在使用 zustand 时,是无法直接访问 state 中数据的,只能通过 zustand 给我们提供的 set
、 get
方法来访问 state状态。所以,如果需要再 set 方法外访问 state,那我们需要使用 get
方法。
import { create } from "zustand";
import { immer } from "zustand/middleware/immer";
type TCatStoreState = {
cats: {
bigCats: number;
smallCats: number;
};
increaseBigCats: () => void;
increaseSmallCats: () => void;
summary: () => void;
};
export const useCatStore = create<TCatStoreState>()(
immer(
(set, get) => ({
cats: {
bigCats: 0,
smallCats: 0,
},
increaseBigCats: () => set((state) => { state.cats.bigCats++ }),
increaseSmallCats: () => set((state) => { state.cats.smallCats++ }),
summary: () => {
const total = get().cats.bigCats + get().cats.smallCats;
return `There are ${total} cats in total. `;
}
})
)
)
使用的时候注意,summary
是一个函数,所以在使用的时候需要调用一下:
import { useCatStore } from "@/stores/catStore";
export const CatBox = () => {
const summary = useCatStore((state) => state.summary);
console.log(summary())
return (
<div className="box">
<h1>Cat Box</h1>
<p>small summary: {summary()}</p>
</div>
)
}
const bigCats = useCatStore((state) => state.cats.bigCats)
我们把 useCatStore 括号里的(state) => state.cats.bigCats
称为 selector,且这个 selector (选择器) 是一个回调函数。
在上面的实例中,我们在页面中消费 store 的时候,是非常繁琐的:
const bigCats = useCatStore((state) => state.cats.bigCats);
const smallCats = useCatStore((state) => state.cats.smallCats);
const increaseBigCats = useCatStore((state) => state.increaseBigCats);
const increaseSmallCats = useCatStore((state) => state.increaseSmallCats);
const summary = useCatStore((state) => state.summary);
如果我们要使用所有的状态,我们就可以直接从 useCatStore 解构出所有 state ,从而简化代码:
const {
cats: { bigCats, smallCats },
increaseBigCats,
increaseSmallCats,
summary,
} = useCatStore();
我们之前也提到过,这种方式 只适用与你需要使用全部状态,如果只是使用部分状态,那情况就不妙了,因为这会导致不必要的重渲染,接下来我们来看一个了 :
假设我们右如下 CatBox、CatBox2 组件, 为了验证页面是否发生重渲染,我们给组件添加一个 Math.random()
方法:
import { useCatStore } from "@/stores/catStore";
export const CatBox = () => {
const {
cats: { bigCats, smallCats },
increaseBigCats,
increaseSmallCats,
summary,
} = useCatStore();
console.log(summary());
return (
<div className="box">
<h1>Cat Box</h1>
<p>big cats: {bigCats}</p>
<p>small cats: {smallCats}</p>
<p>{Math.random()}</p>
<div>
<button onClick={increaseBigCats}>add big cats</button>
<button onClick={increaseSmallCats}>add small cats</button>
</div>
</div>
);
};
import { useCatStore } from "../stores/catStore";
export const CatBox2 = () => {
const { cats: { bigCats } } = useCatStore();
return (
<div className="box">
<h1>Partial States from catStore</h1>
<p>big cats: {bigCats}</p>
<p>{Math.random()}</p>
</div>
);
};
这就是问什么我们要使用 selector 来调用状态的原因,因为他可以避免页面不必要的重复渲染,我们更改一下 CatBox 组件中的代码:
import { useCatStore } from "@/stores/catStore";
export const CatBox2 = () => {
const bigCats = useCatStore((state) => state.cats.bigCats);
return (
<div className="box">
<h1>Partial States from catStore</h1>
<p>big cats: {bigCats}</p>
<p>{Math.random()}</p>
</div>
);
};
注意 ⚠️
上面的代码中,useCatStore()
括号里放的就是我们上面说的 selector,它就是一个回调函数,这个回调函数会自动拿到一个 state,也就是useCatStore
中的全部 state 状态,然后我们按需返回所需要的状态,比如我们这里是 bigCats ,更改代码后,我们回到从新打开页面再次点击 add small cats 按钮时,右侧CatBox2 组件的随机数不再发生变化,说明使用 selector 方式可以避免页面重渲染。
但是,如果页面中需要使用 n 个状态,我们这么写,还是很拉胯的,先别急,其实作者在官方文档里,给我们提供了一个秘方,就是在第一层状态里,能大大提高你选择第一层状态时的效率。
在项目新建 src/utils/createSelectors.ts
文件:
import { StoreApi, UseBoundStore } from 'zustand'
type WithSelectors<S> = S extends { getState: () => infer T }
? S & { use: { [K in keyof T]: () => T[K] } }
: never
const createSelectors = <S extends UseBoundStore<StoreApi<object>>>(
_store: S,
) => {
const store = _store as WithSelectors<typeof _store>
store.use = {}
for (const k of Object.keys(store.getState())) {
;(store.use as any)[k] = () => store((s) => s[k as keyof typeof s])
}
return store
}
上面这段代码比较简单,其实就是把你的 store 作为输入值,然后把store 拓展成一个 use 的属性,这个 use 属性是一个对象,里面包含所有的 state 的 key,和它对应的 selector function,最后返回 store。
使用 createSelectors 方式也简单:
import { create } from "zustand";
import { immer } from "zustand/middleware/immer";
import { createSelectors } from "@/utils/createSelectors";
type TCatStoreState = {
cats: {
bigCats: number;
smallCats: number;
};
increaseBigCats: () => void;
increaseSmallCats: () => void;
summary: () => void;
};
export const useCatStore = createSelectors(create<TCatStoreState>()(
immer(
(set, get) => ({
cats: {
bigCats: 0,
smallCats: 0,
},
increaseBigCats: () => set((state) => state.cats.bigCats++),
increaseSmallCats: () => set((state) => state.cats.smallCats++)
})
)
))
import { shallow } from "zustand/shallow";
import { useCatStore } from "@/stores/useCatStore";
export const CatController = () => {
const increaseBigCats = useCatStore.use.increaseBigCats()
const increaseSmallCats = useCatStore.use.increaseSmallCats()
return (
<div className="box">
<h1>Cat Controller</h1>
<p>{Math.random()}</p>
<div>
<button onClick={increaseBigCats}>add big cats</button>
<button onClick={increaseSmallCats}>add small cats</button>
</div>
</div>
);
}
如果我们想避免组件重渲染的同时,还可以在 store 选择多个状态,那就要使用
shallow
(平安符)。
// const { increaseBigCats, increaseSmallCats } = useCatStore();
// const increaseBigCats = useCatStore.use.increaseBigCats();
// const increaseSmallCats = useCatStore.use.increaseSmallCats();
import { shallow } from "zustand/shallow";
const { increaseBigCats, increaseSmallCats } = useCatStore(
(state) => ({
increaseBigCats: state.increaseBigCats,
increaseSmallCats: state.increaseSmallCats,
}),
shallow
);
zustand/shallow
中导入。我们不仅仅可以返回一个对象,还可以返回一个数组:
import { shallow } from "zustand/shallow";
const [increaseBigCats, increaseSmallCats] = useCatStore(
(state) => [state.increaseBigCats, state.increaseSmallCats],
shallow
);
因为 zustand 和 Redux 是同门,所以可以直接借用 Redux 的调试工具来调试状态。
import { create } from 'zustand'
import { devtools } from 'zustand/middleware'
type TBearStore = {
bears: number
increasePopulation: () => void
removeAllBears: () => void
}
export const useBearStore = create<TBearStore>()(devtools(
(set) => ({
bears: 0,
increasePopulation: () => set((state) => ({
...state,
bears: state.bears + 1
})),
removeAllBears: () => set({ bears: 0 }),
})
))
如果触发没效果,需要配置一下 Redux tools ,将 instance 设置为 Autoselect instances:
如果你想设置在生产环境下关闭浏览器状态调试,可以使用 devtools 的第二个参数,这个参数是一个对象,我们在对象里加设置 enlabed
属性,值为布尔值,为 true 时会开启浏览器调试,反之则关闭。
import { create } from 'zustand'
import { devtools } from 'zustand/middleware'
type TBearStore = {
bears: number
increasePopulation: () => void
removeAllBears: () => void
}
export const useBearStore = create<TBearStore>()(devtools(
(set) => ({
bears: 0,
increasePopulation: () => set((state) => ({
...state,
bears: state.bears + 1
})),
removeAllBears: () => set({ bears: 0 }),
}),
{
enabled: true,
}
))
如果使用了immer, 必须把 devtools 放在 immer 后面,因为 immer 可能会改变 state 状态:
import { create } from "zustand";
import { immer } from "zustand/middleware/immer";
import { devtools } from "zustand/middleware";
export const useCatStore = create(
immer(
devtools(
(set, get) => ({
// ...
}))
)
)
上面有提到我们因为不确定创建的 store 对应的 instance,导致调试时看不到状态变化, 所以将 instance 设置为 Autoselect instances
,为了解决这个问题,我们在开启devtool时给store设置别名:
import { create } from 'zustand'
import { devtools } from 'zustand/middleware'
type TBearStore = {
bears: number
increasePopulation: () => void
removeAllBears: () => void
}
export const useBearStore = create<TBearStore>()(devtools(
(set) => ({
bears: 0,
increasePopulation: () => set((state) => ({
...state,
bears: state.bears + 1
})),
removeAllBears: () => set({ bears: 0 }),
}),
{
enabled: true,
name: 'Bear Store',
}
))
如下图,设置别名后,我们可以通过别名很方便的选择正确的 instance
在很多时候,我们是需要将状态保存到本地的,常规的思路是使用手动将一些数据保存在浏览器的
localStorage
本地缓存中,但在 zustand 中提供了更简单的本地存储方法。
使用 persist 本地储存状态:
import { create } from 'zustand'
import { persist } from 'zustand/middleware'
type TBearStore = {
bears: number
increasePopulation: () => void
removeAllBears: () => void
}
export const useBearStore = create<TBearStore>()(persist(
(set) => ({
bears: 0,
increasePopulation: () => set((state) => ({
...state,
bears: state.bears + 1
})),
removeAllBears: () => set({ bears: 0 }),
}),
{
// 设置存储的key名称, 且必须是唯一的
name: 'bear Store',
}
))
zustand 默认将开启 persist 的 store 全部保存到浏览器的 localStorage
中。
如果想存储到 sessionStorage
:
import { create } from 'zustand'
import { persist, createJSONStorage } from 'zustand/middleware'
export const useBearStore = create(
persist(
(set, get) => ({
bears: 0,
addABear: () => set({ bears: get().bears + 1 }),
}),
{
name: 'bear Store', // name of the item in the storage (must be unique)
storage: createJSONStorage(() => sessionStorage), // (optional) by default, 'localStorage' is used
},
),
)
比如有如下 store 代码:
export const useBoundStore = create(
persist(
(set, get) => ({
foo: 0,
bar: 1,
size: 24,
userInfo: {
name: 'yi',
age: 25
}
}),
),
)
我们只想将 userInfo
保存到本地存储
export const useBoundStore = create(
persist(
(set, get) => ({
foo: 0,
bar: 1,
size: 24,
userInfo: {
name: 'yi',
age: 25
}
}),
{
name: 'bound Store'
partialize: (state) => ({ userInfo: state.userInfo })
},
),
)
比如我们想排除 foo、size 状态的本地缓存,可以这么写:
export const useBoundStore = create(
persist(
(set, get) => ({
foo: 0,
bar: 1,
size: 24,
userInfo: {
name: 'yi',
age: 25
}
}),
{
name: 'bound Store'
partialize: (state) =>
Object.fromEntries(
// 根据 key,过滤掉相应的 states
Object.entries(state).filter(([key]) => !['foo','size'].includes(key)),
),
},
),
)
import { create } from 'zustand'
import { persist } from 'zustand/middleware'
type TBearStore = {
bears: number
increasePopulation: () => void
removeAllBears: () => void
}
export const useBearStore = create<TBearStore>()(persist(
(set) => ({
bears: 0,
increasePopulation: () => set((state) => ({
bears: state.bears + 1
})),
removeAllBears: () => set({ bears: 0 }),
}),
{
name: 'bear Store',
}
))
import { useBearStore } from "@/stores/bearStore";
export const BearBox = () => {
const { bears, increasePopulation, removeAllBears } = useBearStore();
return (
<div className="box">
<h1>Bear Box</h1>
<p>bears: {bears}</p>
<button onClick={increasePopulation}>add bear</button>
<div>
<button onClick={useBearStore.persist.clearStorage}>
clear storage
</button>
</div>
</div>
);
}
注意 : ClearStorage 方法并不是 RestStorage ,上面这种方式可以正确清除浏览器中的 Storage,但是并没有清除 memory,所以,当你再次点击
add bear
按钮时,bears
的值不会从 0 开始自增,而是基于上次的 memory 值来改变的。
如果你要实现 rest states(重置状态),可以自己在 store 中定义一个重置逻辑
import { create } from 'zustand'
import { persist } from 'zustand/middleware'
type TBearStore = {
bears: number
color: string
size: string
increasePopulation: () => void
removeAllBears: () => void
}
export const useBearStore = create<TBearStore>()(persist(
(set) => ({
bears: 0,
color: 'pink',
size: 'big',
increasePopulation: () => set((state) => ({
...state,
bears: state.bears + 1
})),
removeAllBears: () => set({ bears: 0 }),
reset: () => set({
bears: 0,
color: 'pink',
size: 'big',
})
}),
{
name: 'bear Store',
}
))
当同时使用 immer、devtools、persist 时,需要把 persist 放在 devtools 中间件里面, 注意 persist 中的第二个参数为必填项,必须设置 name 也就是本地存储时的 key 名称。
import { create } from "zustand";
import { immer } from "zustand/middleware/immer";
import { devtools,persist } from "zustand/middleware";
export const useCatStore = create(
immer(
devtools(
persist(
(set, get) => ({
// ...
}),
{
name: 'user Store'
}
)
)
)
)
我们前面在组件中消费 store 中的数据时,都是这么写的:
const { increaseBigCats, increaseSmallCats } = useCatStore();
const increaseBigCats = useCatStore.use.increaseBigCats();
const increaseSmallCats = useCatStore.use.increaseSmallCats();
// 或者
const [increaseBigCats, increaseSmallCats] = useCatStore(
(state) => [state.increaseBigCats, state.increaseSmallCats],
shallow
)
上面的写法中, selector 返回的状态是 reactive 的,与 subscribe 不同的是, reactive 的状态会在每次状态变化后都重渲染。
举个生活中的例子,解释 reactive 和 subscribe 的区别比如你是一个 reactive 的小孩,那不管你是看到你妈妈在做饭还是做家务或者洗碗,你都会放下手上的游戏,跑过去看一下妈妈在做什么,有什么事是需要帮忙的。
而 subscribe 的小孩,不管妈妈在做洗碗、洗衣服、做饭,都不会有反应;但一旦看到妈妈两眼冒着火花盯着他的时候,他就会立刻放下手中的游戏,去帮妈妈晾衣服。
总结: subscribe 的小孩只会对某些特定情况做出反应,而 reactive 的小孩则会对所有情况做出反应。
比如熊需要食物,主食是鱼,所以我们可以创建一个 FoodStore ,里面包含一个 fish 状态,如果鱼的状态下降到 5 一些,我们就将页面背景变为红色,大于5的时候变为绿色。这里我们只需要关注 鱼的数量是否大于5 ,其它的状态我们并不想关注。
按照上面的思路,我们会这么定义 Store:
import { create } from 'zustand'
type TBearStore = {
bears: number
color: string
size: string
increasePopulation: () => void
removeAllBears: () => void
}
export const useBearStore = create<TBearStore>()(
(set) => ({
bears: 0,
color: 'pink',
size: 'big',
increasePopulation: () => set((state) => ({
...state,
bears: state.bears + 1
})),
removeAllBears: () => set({ bears: 0 })
})
)
type TFishStoreState = {
fish: number;
addOneFish: () => void;
removeOneFish: () => void;
removeAllFish: () => void;
}
export const useFoodStore = create<TFishStoreState>((set) => ({
fish: 0,
addOneFish: () => set((state) => ({ fish: state.fish + 1 })),
removeOneFish: () => set((state) => ({ fish: state.fish - 1 })),
removeAllFish: () => set({ fish: 0 }),
}));
在页面中使用:
import { useBearStore, useFoodStore } from "@/stores/reactiveStore";
export const BearBox = () => {
const { bears, increasePopulation, removeAllBears } = useBearStore();
const fish = useFoodStore((state) => state.fish);
return (
<div className="box" style={{ backgroundColor: fish > 5 ? 'lightgreen' : 'lightpink' }}>
<h1>Bear Box</h1>
<p>bears: {bears}</p>
<p>{Math.random()}</p>
<div>
<button onClick={increasePopulation}>add bear</button>
<button onClick={removeAllBears}>remove all bears</button>
</div>
</div>
);
};
export const FoodBox = () => {
const { fish, addOneFish, removeOneFish, removeAllFish } = useFoodStore();
return (
<div className="box">
<h1>Food Box</h1>
<p>fish: {fish}</p>
<div>
<button onClick={addOneFish}> + 1</button>
<button onClick={removeOneFish}> — 1</button>
<button onClick={removeAllFish}>Remove all fish ️ </button>
</div>
</div>
);
};
可以看到当我们点击右侧 Food Box 组件的按钮时,无论是添加鱼的数量还是减少鱼的数量,左侧 Bear Box组件都会重渲染,虽然这是正常的(因为两个组件我们都用到了
fish
状态),但是如果是更复杂的程序,页面频繁的点击操作,每次都要重新渲染页面,就会影响性能。
使用 subscribe 可以订阅全局状态并监听状态变化, 而不需要重渲染。
我们修改一下 BearBox 组件代码:
export const BearBox = () => {
const { bears, increasePopulation, removeAllBears } = useBearStore();
// const fish = useFoodStore((state) => state.fish);
const [bgColor, setBgColor] = useState('lightpink');
useEffect(() => {
// subscribe 返回一个 unsubscribe 函数,我们可以通过变量接收
const unsub = useFoodStore.subscribe((state, prevState) => {
if (prevState.fish <= 5 && state.fish > 5) {
setBgColor("lightgreen");
} else if (prevState.fish > 5 && state.fish <= 5) {
setBgColor("lightpink");
}
})
// 返回 unsub,即可实现页面销毁的同时也销毁 subscribe 订阅
return unsub;
}, []);
return (
<div className="box" style={{ backgroundColor: bgColor }}>
<h1>Bear Box</h1>
<p>bears: {bears}</p>
<p>{Math.random()}</p>
<div>
<button onClick={increasePopulation}>add bear</button>
<button onClick={removeAllBears}>remove all bears</button>
<button onClick={useBearStore.persist.clearStorage}>
clear storage
</button>
</div>
</div>
);
};
subscribe
方法返回一个 listener (监听器) 回调函数,可以拿到 state,和 prevState (上一次的状态)参数。假如你有很多状态,但只关心其中的一部分,那我们还可以使用 subscribeWithSelector 中间件来 subscribe 一部分状态。
type TFishStoreState = {
fish: number;
addOneFish: () => void;
removeOneFish: () => void;
removeAllFish: () => void;
}
export const useFoodStore = create<TFishStoreState>()(
subscribeWithSelector(
(set) => ({
fish: 0,
addOneFish: () => set((state) => ({ fish: state.fish + 1 })),
removeOneFish: () => set((state) => ({ fish: state.fish - 1 })),
removeAllFish: () => set({ fish: 0 }),
})
)
)
在组件中使用:
import { useBearStore, useFoodStore } from "@/stores/subscribeStore";
import { useEffect, useState } from "react";
import { shallow } from "zustand/shallow";
export const BearBox = () => {
const { bears, increasePopulation, removeAllBears } = useBearStore();
const [bgColor, setBgColor] = useState('lightpink');
useEffect(() => {
const unsub = useFoodStore.subscribe(
(state) => state.fish,
(fish, prevFish) => {
if (prevFish <= 5 && fish > 5) {
setBgColor("lightgreen");
} else if (prevFish > 5 && fish <= 5) {
setBgColor("lightpink");
}
},
{
equalityFn: shallow, // 判断两个对象是否相等
fireImmediately: true, // 是否在第一次调用(初始化时)立刻执行
}
);
return unsub;
}, []);
return (
<div className="box" style={{ backgroundColor: bgColor }}>
<h1>Bear Box</h1>
<p>bears: {bears}</p>
<p>{Math.random()}</p>
<div>
<button onClick={increasePopulation}>add bear</button>
<button onClick={removeAllBears}>remove all bears</button>
</div>
</div>
);
};
开启 subscribeWithSelector
中间件后,store 中的 subscribe 方法和之前就不同的,这个 subscribe 会返回三个参数,selector、listener、还有一个 options 配置对象。注意 listener 回调函数可以获取的参数也不同,拿到的是你选择的 selectedState -> selector (state.fish) ,还有 previousState (上一次的 state.fish)。
subscribeWithSelector 要放在 devtools 和 persist 中间件的中间:
import { create } from "zustand";
import { immer } from "zustand/middleware/immer";
import { devtools,persist, subscribeWithSelector } from "zustand/middleware";
export const useCatStore = create(
immer(
devtools(
subscribeWithSelector(
persist(
(set, get) => ({
// ...
}),
{
name: 'user Store'
}
)
)
)
)
)
使用 getState
、setState
方法可以在组件或独立的 JS文件中操作 store 中的状态。
有下面 store 代码:
type TFishStoreState = {
fish: number;
addOneFish: () => void;
removeOneFish: () => void;
removeAllFish: () => void;
}
export const useFoodStore = create<TFishStoreState>((set) => ({
fish: 0,
addOneFish: () => set((state) => ({ fish: state.fish + 1 })),
removeOneFish: () => set((state) => ({ fish: state.fish - 1 })),
removeAllFish: () => set({ fish: 0 }),
}));
我们的组件代码如下,导出并使用了所有状态,但是我还想在不修改 useFoodStore.ts
文件的情况下,再添加一个方法,比如在页面中增加一个按钮,每次点击时,让 fish 状态的值 +5:
import { useFoodStore } from "@/stores/foodStore";
export const FoodBox = () => {
const { fish, addOneFish, removeOneFish, removeAllFish } = useFoodStore();
return (
<div className="box">
<h1>Food Box</h1>
<p>fish: {fish}</p>
<div>
<button onClick={addOneFish}>add one fish</button>
<button onClick={removeOneFish}>remove one fish</button>
<button onClick={removeAllFish}>remove all fish</button>
</div>
</div>
);
};
我们可以使用 setState
方法,手动添加一个 Action
import { useFoodStore } from "@/stores/foodStore";
export const FoodBox = () => {
const { fish, addOneFish, removeOneFish, removeAllFish } = useFoodStore();
const add5Fish = () => {
useFoodStore.setState((state) => ({
fish: state.fish + 5,
}));
};
return (
<div className="box">
<h1>Food Box</h1>
<p>fish: {fish}</p>
<div>
<button onClick={addOneFish}>add one fish</button>
<button onClick={removeOneFish}>remove one fish</button>
<button onClick={removeAllFish}>remove all fish</button>
<button onClick={add5Fish}>add 5 fish</button>
</div>
</div>
);
};
getState
用于在 store 外面获取状态,但它是 non-reactive
的,什么意思呢 ?
const { fish, addOneFish, removeOneFish, removeAllFish } = useFoodStore();
const fish = useFoodStore((state) => state.fish);
上面两种消费 store 的方式,那就是 reactive 的。( reactive 的状态会在每次状态变化后都重渲染,而 subscribe 只会在开启订阅的状态发生变化时重渲染 )。
const fish = useFoodStore.getState().fish; // non-reactive
上面代码我们使用 getState 获取 fish 状态,即使当 store 中的 fish 在其它地方发生了改变,组件也不会重渲染,所以上面的 fish 也不知道,store 中的状态发生变化了。
既然页面不更新的话,那 getState 能用来干嘛呢 ?
在之前的讲到使用 subscribeWithSelector 中,我们手动给 bgColor 设置了初始值,我们还可以使用 getState 从状态里获取初始值:
type TBGColor = "lightgreen" | "lightpink" | undefined
export const BearBox = () => {
const { bears, increasePopulation, removeAllBears } = useBearStore();
const [bgColor, setBgColor] = useState<TBGColor>(() => {
return useFoodStore.getState().fish > 5 ? "lightgreen" : "lightpink"
});
useEffect(() => {
const unsub = useFoodStore.subscribe(
(state) => state.fish,
(fish, prevFish) => {
if (prevFish <= 5 && fish > 5) {
setBgColor("lightgreen");
} else if (prevFish > 5 && fish <= 5) {
setBgColor("lightpink");
}
},
{
equalityFn: shallow,
fireImmediately: true,
}
);
return unsub;
}, []);
return (
<div className="box" style={{ backgroundColor: bgColor }}>
<h1>Bear Box</h1>
<p>bears: {bears}</p>
<p>{Math.random()}</p>
<div>
<button onClick={increasePopulation}>add bear</button>
<button onClick={removeAllBears}>remove all bears</button>
</div>
</div>
);
};
再来回顾一下我们之前定义store 时的写法:
import { create } from "zustand";
import { immer } from "zustand/middleware/immer";
import { devtools, subscribeWithSelector, persist } from "zustand/middleware";
type TFishStoreState = {
fish: number;
addOneFish: () => void;
removeOneFish: () => void;
removeAllFish: () => void;
}
export const useFoodStore = create<TFishStoreState>()(
immer(
devtools(
subscribeWithSelector(
persist(
(set) => ({
fish: 0,
addOneFish: () => {
set((state) => ({ fish: state.fish + 1 }))
},
removeOneFish: () => {
set((state) => ({ fish: state.fish - 1 }))
},
removeAllFish: () => {
set({ fish: 0 });
},
}),
{
name: "food store",
}
)
),
{
name: "food store"
}
))
);
是不是有点回调地狱的感觉了,一层又包含一层, state 和 Action 都在一起,而且在页面使用的时候,我们还得写各种 const xx = useFoodStore(selector)
如果开发中都这么写,我想你和我一样肯定会骂人,甚至不会考虑这个状态管理库。先别急,我们试着把代码重写一下:
useFoodStore.setState
import { create } from "zustand";
import { immer } from "zustand/middleware/immer";
import { devtools, subscribeWithSelector, persist } from "zustand/middleware";
const initialState = {
fish: 0
}
export const useFoodStore = create<typeof initialState>()(
immer(
devtools(
subscribeWithSelector(
persist(() => initialState, { name: "food store" })
),
{ name: "food store" }
))
);
export const addOneFish = () => {
useFoodStore.setState((state) => ({ fish: state.fish + 1 }))
}
export const removeOneFish = () => {
useFoodStore.setState((state) => ({ fish: state.fish - 1 }))
}
export const removeAllFish = () => {
useFoodStore.setState({ fish: 0 });
}
在页面中使用的时候,导入对应的 Action 就可以了。
import {
useFoodStore,
addOneFish,
removeOneFish,
removeAllFish,
} from "@/stores/foodStore";
export const FoodBox = () => {
const fish = useFoodStore((state) => state.fish)
return (
<div className="box">
<h1>Food Box</h1>
<p>fish: {fish}</p>
<div>
<button onClick={ addOneFish }>add one fish</button>
<button onClick={ removeOneFish }>remove one fish</button>
<button onClick={ removeAllFish }>remove all fish</button>
</div>
</div>
)
}
来看看下面的代码,我们的 store 有很多的状态和 Action,我们把所有中间件还有状态都写在了一起,非常拥挤:
import { create } from "zustand";
import { immer } from "zustand/middleware/immer";
import { createSelectors } from "../utils/createSelectors";
import { devtools, persist, subscribeWithSelector } from "zustand/middleware";
type TCatStoreState = {
cats: {
bigCats: number;
smallCats: number;
};
increaseBigCats: () => void;
increaseSmallCats: () => void;
summary: () => void;
};
export const useCatStore = createSelectors(create<TCatStoreState>()(
immer(
devtools(
subscribeWithSelector(
persist(
(set, get) => ({
cats: {
bigCats: 0,
smallCats: 0,
},
increaseBigCats: () =>
set((state) => {
state.cats.bigCats++;
}),
increaseSmallCats: () =>
set((state) => {
state.cats.smallCats++;
}),
summary: () => {
const total = get().cats.bigCats + get().cats.smallCats;
return `There are ${total} cats in total. `;
},
}),
{ name: "cat store" }
),
),
{ name: "cat store" }
)
))
)
我们可以把 StateCreator 从 store 中提取出来
import { type StateCreator, create } from "zustand";
import { immer } from "zustand/middleware/immer";
import { createSelectors } from "@/utils/createSelectors";
import { devtools, persist, subscribeWithSelector } from "zustand/middleware";
type TCatStoreState = {
cats: {
bigCats: number;
smallCats: number;
};
increaseBigCats: () => void;
increaseSmallCats: () => void;
summary: () => void;
};
type TMiddlewares = [
["zustand/immer", never],
["zustand/devtools", unknown],
["zustand/subscribeWithSelector", never],
["zustand/persist", unknown]
]
const createCatSlice: StateCreator<TCatStoreState, TMiddlewares> =
(set, get) => ({
cats: {
bigCats: 0,
smallCats: 0,
},
increaseBigCats: () => set((state) => {
state.cats.bigCats++;
}),
increaseSmallCats: () => set((state) => {
state.cats.smallCats++;
}),
summary: () => {
const total = get().cats.bigCats + get().cats.smallCats;
return `There are ${total} cats in total. `;
},
});
export const useCatStore = createSelectors(
create<TCatStoreState>()(
immer(
devtools(
subscribeWithSelector(
persist(createCatSlice, { name: "cat store" })
),
{
enabled: true,
name: "cat store",
}
)
)
)
)
分享一个快速优化的技巧:
Ctrl + Shift + -> + -> + ->
选中括号内所有StateCreator
数据Refactor
(重构)extract to constant in enclosing scope
(提取到封闭范围中的 constant)createCatSlice
参考链接 :