直接上代码,绝对好用
using System;
using System.IO;
using UnityEngine;
namespace ClientCode.ImgHelper
{
///
/// 读取图片的宽高信息,有两种方案
/// 方案一:利用Texture2D加载到内存中,优点就是使用简单,支持各种图片格式。缺点是,如果图片较大,会有卡顿
/// 方案二:利用FileStream解析图片的二进制信息从而获取宽高。优点就是加载速度快,缺点是使用复杂,对每种图片类型需要分别处理
/// 从测试结果上看,两者在加载较大的图片时(1920*1080),速度差距在7倍
///
public class ImgHelper
{
///
/// 使用Texture2D获取图片宽高
///
/// 文件全路径
///
public static Vector2 GetImgSize(string filePath)
{
var fileData = File.ReadAllBytes(filePath);
Texture2D texture = new Texture2D(0, 0);
texture.LoadImage(fileData);
return new Vector2(texture.width,texture.height);
}
public enum ImageType
{
Null,
Png,
Jpg,
Gif,
Bmp
}
///
/// 获取图片格式
///
private static ImageType GetImageType(byte[] bytes)
{
byte[] header = new byte[8];
Array.Copy(bytes, header, header.Length);
ImageType type = ImageType.Null;
//读取图片文件头8个字节
//Png图片 8字节:89 50 4E 47 0D 0A 1A 0A = [1]:P[2]:N[3]:G
if (header[0] == 0x89 && header[1] == 0x50 && header[2] == 0x4E && header[3] == 0x47 &&
header[4] == 0x0D && header[5] == 0x0A && header[6] == 0x1A && header[7] == 0x0A)
{
type = ImageType.Png;
}
//Jpg图片 2字节:FF D8
else if (header[0] == 0xFF && header[1] == 0xD8)
{
type = ImageType.Jpg;
}
//Gif图片 6字节:47 49 46 38 39|37 61 = GIF897a
else if (header[0] == 0x47 && header[1] == 0x49 && header[2] == 0x46 && header[3] == 0x38 &&
(header[4] == 0x39 || header[4] == 0x37) && header[5] == 0x61)
{
type = ImageType.Gif;
}
//Bmp图片 2字节:42 4D
else if (header[0] == 0x42 && header[1] == 0x4D)
{
type = ImageType.Bmp;
}
return type;
}
private static byte[] _header = null;
private static byte[] _buffer = null;
///
/// 使用FileStream获取图片宽高
///
/// 文件全路径
///
public static Vector2 GetImgSizeFast(string filePath)
{
Vector2 size = Vector2.zero;
FileStream stream = new FileStream(filePath, FileMode.Open, FileAccess.Read);
stream.Seek(0, SeekOrigin.Begin);
byte[] bytes = new byte[stream.Length];
stream.Read(bytes, 0, (int)stream.Length);
ImageType imageType = GetImageType(bytes);
switch (imageType)
{
case ImageType.Png:
{
stream.Seek(0, SeekOrigin.Begin);
_header = new byte[8];
stream.Read(_header, 0, 8);
stream.Seek(8, SeekOrigin.Current);
_buffer = new byte[8];
stream.Read(_buffer, 0, _buffer.Length);
Array.Reverse(_buffer, 0, 4);
Array.Reverse(_buffer, 4, 4);
size.x = BitConverter.ToInt32(_buffer, 0);
size.y = BitConverter.ToInt32(_buffer, 4);
}
break;
case ImageType.Jpg:
{
stream.Seek(0, SeekOrigin.Begin);
_header = new byte[2];
stream.Read(_header, 0, 2);
//段类型
int type = -1;
int ff = -1;
//记录当前读取的位置
long ps = 0;
//逐个遍历所以段,查找SOFO段
do
{
do
{
//每个新段的开始标识为oxff,查找下一个新段
ff = stream.ReadByte();
if (ff < 0) //文件结束
{
break;
}
} while (ff != 0xff);
do
{
//段与段之间有一个或多个oxff间隔,跳过这些oxff之后的字节为段标识
type = stream.ReadByte();
} while (type == 0xff);
//记录当前位置
ps = stream.Position;
switch (type)
{
case 0x00:
case 0x01:
case 0xD0:
case 0xD1:
case 0xD2:
case 0xD3:
case 0xD4:
case 0xD5:
case 0xD6:
case 0xD7:
break;
case 0xc0: //SOF0段(图像基本信息)
case 0xc2: //JFIF格式的 SOF0段
{
//找到SOFO段,解析宽度和高度信息
//跳过2个自己长度信息和1个字节的精度信息
stream.Seek(3, SeekOrigin.Current);
//高度 占2字节 低位高位互换
size.y = stream.ReadByte() * 256;
size.y += stream.ReadByte();
//宽度 占2字节 低位高位互换
size.x = stream.ReadByte() * 256;
size.x += stream.ReadByte();
break;
}
default: //别的段都跳过
//获取段长度,直接跳过
ps = stream.ReadByte() * 256;
ps = stream.Position + ps + stream.ReadByte() - 2;
break;
}
if (ps + 1 >= stream.Length) //文件结束
{
break;
}
stream.Position = ps; //移动指针
} while (type != 0xda); // 扫描行开始
}
break;
case ImageType.Gif:
{
stream.Seek(0, SeekOrigin.Begin);
_header = new byte[6];
stream.Read(_header, 0, 6);
_buffer = new byte[4];
stream.Read(_buffer, 0, _buffer.Length);
size.x = BitConverter.ToInt16(_buffer, 0);
size.y = BitConverter.ToInt16(_buffer, 2);
}
break;
case ImageType.Bmp:
{
stream.Seek(0, SeekOrigin.Begin);
_header = new byte[2];
stream.Read(_header, 0, 2);
//跳过16个字节
stream.Seek(16, SeekOrigin.Current);
//bmp图片的宽度信息保存在第 18-21位 4字节
//bmp图片的高度度信息保存在第 22-25位 4字节
_buffer = new byte[8];
stream.Read(_buffer, 0, _buffer.Length);
size.x = BitConverter.ToInt32(_buffer, 0);
size.y = BitConverter.ToInt32(_buffer, 4);
}
break;
default:
break;
}
stream.Close();
stream.Dispose();
return size;
}
}
}