CyclicBarrier的使用

1 CyclicBarrier.Generation内部类

    private static class Generation {
        boolean broken = false;
    }

2 CyclicBarrier

2.1 CyclicBarrier中的字段

(1)lock:执行breakBarrier方法和nextGeneration方法都需要获取该锁。
(2)trip:和lock绑定的Condition对象。
(3)parties:通过一个栅栏需要的线程数量。
(4)barrierCommand:在所有线程通过栅栏之前需要执行的任务。
(5)generation:一个generation代表一个栅栏。
(6)count:通过当前栅栏需要的线程数量。

    private final ReentrantLock lock = new ReentrantLock();
    private final Condition trip = lock.newCondition();
    private final int parties;
    private final Runnable barrierCommand;
    private Generation generation = new Generation();
    private int count;

2.2 CyclicBarrier中的构造方法

    public CyclicBarrier(int parties, Runnable barrierAction) {
        if (parties <= 0) throw new IllegalArgumentException();
        this.parties = parties;
        this.count = parties;
        this.barrierCommand = barrierAction;
    }
    public CyclicBarrier(int parties) {
        this(parties, null);
    }

2.3 CyclicBarrier中的await方法

    public int await() throws InterruptedException, BrokenBarrierException {
        try {
            return dowait(false, 0L);
        } catch (TimeoutException toe) {
            throw new Error(toe);
        }
    }
    public int await(long timeout, TimeUnit unit)
        throws InterruptedException,
               BrokenBarrierException,
               TimeoutException {
        return dowait(true, unit.toNanos(timeout));
    }
2.3.1 CyclicBarrier中的dowait方法
    private int dowait(boolean timed, long nanos)
        throws InterruptedException, BrokenBarrierException,
               TimeoutException {
        final ReentrantLock lock = this.lock;
        lock.lock();
        try {
            final Generation g = generation;

            if (g.broken)
                throw new BrokenBarrierException();

            if (Thread.interrupted()) {
                breakBarrier();
                throw new InterruptedException();
            }

            int index = --count;
            if (index == 0) {
                boolean ranAction = false;
                try {
                    final Runnable command = barrierCommand;
                    if (command != null)
                        command.run();
                    ranAction = true;
                    nextGeneration();
                    return 0;
                } finally {
                    // 如果执行barrierCommand中的run方法抛出异常
                    if (!ranAction)
                        // 打破栅栏
                        breakBarrier();
                }
            }

            for (;;) {
                try {
                    if (!timed)
                        trip.await();
                    else if (nanos > 0L)
                        nanos = trip.awaitNanos(nanos);
                } catch (InterruptedException ie) {
                    // 运行到这里,说明其它线程调用了当前线程的interrupt方法
                    // 如果尚未更换栅栏并且尚未打破栅栏
                    if (g == generation && ! g.broken) {
                        // 打破栅栏
                        breakBarrier();
                        // 抛出异常
                        throw ie;
                    } else {
                        // 如果已经更换栅栏,恢复当前线程的中断状态
                        // 如果尚未更换栅栏并且已经打破栅栏,恢复当前线程的中断状态
                        Thread.currentThread().interrupt();
                    }
                }
                // 如果已经打破栅栏
                if (g.broken)
                    // 抛出异常
                    throw new BrokenBarrierException();
                // 如果已经更换栅栏
                if (g != generation)
                    return index;
                // 如果阻塞超时
                if (timed && nanos <= 0L) {
                    // 打破栅栏
                    breakBarrier();
                    // 抛出异常
                    throw new TimeoutException();
                }
            }
        } finally {
            lock.unlock();
        }
    }
2.3.1.1 CyclicBarrier中的breakBarrier方法
    // 打破栅栏
    private void breakBarrier() {
        generation.broken = true;
        count = parties;
        trip.signalAll();
    }
2.3.1.2 CyclicBarrier中的nextGeneration方法
    // 更换栅栏
    private void nextGeneration() {
        trip.signalAll();
        count = parties;
        generation = new Generation();
    }

3 CountDownLatch和CyclicBarrier的主要区别

(1)CountDownLatch可以让一个或多个线程等待其它线程完成一些任务,再开始执行各自的任务;CyclicBarrier可以让多个线程相互等待,当所有线程到达之后,再开始执行各自的任务。
(2)CountDownLatch不能被重置,CyclicBarrier可以被重置。
(3)CountDownLatch利用共享锁实现,CyclicBarrier利用ReentrantLock+Condition实现。

4 CyclicBarrier使用案例

public class Test {

    public static void main(String[] args) {
        CyclicBarrier cyclicBarrier = new CyclicBarrier(5, new Runnable() {
            @Override
            public void run() {
                System.out.println("导游开始分发护照!!!");
                try {
                    TimeUnit.SECONDS.sleep(2);
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
                System.out.println("导游分发了所有护照!!!");
            }
        });

        ExecutorService executorService = Executors.newFixedThreadPool(5);
        executorService.execute(new TravelTask(cyclicBarrier, "萨拉赫"));
        executorService.execute(new TravelTask(cyclicBarrier, "马内"));
        executorService.execute(new TravelTask(cyclicBarrier, "菲尔米诺"));
        executorService.execute(new TravelTask(cyclicBarrier, "范迪克"));
        executorService.execute(new TravelTask(cyclicBarrier, "阿利森"));
        executorService.shutdown();
    }

}
public class TravelTask implements Runnable {

    private CyclicBarrier cyclicBarrier;
    private String name;

    public TravelTask(CyclicBarrier cyclicBarrier, String name) {
        this.cyclicBarrier = cyclicBarrier;
        this.name = name;
    }

    @Override
    public void run() {
        Random rand = new Random();
        try {
            TimeUnit.SECONDS.sleep(rand.nextInt(10) + 1);
            System.out.println(name + "到达集合区域---");
            cyclicBarrier.await();
            System.out.println(name + "开始旅行啦...");
        } catch (Exception e) {
            e.printStackTrace();
        }
    }

}

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