触摸反馈原理全面剖析及算法-自定义view(六)

触摸反馈知识点

1.重写onTouchEvent(),在方法内部定制触摸反馈算法
2.是否消费事件取决于ACTION_DOWN事件或POSITION_DOWN事件是否返回true
3.MotionEvent
1).getActionMasked()和getAction()
2).POINTER_DOWN/POINTER_UP和getActionIndex()

到这里我们通过简单的例子,让读者能够更好的理解上面的知识点
自定义TouchView继承View 重写onTouchEvent方法并返回true

public class TouchView extends View {
    public TouchView(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        return true;
    }
}

view.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                Toast.makeText(MainActivity.this, "点击TouchView", Toast.LENGTH_SHORT).show();
            }
        });

点击TouchView这里的toast是没有显示的,接下来我们改下onTouchEvent事件

@Override
    public boolean onTouchEvent(MotionEvent event) {
        if (event.getActionMasked() == MotionEvent.ACTION_UP){
            performClick();
        }
        return true;
    }

再次点击TouchView 这里的toast就显示出来了,上面的代码其实也很简单就是手势抬起时,调用performClick(),event.getActionMasked()这个方法是根据你不同的手势事件返回不同的事件结果。返回true把事件消费,那什么是消费事件呢?

消费事件

image.png

一般流程是子view调用onTouchEvent事件,如果事件没有被消费,那么它会调用它父view的onTouchEvent事件,如果子view消费了事件,也就是返回true,如果你是在按下事件时消费事件,那么它后续的所有事件都不会被执行。同样也不会传递到父view。也就是后续事件均无效。

MotionEvent.ACTION_DOWN

MotionEvent.ACTION_MOVE

MotionEvent.ACTION_UP

MotionEvent.ACTION_CANCEL

MotionEvent.ACTION_POINTER_DOWN

MotionEvent.ACTION_POINTER_UP

event.getAction()与event.getActionMasked()区别

event.getAction()方法是很早就有的,而event.getActionMasked()这个方法是在支持多点触摸的时候出现的,如果你搜索关于触摸反馈相关的文章,可能他们大多是使用event.getAction(),这些文章都是比较老,但这里我推荐读者统一使用event.getActionMasked()

View的onTouchEvent源码解析

获取基本信息

final float x = event.getX();
        final float y = event.getY();
        final int viewFlags = mViewFlags;
        final int action = event.getAction();

view是否可点击

final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
                || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;

CLICKABLE和LONG_CLICKABLE大家应该是比较了解了,这里我就不讲了,我们这里直接看 CONTEXT_CLICKABLE 上下文点击,早期的安卓版本有一个长按菜单,还有就是平板电脑外接蓝牙鼠标,右键点击有一个上下文菜单,也是使用的上下文菜单。

if ((viewFlags & ENABLED_MASK) == DISABLED) {
          //按下状态被重置
            if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                setPressed(false);
            }
            mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
            // A disabled view that is clickable still consumes the touch
            // events, it just doesn't respond to them.
            return clickable;
        }

不可用状态返回clickable,这个就是如果点击的view被禁用点击事件后后面的事件都不会执行,所以这里代码是直接返回clickable,后面的代码也就不执行操作了。

if (mTouchDelegate != null) {
            if (mTouchDelegate.onTouchEvent(event)) {
                return true;
            }
        }

上面这段代码是触摸代理,也就是有可能你触摸的某个view点击范围比较小,可能就没触发点击事件,我们可以使用触摸代理来加大view的点击范围

if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
 // ....
}

上面的代码比较多,那么我们首先来看下这段条件判断下的代码执行了什么操作,clickable很好理解,TOOLTIP是Android26也就是8.0新增的东西,这里举个简单的例子来了解下TOOLTIP


布局代码如上所示,长按该布局,上面的文字会在你触摸长按事件的上方出现类似吐司的文字,解释当前这个view是什么,也就是解释工具。上面的条件语句也就很好解释了,如果view是可点击,执行条件语句的代码块,如果view不是可点击的,但我这里设置了tooltip,那么条件语句内的代码一样也会执行。
到这里我们就真正的进入到执行具体事件的代码了,我们这里按照时间瞬讯来解读这段源码
首先我们看下MotionEvent.ACTION_DOWN

case MotionEvent.ACTION_DOWN:
//SOURCE_TOUCHSCREEN触摸到屏幕 把手指设置为按下操作
                    if (event.getSource() == InputDevice.SOURCE_TOUCHSCREEN) {
                        mPrivateFlags3 |= PFLAG3_FINGER_DOWN;
                    }
                    mHasPerformedLongPress = false;

                    if (!clickable) {
                        checkForLongClick(
                                ViewConfiguration.getLongPressTimeout(),
                                x,
                                y,
                                TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__LONG_PRESS);
                        break;
                    }
                  //检查鼠标右键点击
                    if (performButtonActionOnTouchDown(event)) {
                        break;
                    }

                    // Walk up the hierarchy to determine if we're inside a scrolling container.
//是否在滑动控件里,
                    boolean isInScrollingContainer = isInScrollingContainer();

                    // For views inside a scrolling container, delay the pressed feedback for
                    // a short period in case this is a scroll.
                    if (isInScrollingContainer) {
//在列表中,按下不松手 列表项的颜色是会变的,按下迅速的上下滑动,列表项的颜色是不会变的,这个是从现象来理解,实质就是按下和滑动的显示状态是不一样的。
                        mPrivateFlags |= PFLAG_PREPRESSED;
                        if (mPendingCheckForTap == null) {
                            mPendingCheckForTap = new CheckForTap();
                        }
                        mPendingCheckForTap.x = event.getX();
                        mPendingCheckForTap.y = event.getY();
                        postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                    } else {
                        // Not inside a scrolling container, so show the feedback right away
//置为按下状态
                        setPressed(true, x, y);
//检查是否长按,也就是点击不松手,等到了延迟时间还没有松手就触发为长按,所以这里是一个等待的,等待时间为500ms
                        checkForLongClick(
                                ViewConfiguration.getLongPressTimeout(),
                                x,
                                y,
                                TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__LONG_PRESS);
                    }
                    break;

接着分析move

case MotionEvent.ACTION_MOVE:
//按下波纹效果
                    if (clickable) {
                        drawableHotspotChanged(x, y);
                    }

                    final int motionClassification = event.getClassification();
                    final boolean ambiguousGesture =
                            motionClassification == MotionEvent.CLASSIFICATION_AMBIGUOUS_GESTURE;
                    int touchSlop = mTouchSlop;
                    if (ambiguousGesture && hasPendingLongPressCallback()) {
                        final float ambiguousMultiplier =
                                ViewConfiguration.getAmbiguousGestureMultiplier();
//点击的监听器
                        if (!pointInView(x, y, touchSlop)) {
                            // The default action here is to cancel long press. But instead, we
                            // just extend the timeout here, in case the classification
                            // stays ambiguous.
                            removeLongPressCallback();
                            long delay = (long) (ViewConfiguration.getLongPressTimeout()
                                    * ambiguousMultiplier);
                            // Subtract the time already spent
                            delay -= event.getEventTime() - event.getDownTime();
                            checkForLongClick(
                                    delay,
                                    x,
                                    y,
                                    TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__LONG_PRESS);
                        }
                        touchSlop *= ambiguousMultiplier;
                    }

                    // Be lenient about moving outside of buttons
  //  事件出去表示结束
                    if (!pointInView(x, y, touchSlop)) {
                        // Outside button
                        // Remove any future long press/tap checks
                        removeTapCallback();
                        removeLongPressCallback();
                        if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                            setPressed(false);
                        }
                        mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                    }

                    final boolean deepPress =
                            motionClassification == MotionEvent.CLASSIFICATION_DEEP_PRESS;
                    if (deepPress && hasPendingLongPressCallback()) {
                        // process the long click action immediately
                        removeLongPressCallback();
                        checkForLongClick(
                                0 /* send immediately */,
                                x,
                                y,
                                TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__DEEP_PRESS);
                    }

                    break;

case MotionEvent.ACTION_UP:
  //手指摸到的置为空
                    mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                    if ((viewFlags & TOOLTIP) == TOOLTIP) {
//1.5s后消失tooltip
                        handleTooltipUp();
                    }
                    if (!clickable) {
  //如果是不可点击,所有的事件都要被移除
                        removeTapCallback();
                        removeLongPressCallback();
                        mInContextButtonPress = false;
                        mHasPerformedLongPress = false;
                        mIgnoreNextUpEvent = false;
                        break;
                    }
//
                    boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
//  
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                        // take focus if we don't have it already and we should in
                        // touch mode.
                        boolean focusTaken = false;
                        if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                            focusTaken = requestFocus();
                        }

                        if (prepressed) {
                            // The button is being released before we actually
                            // showed it as pressed.  Make it show the pressed
                            // state now (before scheduling the click) to ensure
                            // the user sees it.
                            setPressed(true, x, y);
                        }

                        if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                            // This is a tap, so remove the longpress check
                            removeLongPressCallback();

                            // Only perform take click actions if we were in the pressed state
                            if (!focusTaken) {
                                // Use a Runnable and post this rather than calling
                                // performClick directly. This lets other visual state
                                // of the view update before click actions start.
                                if (mPerformClick == null) {
                                    mPerformClick = new PerformClick();
                                }
                                if (!post(mPerformClick)) {
                                    performClickInternal();
                                }
                            }
                        }

                        if (mUnsetPressedState == null) {
                            mUnsetPressedState = new UnsetPressedState();
                        }

                        if (prepressed) {
                            postDelayed(mUnsetPressedState,
                                    ViewConfiguration.getPressedStateDuration());
                        } else if (!post(mUnsetPressedState)) {
                            // If the post failed, unpress right now
                            mUnsetPressedState.run();
                        }

                        removeTapCallback();
                    }
                    mIgnoreNextUpEvent = false;
                    break;

自定义viewGroup 触摸反馈流程

image.png

触摸反馈流程

1.Activity.dispatchTouchEvent()
1).递归:ViewGroup(view).dispatchTouchEvent()
(1).ViewGroup.onIntercepterTouchEvent()
(2).child.dispacthTouchEvent()
(3).super.dispatchTouchEvent()
((1)).view.onTouchEvent()
2).Activity.onTouchEvent()

核心原理
对于View,它的DispacthTouchEvent返回的就是它的onTouchEvent
对于ViewGroup的DispatchTouchEvent就要判断它是否被拦截,如果拦截那么他就调用ViewGroup的onTouchEvent,如果没有拦截,则调用ViewGroup的子View的DispacthTouchEvent。

ViewGroup.disPacthTouchEvent

1.如果是用户初次按下(ACTION_DOWN),清空TouchTargets和DISALLOW_INTERCEPT标记
2.拦截处理getParent().requesDisallowIntercepterTouchEvent
3.如果不拦截并且不是CANCEL事件,并且是DOWN或者POINTER_DOWN,尝试把pointer(手势)通过TouchTarget分配给子View:并且如果 分配给了新的子view,调用child.dispatchTouchEvent()把DOWN事件传给子View
4.看有没有TouchTarget
1).如果没有,调用自己的super.dispacthTouchEvent()
2).如果有,调用child.dispatchTouchEvent()把事件传给对应的子View(如果有的话)
5.如果是POINTER_UP,从TouchTargets中清除POINTER信息,如果是UP或CANCEL,重置状态

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