#define _CRT_SECURE_NO_WARNINGS 1
//测试三子棋
#include"game.h"
void menu()
{
printf("**********************************\n");
printf("***** 1.play 0.exit ****\n");
printf("**********************************\n");
}
void game()//游戏算法实现
{
char ret = 0;
//数组-存放走出的棋盘信息
char board[ROW][COL] = { 0 };//全部是空格
//初始化棋盘
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
//下棋
while (1)
{
//玩家下棋
Playermove(board, ROW, COL);
DisplayBoard(board, ROW, COL);//重复棋盘
//判断玩家是否赢
ret = Iswin(board, ROW, COL);
if (ret != 'C')
{
break;
}
//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断电脑是否赢
ret = Iswin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择!\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
#define ROW 3
#define COL 3
#include
#include
#include
//声明
void InitBoard(char board[ROW][COL],int row,int col);
void DisplayBoard(char board[ROW][COL],int row,int col);
void Playermove(char board[ROW][COL],int row,int col);
void ComputerMove(char board[ROW][COL],int row,int col);
//告诉我们四种游戏的状态
//玩家赢 - '*'
//电脑赢 - '#'
//平局 - 'Q'
//继续下 - 'C'
char Iswin(char board[ROW][COL], int row, int col);
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
//1.打印一行的数据
//printf(" %c | %c | %c \n");
//printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
//2.打印分割行
//if (i < row - 1)
//{
// printf("---|---|---\n");
//}
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if(j
}
}
printf("\n");
}
}
//玩家走
void Playermove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:>\n");
//判断x,y坐标的合法性
while (1)
{
printf("请输入要下的坐标:>\n");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用\n");
}
}
else
{
printf("坐标非法,请重新输入!\n");
}
}
}
//电脑走
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑走:>\n");
while (1)
{
x = rand() % ROW;//产生了0到2之间的值
y = rand() % COL;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//返回1表示棋盘满了
//返回0表示棋盘没满
int IsFull(char board[ROW][COL],int row,int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//没满
}
}
}
return 1;//满了
}
char Iswin(char board[ROW][COL], int row, int col)
{
int i = 0;
//判断横三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1]== board[i][2]&&board[i][0] != ' ')
{
return board[i][0];
}
}
//判断竖三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[0][i];
}
}
//两个对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[0][0];
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
return board[0][0];
//判断是否平局
if(IsFull(board, ROW, COL))
{
return 'Q';
}
return 'C';
}