firstgame.pro
CONFIG += c++11
QT += multimedia
dataconfig.h
略
guanqia.h
#ifndef GUANQIA_H
#define GUANQIA_H
#include
#include "play.h"
class guanqia : public QMainWindow
{
Q_OBJECT
public:
explicit guanqia(QWidget *parent = nullptr);
//重写绘图事件
void paintEvent(QPaintEvent *);
play *youxi = NULL;
signals:
void choosefanhui();
};
#endif // GUANQIA_H
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include
#include "guanqia.h"
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
//重写paintevent
void paintEvent(QPaintEvent *);
guanqia *xuanze = NULL;
private:
Ui::MainWindow *ui;
};
#endif // MAINWINDOW_H
mycoin.h
#ifndef MYCOIN_H
#define MYCOIN_H
#include
#include
#include
#include
class mycoin: public QPushButton
{
public:
mycoin(QString morencoinpath);
void change();
QTimer *time1;
QTimer *time2;
int min = 1;
int max = 8;
bool ing = 0;
int posx;
int poxy;
bool zhengfan;
int vic = 0 ;
//监听按下和释放
void QMousePressEvent(QMouseEvent *e);
};
#endif // MYCOIN_H
mypushbutton.h
#ifndef MYPUSHBUTTON_H
#define MYPUSHBUTTON_H
#include
class myPushButton : public QPushButton
{
Q_OBJECT
public:
explicit myPushButton(QWidget *parent = nullptr);
//状态默认为空 ""
myPushButton(QString zhengchang , QString zhuangtai = "");
QString zhengchanglujing;
QString zhuangtailujing;
//设置按钮弹跳
void uptiao();
void downtiao();
//重写按钮按下mouse::pressevent和释放
void mousePressEvent(QMouseEvent *e);
void mouseReleaseEvent(QMouseEvent *e);
signals:
};
#endif // MYPUSHBUTTON_H
play.h
#ifndef PLAY_H
#define PLAY_H
#include
#include "mycoin.h"
class play : public QMainWindow
{
Q_OBJECT
public:
//默认构造函数注释
//explicit play(QWidget *parent = nullptr);
play(int level);
int jilulevel;
void paintEvent(QPaintEvent *event);
int array[4][4];
mycoin *btncoin[4][4] ;
bool victory;
signals:
void fanhuixuanze();//两个类发送信号名称可以相同
};
#endif // PLAY_H
**
**
dataconfig.cpp
略
guanqia.cpp
#include "guanqia.h"
#include "mainwindow.h"
#include
#include
#include
#include
#include
#include
#include "mypushbutton.h"
#include "play.h"
#include "QTimer"
guanqia::guanqia(QWidget *parent) : QMainWindow(parent)
{
setFixedSize(320,588);
//设置图标
setWindowIcon(QIcon(":/res/Coin0001.png"));
//设置主标题
setWindowTitle("金币翻翻乐");
//创建菜单栏
QMenuBar *bar = menuBar();
setMenuBar(bar);
QMenu *caidanmenu= bar->addMenu("菜单");
QAction * startmenu= caidanmenu->addAction("开始");
QAction * quitmenu= caidanmenu->addAction("退出");
connect(quitmenu,&QAction::triggered,[=](){
this->close();
});
//返回按钮
myPushButton *backanniu = new myPushButton(":/res/BackButton.png",":/res/BackButtonSelected.png");
//设置到当前窗口
backanniu->setParent(this);
backanniu->move(this->width()-backanniu->width(),this->height()-backanniu->height());
connect(backanniu,&myPushButton::clicked,[=](){
// this->hide();
// QMainWindow *zhucaidan;
// zhucaidan = new QMainWindow;
// zhucaidan->show();
//主场景监听返回
emit this->choosefanhui();
});
//创建选择关卡的按钮【用一个for写一个矩阵】
for(int i = 0 ; i < 20 ; i++){
myPushButton * anniu_20 = new myPushButton(":/res/LevelIcon.png");
anniu_20->setParent(this);
anniu_20->move(25+ i%4 * 70,130 + i/4 * 70);
//自定义的按钮用下方效果不佳
//anniu_20->setText(QString::number(i+1));
//要用QLabel
connect(anniu_20,&myPushButton::clicked,[=](){
QString str = QString("选择的是第%1关").arg(i+1);
qDebug()<<str;
//进入游戏
this->hide();
youxi = new play(i+1);
youxi->show();
//监听信号
connect(youxi,&play::fanhuixuanze,this ,[=](){
// youxi->hide();
delete youxi;
youxi = NULL;
this->show();
});
});
QLabel *label = new QLabel;
label->setParent(this);
label->setFixedSize(anniu_20->width(),anniu_20->height());
label->setText(QString::number(i+1));
label->move(45+ i%4 * 70,130 + i/4 * 70);
//设置label文字对齐方式也可以
//label->setAlignment(Qt::AlignHCenter );
//鼠标穿透LABEL 55号51号 本节51
label->setAttribute(Qt::WA_TransparentForMouseEvents);
}
}
void guanqia::paintEvent(QPaintEvent *){
QPainter huajia(this);
QPixmap beijing;
beijing.load(":/res/OtherSceneBg.png");
huajia.drawPixmap(0,0,320,588,beijing);
beijing.load(":/res/Title.png");
huajia.drawPixmap(0,0,beijing);
}
main.cpp
#include "mainwindow.h"
#include "dataconfig.h"
#include
#include
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
// dataConfig config;
// for(int i = 0 ; i < 4 ; i++){
// for(int j = 0 ; j < 4 ; j++){
// qDebug()<
// }
// qDebug()<
// }
return a.exec();
}
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include
#include
#include
#include
#include "mypushbutton.h"
//发布从debug改成release再点击锤子【编译】,之后运行一下
//之后右键mainwin.cpp 再exp中打开
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
//设置音效
QSound *sing =new QSound(":/res/TapButtonSound.wav",this);
sing->setLoops(1);//循环几次,-1无限循环
ui->setupUi(this);
//main
//设置固定大小
setFixedSize(320,588);
//设置图标
setWindowIcon(QIcon(":/res/Coin0001.png"));
//设置主标题
setWindowTitle("金币翻翻乐");
//实现工具栏退出按钮的作用
connect(ui->actionquit,&QAction::triggered,[=](){
this->close();
});
//绘制背景图片用label也可以但是一般是绘图事件用画家画画
//开始按钮
myPushButton * startanniu = new myPushButton(":/res/MenuSceneStartButton.png");
startanniu->setParent(this);
startanniu->move(this->width()*0.5-startanniu->width()*0.5,this->height()*0.6);
//实例化选择关卡场景并且监听
xuanze = new guanqia;
//监听返回信号
connect(xuanze,&guanqia::choosefanhui,this ,[=](){
this->setGeometry(xuanze->geometry());
QTimer::singleShot(500,this,[=](){
xuanze->hide();
this->show();
sing->stop();
});
});
connect(startanniu,&myPushButton::clicked,[=](){
sing->play();
qDebug()<<"点击开始按钮成功"<<endl;
//设置弹起特效【注意顺序】
startanniu->uptiao();
startanniu->downtiao();
//延时进入选择关卡界面
QTimer::singleShot(500,this,[=](){
//设置场景位置
xuanze->setGeometry(this->geometry());
this->hide();//隐藏自身窗口
xuanze->show();
});
});
}
//重写绘图事件设置背景
void MainWindow:: paintEvent(QPaintEvent *){
QPainter huajia(this);
QPixmap beijing;
beijing.load(":/res/PlayLevelSceneBg.png");
//把背景图画上去【拉伸屏幕】
huajia.drawPixmap(0,0,320,588,beijing);
//画背景上图标【缩放图标】
beijing.load(":/res/Title.png");
beijing.scaled(beijing.width()*0.7,beijing.height()*0.6);
huajia.drawPixmap(0,0,beijing);
//设置圆形按钮/不规则按钮【start】
//自定义封装按钮
//创建 CPP Class文件
}
MainWindow::~MainWindow()
{
delete ui;
}
mycoin.cpp
#include "mycoin.h"
#include
#include
mycoin::mycoin(QString morencoinpath)
{
QPixmap pix;
bool ret = pix.load(morencoinpath);//加载图片路径
if(!ret){
qDebug()<<"加载失败"<<endl;
return;
}
this->setFixedSize(pix.width(),pix.height());
this->setStyleSheet("QPushButton{border:0px}");
this->setIcon(pix);
this->setIconSize(QSize(pix.width(),pix.height()));
//初始化定时器
time1 = new QTimer(this);
time2 = new QTimer(this);
//监听要写再构造函数中
connect(time1,&QTimer::timeout,[=](){
QPixmap pix;
QString str = QString(":/res/Coin000%1.png").arg(this->min++);
pix.load(str);
this->setFixedSize(pix.width(),pix.height());
this->setStyleSheet("QPushButton{border:0px}");
this->setIcon(pix);
this->setIconSize(QSize(pix.width(),pix.height()));
//panduan 8/1
if(this->min > 8){
this->min = 1;
ing = 0;
time1->stop();
}
});
connect(time2,&QTimer::timeout,[=](){
QPixmap pix;
QString str = QString(":/res/Coin000%1.png").arg(this->max--);
pix.load(str);
this->setFixedSize(pix.width(),pix.height());
this->setStyleSheet("QPushButton{border:0px}");
this->setIcon(pix);
this->setIconSize(QSize(pix.width(),pix.height()));
//panduan 8/1
if(this->max < 1){
this->max = 8;
ing = 0;
time2->stop();
}
});
}
void mycoin::QMousePressEvent(QMouseEvent *e){
if(this->ing || this->vic == 16){
qDebug()<<"11111";
qDebug()<<QString::number(vic);
this->vic = 0;
return;//不能点击
}
else
QPushButton::mousePressEvent(e);
}
void mycoin::change(){
//如果是正面就反转反面
if(this->zhengfan){
time1->start(30);
ing = 1;
this->zhengfan = 0;
}
else{
time2->start(30);
ing = 1;
this->zhengfan = 1;
}
}
mypushbutton.cpp
#include "mypushbutton.h"
#include
//动画
#include
//myPushButton::myPushButton(QWidget *parent) : QWidget(parent)
//{
//}
//构造函数 默认值不能两个同时写
myPushButton:: myPushButton(QString zhengchang , QString zhuangtai){
this->zhengchanglujing = zhengchang;
this->zhuangtailujing = zhuangtai;
QPixmap anniu;
bool orr = anniu.load(zhengchang);
if(!orr){
qDebug()<<"图片加载失败"<<endl;
return ;
}
//加载成功
//设置图片固定大小
this->setFixedSize(anniu.width(),anniu.height());
//设置不规则图片样式
//设置边框0像素
this->setStyleSheet("QPushButton{border:0px;}");
//设置图标
this->setIcon(anniu);
//设置大小
this->setIconSize(QSize(anniu.width(),anniu.height()));
}
void myPushButton:: uptiao(){
//创建动态对象
QPropertyAnimation *donghua = new QPropertyAnimation(this,"geometry");
//设置时间间隔
donghua->setDuration(200);
//起始位置 x,y,宽,高
donghua->setStartValue(QRect(this->x(),this->y(),this->width(),this->height()));
//结束位置
donghua->setEndValue(QRect(this->x(),this->y()+10,this->width(),this->height()));
//设置弹跳曲线
donghua->setEasingCurve(QEasingCurve::OutBounce);
//执行动画
donghua->start();
}
void myPushButton:: downtiao(){
//创建动态对象
QPropertyAnimation *donghua = new QPropertyAnimation(this,"geometry");
//设置时间间隔
donghua->setDuration(200);
//起始位置 x,y,宽,高
donghua->setStartValue(QRect(this->x(),this->y()+10,this->width(),this->height()));
//结束位置
donghua->setEndValue(QRect(this->x(),this->y(),this->width(),this->height()));
//设置弹跳曲线
donghua->setEasingCurve(QEasingCurve::OutBounce);
//执行动画
donghua->start();
}
void myPushButton:: mousePressEvent(QMouseEvent *e){
if(this->zhuangtailujing != "")//按下不为空,正在按下
{
QPixmap anniu;
bool orr = anniu.load(this->zhuangtailujing);
if(!orr){
qDebug()<<"图片加载失败"<<endl;
return ;
}
//加载成功
//设置图片固定大小
this->setFixedSize(anniu.width(),anniu.height());
//设置不规则图片样式
//设置边框0像素
this->setStyleSheet("QPushButton{border:0px;}");
//设置图标
this->setIcon(anniu);
//设置大小
this->setIconSize(QSize(anniu.width(),anniu.height()));
}
//让父类执行其他代码
return QPushButton::mousePressEvent(e);
}
void myPushButton:: mouseReleaseEvent(QMouseEvent *e){
if(this->zhengchanglujing != "")
{
QPixmap anniu;
bool orr = anniu.load(this->zhengchanglujing);
if(!orr){
qDebug()<<"图片加载失败"<<endl;
return ;
}
//加载成功
//设置图片固定大小
this->setFixedSize(anniu.width(),anniu.height());
//设置不规则图片样式
//设置边框0像素
this->setStyleSheet("QPushButton{border:0px;}");
//设置图标
this->setIcon(anniu);
//设置大小
this->setIconSize(QSize(anniu.width(),anniu.height()));
}
//让父类执行其他代码
return QPushButton::mouseReleaseEvent(e);
}
play.cpp
#include "play.h"
#include "QDebug"
#include "guanqia.h"
#include "mainwindow.h"
#include
#include
#include
#include
#include
#include
#include "mypushbutton.h"
#include "mycoin.h"
#include "dataconfig.h"
#include //动画
#include
#include
//play::play(QWidget *parent) : QMainWindow(parent)
//{
//20220812
//}
play::play(int level){
this->jilulevel = level;
qDebug()<<"第"<<level<<"关";
setFixedSize(320,588);
//设置图标
setWindowIcon(QIcon(":/res/Coin0001.png"));
//设置主标题
setWindowTitle("金币翻翻乐");
//创建菜单栏
QMenuBar *bar = menuBar();
setMenuBar(bar);
QMenu *caidanmenu= bar->addMenu("菜单");
QAction * startmenu= caidanmenu->addAction("开始");
QAction * quitmenu= caidanmenu->addAction("退出");
connect(quitmenu,&QAction::triggered,[=](){
this->close();
});
//返回按钮
myPushButton *backanniu = new myPushButton(":/res/BackButton.png",":/res/BackButtonSelected.png");
//设置到当前窗口
backanniu->setParent(this);
backanniu->move(this->width()-backanniu->width(),this->height()-backanniu->height());
connect(backanniu,&myPushButton::clicked,[=](){
// this->hide();
// QMainWindow *zhucaidan;
// zhucaidan = new QMainWindow;
// zhucaidan->show();
//主场景监听返回
qDebug()<<"游戏中点击返回";
emit this->fanhuixuanze();
});
//显示了level
QLabel *label =new QLabel;
label->setParent(this);
label->setText(QString::number(level));
//设置字体
QFont font;
font.setFamily("华文楷体");
font.setPointSize(20);
QString str = QString("level:%1").arg(this->jilulevel);
//将字体设置到标签控件中
label->setFont(font);
label->setText(str);
// label->move(100,500);
// label->setFixedSize(100,100);
//一步完成
label->setGeometry(30,this->height()-80,120,60);
//初始化每个二维数组关卡
dataConfig config;
for(int i = 0 ; i < 4 ; i++)
for(int j = 0 ; j < 4 ; j++){
this->array[i][j]=config.mData[this->jilulevel][i][j];
}
//预先写入胜利图片
QLabel *label_2 = new QLabel;
QPixmap pix_1;
pix_1.load(":/res/LevelCompletedDialogBg.png");
label_2->setGeometry(0,0,pix_1.width(),pix_1.height());
label_2->setPixmap(pix_1);
label_2->setParent(this);
label_2->move((this->width() - pix_1.width())*0.5,-pix_1.height());
//显示金币背景图案
for(int i = 0 ; i < 4 ; i++)
for(int j = 0 ; j < 4 ; j++){
QPixmap pix=QPixmap(":/res/BoardNode(1).png");
QLabel *label_1 = new QLabel;
label_1->setGeometry(0,0,pix.width(),pix.height());
label_1->setPixmap(pix);
label_1->setParent(this);
label_1->move(57+i*50,200+j*50);
//创建金币
QString str1;
if(array[i][j]==1)
str1=":/res/Coin0001.png";
else
str1= ":/res/Coin0008.png";
mycoin *coin=new mycoin(str1);
coin->setParent(this);
coin->move(59+i*50,204+j*50);
//给金币的xy坐标以及状态赋值
coin->posx=i;
coin->poxy=j;
coin->zhengfan=this->array[i][j];
//将金币放入维护的二维数组中
btncoin[i][j]=coin;
//点击金币就翻转监听
if(this->victory==0)
connect(coin,&mycoin::clicked,[=](){
QSound *singing =new QSound(":/res/ConFlipSound.wav",this);
singing->play();
coin->change();
this->array[i][j] = this->array[i][j]==0?1:0;
QTimer::singleShot(300,this,[=](){
//翻转周围的
//不用else if
if(coin->posx + 1 <= 3)
{
//翻转右侧
btncoin[coin->posx+1][coin->poxy]->change();
this->array[coin->posx+1][coin->poxy] = this->array[coin->posx+1][coin->poxy]== 0 ? 1 : 0 ;
}
if(coin->posx - 1 >= 0)
{
//翻转左侧
btncoin[coin->posx-1][coin->poxy]->change();
this->array[coin->posx-1][coin->poxy] = this->array[coin->posx-1][coin->poxy]== 0 ? 1 : 0 ;
}
if(coin->poxy + 1 <= 3)
{
//翻转下侧
btncoin[coin->posx][coin->poxy+1]->change();
this->array[coin->posx][coin->poxy+1] = this->array[coin->posx][coin->poxy+1]== 0 ? 1 : 0 ;
}
if(coin->poxy - 1 >= 0)
{
//翻转上侧
btncoin[coin->posx][coin->poxy-1]->change();
this->array[coin->posx][coin->poxy-1] = this->array[coin->posx][coin->poxy-1]== 0 ? 1 : 0 ;
}
this->victory = 1;
for(int i = 0 ; i < 4 ; i++){
for(int j = 0 ; j < 4 ;j++)
{
if(btncoin[i][j]->zhengfan == 0){
this->victory = 0;
break;
}
}
}
if(this->victory == 1){
qDebug()<<"游戏胜利";
//将所有胜利改为1
for(int i = 0 ; i < 4 ; i++){
for(int j = 0 ; j < 4 ;j++)
{
coin->vic++;
//btncoin[i][j]->victory = 1;
btncoin[i][j]->disconnect();
}
}
//胜利图片显示
QSound *sing =new QSound(":/res/LevelWinSound.wav",this);
sing->play();
QPropertyAnimation *donghua = new QPropertyAnimation(label_2,"geometry");//矩形框
donghua->setDuration(1000);
//开始位置
donghua->setStartValue(QRect(label_2->x(),label_2->y(),label_2->width(),label_2->height()));
//结束位置
donghua->setEndValue(QRect(label_2->x(),label_2->y()+114,label_2->width(),label_2->height()));
//曲线
donghua->setEasingCurve(QEasingCurve::OutBounce);
donghua->start();
}
});
});
}
}
void play::paintEvent(QPaintEvent *){
QPainter huajia(this);
QPixmap beijing;
beijing.load(":/res/OtherSceneBg.png");
huajia.drawPixmap(0,0,320,588,beijing);
beijing.load(":/res/Title.png");
huajia.drawPixmap(0,0,beijing);
}