目录
1.game.h
2.game.c
3.progress.c
4.运行结果
#define _CRT_SECURE_NO_WARNINGS
#include
#include
#include
#include
#define ROW 9
#define COL 9
#define ROWS 11
#define COLS 11
#define EASY_MODE 9
void InitBoard(char board[ROWS][COLS], int rows, int cols, char ret);//初始化棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col);//打印棋盘
void setmine(char board[ROWS][COLS], int row, int col);//布置雷
void SaoLei(char board[ROWS][COLS], char Double[ROWS][COLS], int row, int col);
#include "game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char ret)//初始化棋盘
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = ret;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)//打印棋盘
{
printf("\n");
printf("-------扫雷--------\n");
int i = 0;
int j = 0;
for (j = 0; j <= col; j++)
{
printf("%d ", j);
}
printf("\n");
for (i = 0; i < row; i++)
{
printf("%d ", i+1);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i+1][j]);
}
printf("\n");
}
printf("-------扫雷--------\n");
}
void setmine(char board[ROWS][COLS], int row, int col)//布置雷
{
int count = EASY_MODE;
int x = 0;
int y = 0;
while (count)
{
x = rand() % row + 1;
y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
void SaoLei(char board[ROWS][COLS],char Double[ROWS][COLS], int row, int col)
{
int a = 0;
int b = 0;
int z = 0;
int m = 0;
int g = row*col - EASY_MODE;
while (g)
{
printf("请输入>:");
scanf("%d%d", &a, &b);
if (a > 0 && a < 10 && b > 0 && b < 10)
{
char t = '0';
if (board[a][b] == '0')
{
for (z = -1; z <= 1; z++)
{
for (m = -1; m <= 1; m++)
{
t = t + board[a + z][b + m];
}
}
t = t - '0' * 10 + '0';
Double[a][b] = t;
g--;
DisplayBoard(Double, ROW, COL);//打印棋盘
}
else
{
printf("你被炸死了,游戏结束.");
break;
}
}
else
{
printf("输入格式有误,请重新输入.");
}
}
printf("游戏结束了,你赢了.");
}
#include "game.h"
void menu()
{
printf("---------------------\n");
printf("*******1.play********\n");
printf("*******0.exit********\n");
printf("---------------------\n");
}
void game()
{
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
InitBoard(mine, ROWS, COLS, '0');//初始化棋盘
InitBoard(show, ROWS, COLS, '*');//初始化棋盘
DisplayBoard(show, ROW, COL);//打印棋盘
//DisplayBoard(mine, ROW, COL);//打印棋盘
setmine(mine, ROW, COL);//布置雷
SaoLei(mine, show, ROW, COL);
DisplayBoard(mine, ROW, COL);//打印棋盘
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
menu();
do
{
printf("请选择>:");
scanf("%d", &input);
switch (input)
{
case 1:
printf("开始游戏\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default :
printf("输入格式有误,请重新输入.\n");
break;
}
}
while (input);
return 0;
}