Vue2 Echarts 3D饼图

npm install echarts -S
npm install echarts-gl -S

 

 

/**
 * 绘制3d图
 * @param pieData 总数据
 * @param internalDiameterRatio:透明的空心占比
 * @param distance 视角到主体的距离
 * @param alpha 旋转角度
 * @param pieHeight 立体的高度
 * @param opacity 饼或者环的透明度
 */
const getPie3D = (
    pieData,
    internalDiameterRatio,
    distance,
    alpha,
    pieHeight,
    opacity = 1
) => {
    const series = [];
    let sumValue = 0;
    let startValue = 0;
    let endValue = 0;
    let legendData = [];
    let legendBfb = [];
    const k = 1 - internalDiameterRatio;
    pieData.sort((a, b) => {
        return b.value - a.value;
    });
    // 为每一个饼图数据,生成一个 series-surface 配置
    for (let i = 0; i < pieData.length; i++) {
        sumValue += pieData[i].value;
        const seriesItem = {
            name:
                typeof pieData[i].name === "undefined" ? `series${i}` : pieData[i].name,
            type: "surface",
            parametric: true,
            wireframe: {
                show: false,
            },
            pieData: pieData[i],
            pieStatus: {
                selected: false,
                hovered: false,
                k: k,
            },
            center: ["10%", "50%"],
        };
        if (typeof pieData[i].itemStyle !== "undefined") {
            const itemStyle = {};
            itemStyle.color =
                typeof pieData[i].itemStyle.color !== "undefined"
                    ? pieData[i].itemStyle.color
                    : opacity;
            itemStyle.opacity =
                typeof pieData[i].itemStyle.opacity !== "undefined"
                    ? pieData[i].itemStyle.opacity
                    : opacity;
            seriesItem.itemStyle = itemStyle;
        }
        series.push(seriesItem);
    }

    // 使用上一次遍历时,计算出的数据和 sumValue,调用 getParametricEquation 函数,
    // 向每个 series-surface 传入不同的参数方程 series-surface.parametricEquation,也就是实现每一个扇形。
    legendData = [];
    legendBfb = [];
    for (let i = 0; i < series.length; i++) {
        endValue = startValue + series[i].pieData.value;
        series[i].pieData.startRatio = startValue / sumValue;
        series[i].pieData.endRatio = endValue / sumValue;
        series[i].parametricEquation = getParametricEquation(
            series[i].pieData.startRatio,
            series[i].pieData.endRatio,
            false,
            false,
            k,
            series[i].pieData.value
        );
        startValue = endValue;
        const bfb = fomatFloat(series[i].pieData.value / sumValue, 4);
        legendData.push({
            name: series[i].name,
            value: bfb,
        });
        legendBfb.push({
            name: series[i].name,
            value: bfb,
        });
    }
    const boxHeight = getHeight3D(series, pieHeight); // 通过pieHeight设定3d饼/环的高度,单位是px
    // 准备待返回的配置项,把准备好的 legendData、series 传入。
    const option = {
        legend: {
            show: false,
            data: legendData,
            orient: "vertical",
            left: 10,
            top: 10,
            itemGap: 10,
            textStyle: {
                color: "#A1E2FF",
            },
            icon: "circle",
            formatter: function (param) {
                const item = legendBfb.filter((item) => item.name === param)[0];
                const bfs = fomatFloat(item.value * 100, 2) + "%";
                return `${item.name}  ${bfs}`;
            },
        },
        labelLine: {
            show: true,
            lineStyle: {
                color: "#fff",
            },
        },
        label: {
            show: true,
            position: "outside",
            formatter: "{b} \n{c} {d}%",
        },
        tooltip: {
            backgroundColor: "#033b77",
            borderColor: "#21f2c4",
            textStyle: {
                color: "#fff",
                fontSize: 13,
            },
            formatter: (params) => {
                if (
                    params.seriesName !== "mouseoutSeries" &&
                    params.seriesName !== "信用评价"
                ) {
                    // console.log(option.series,params.seriesName,'option.series[params.seriesIndex].pieData');
                    const bfb = (
                        (option.series[params.seriesIndex].pieData.endRatio -
                            option.series[params.seriesIndex].pieData.startRatio) *
                        100
                    ).toFixed(2);
                    return (
                        `${params.seriesName}
`
+ `${params.color};">` + `${bfb}%` ); } }, }, xAxis3D: { min: -1, max: 1, }, yAxis3D: { min: -1, max: 1, }, zAxis3D: { min: -1, max: 1, }, grid3D: { show: false, boxHeight: boxHeight, // 圆环的高度 viewControl: { // 3d效果可以放大、旋转等,请自己去查看官方配置 alpha, // 角度 distance, // 调整视角到主体的距离,类似调整zoom rotateSensitivity: 0, // 设置为0无法旋转 zoomSensitivity: 0, // 设置为0无法缩放 panSensitivity: 0, // 设置为0无法平移 autoRotate: false, // 自动旋转 }, }, series: series, }; return option; }; /** * 生成扇形的曲面参数方程,用于 series-surface.parametricEquation */ const getParametricEquation = ( startRatio, endRatio, isSelected, isHovered, k, h ) => { // 计算 const midRatio = (startRatio + endRatio) / 2; const startRadian = startRatio * Math.PI * 2; const endRadian = endRatio * Math.PI * 2; const midRadian = midRatio * Math.PI * 2; // 如果只有一个扇形,则不实现选中效果。 if (startRatio === 0 && endRatio === 1) { isSelected = false; } // 通过扇形内径/外径的值,换算出辅助参数 k(默认值 1/3) k = typeof k !== "undefined" ? k : 1 / 3; // 计算选中效果分别在 x 轴、y 轴方向上的位移(未选中,则位移均为 0) const offsetX = isSelected ? Math.cos(midRadian) * 0.1 : 0; const offsetY = isSelected ? Math.sin(midRadian) * 0.1 : 0; // 计算高亮效果的放大比例(未高亮,则比例为 1) const hoverRate = isHovered ? 1.05 : 1; // 返回曲面参数方程 return { u: { min: -Math.PI, max: Math.PI * 3, step: Math.PI / 32, }, v: { min: 0, max: Math.PI * 2, step: Math.PI / 20, }, x: function (u, v) { if (u < startRadian) { return ( offsetX + Math.cos(startRadian) * (1 + Math.cos(v) * k) * hoverRate ); } if (u > endRadian) { return ( offsetX + Math.cos(endRadian) * (1 + Math.cos(v) * k) * hoverRate ); } return offsetX + Math.cos(u) * (1 + Math.cos(v) * k) * hoverRate; }, y: function (u, v) { if (u < startRadian) { return ( offsetY + Math.sin(startRadian) * (1 + Math.cos(v) * k) * hoverRate ); } if (u > endRadian) { return ( offsetY + Math.sin(endRadian) * (1 + Math.cos(v) * k) * hoverRate ); } return offsetY + Math.sin(u) * (1 + Math.cos(v) * k) * hoverRate; }, z: function (u, v) { if (u < -Math.PI * 0.5) { return Math.sin(u); } if (u > Math.PI * 2.5) { return Math.sin(u) * h * 0.1; } return Math.sin(v) > 0 ? 1 * h * 0.1 : -1; }, }; }; /** * 获取3d丙图的最高扇区的高度 */ const getHeight3D = (series, height) => { series.sort((a, b) => { return b.pieData.value - a.pieData.value; }); return (height * 25) / series[0].pieData.value; }; /** * 格式化浮点数 */ const fomatFloat = (num, n) => { let f = parseFloat(num); if (isNaN(f)) { return false; } f = Math.round(num * Math.pow(10, n)) / Math.pow(10, n); // n 幂 let s = f.toString(); let rs = s.indexOf("."); // 判定如果是整数,增加小数点再补0 if (rs < 0) { rs = s.length; s += "."; } while (s.length <= rs + n) { s += "0"; } return s; }; export { getPie3D, getParametricEquation };

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