三子棋练习

test.c

#include"game.h"	//包含头文件

void Menu()
{
	printf("************************************\n");
	printf("********  1.play    0.exit  ********\n");
	printf("************************************\n");
}

void Game()
{
	int winner = 0;
	char board[ROW][COL] = { 0 };
	//初始化棋盘
	InitBoard(board, ROW, COL);
	DisplayBoard(board, ROW, COL);
	//下棋过程
	while (1)
	{
		PlayerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		winner = Check(board, ROW, COL, winner);
		//过程检查 玩家胜利则跳出
		if (winner != 0)
		{
			break;
		}
		Sleep(700);
		ComputerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		winner = Check(board, ROW, COL, winner);
		//过程检查 电脑胜利则跳出
		if (winner != 0)
		{
			break;
		}
	}
	//结果判断
	switch (winner)
	{
	case 1:
		printf("恭喜你胜利了\n");
		break;
	case 2:
		printf("你输了\n");
		break;
	case 3:
		printf("平局\n");
		break;
	}
	Sleep(2000);
	printf("************************************\n");
	Sleep(500);
	printf("************正在清理桌面************\n");
	Sleep(500);
	printf("***************请稍等***************\n");
	Sleep(500);
	printf("************************************\n");
	Sleep(500);
	system("cls");
}

int main()
{
	srand((unsigned int)time(NULL));	//设置随机数的生成起点
	int num = 0;
	do
	{
		Menu();
		scanf("%d", &num);
		switch (num)
		{
		case 0:
			printf("游戏结束\n");
			break;
		case 1:
			system("cls");
			printf("游戏开始\n");
			Game();
			break;
		default:
			printf("输入错误,请重新输入。\n");
			break;
		}
	} while (num != 0);
	return 0;
}

game.h

#pragma once
#include

#include
#include

#define ROW 3		//定义常量 行
#define COL 3		//定义常量 列

//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//结果检查
int Check(char board[ROW][COL], int row, int col);

game.c

#define _CRT_SECURE_NO_WARNINGS 1

#include"game.h"	//包含头文件

void InitBoard(char board[ROW][COL], int row, int col)
{
	for (int i = 0; i < row; i++)
	{
		for (int j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}

//打印数据 %c | %c | %c 和---|---|---
void DisplayBoard(char board[ROW][COL], int row, int col)
{
	for (int i = 0; i < row; i++)
	{
		for (int j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j != col - 1)
			{
				printf("|");
			}
		}
		printf("\n");
		if (i != row - 1)
		{
			for (int j = 0; j < col; j++)
			{
				printf("---");
				if (j != col - 1)
				{
					printf("|");
				}
			}
		}
		printf("\n");
	}
}

//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col)
{
	int num1, num2, right;
	printf("玩家下棋:>\n");
	printf("请输入坐标:>");
	do
	{
		scanf("%d %d", &num1, &num2);
		if ((num1 - 1 > row - 1 || num1 - 1 < 0) || (num2 - 1 > col - 1 || num2 - 1 < 0))
		{
			printf("请输入正确的坐标\n");
			right = 0;
		}
		else
		{
			if (board[num1 - 1][num2 - 1] != ' ')
			{
				printf("坐标被占用,请输入正确的坐标\n");
				right = 0;
			}
			else
			{
				right = 1;
			}
		}
	} while (right == 0);
	board[num1 - 1][num2 - 1] = '*';
}

//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col)
{
	printf("电脑下棋:>\n");
	int num1, num2, right;
	do
	{
		num1 = rand() % row;
		num2 = rand() % col;
		if (board[num1][num2] != ' ')
		{
			right = 0;
		}
		else
		{
			right = 1;
		}
	} while (right == 0);
	board[num1][num2] = '#';
}

//胜利检查
int Check(char board[ROW][COL], int row, int col)
{
	int ret = 0;
	//循环检查行 结果为列的一倍玩家胜利 结果为二倍电脑胜利 结果为三倍以上则继续检查
	for (int i = 0; i < row; i++)
	{
		ret = 0;
		for (int j = 0; j < col - 1; j++)
		{
			if (board[i][j] == board[i][j + 1])
			{
				if (board[i][j] == '*')
				{
					ret = ret + 1;
				}
				else if (board[i][j] == '#')
				{
					ret = ret + 2;
				}
			}
			else
			{
				ret = ret + 3 * col;
			}
		}
		if (ret == col - 1)
		{
			return 1;
		}
		else if (ret == 2 * col - 2)
		{
			return 2;
		}
	}
	//循环检查列
	for (int j = 0; j < col; j++)
	{
		ret = 0;
		for (int i = 0; i < row - 1; i++)
		{
			if (board[i][j] == board[i + 1][j])
			{
				if (board[i][j] == '*')
				{
					ret = ret + 1;
				}
				else if (board[i][j] == '#')
				{
					ret = ret + 2;
				}
			}
			else
			{
				ret = ret + 3 * row;
			}
		}
		if (ret == row - 1)
		{
			return 1;
		}
		else if (ret == 2 * row - 2)
		{
			return 2;
		}
	}
	//循环检查对角1
	ret = 0;
	for (int i = 0; i < row - 1; i++)
	{
		if (board[i][i] == board[i + 1][i + 1])
		{
			if (board[i][i] == '*')
			{
				ret = ret + 1;
			}
			else if (board[i][i] == '#')
			{
				ret = ret + 2;
			}
		}
		else
		{
			ret = ret + 3 * col;
		}
	}
	if (ret == col - 1)
	{
		return 1;
	}
	else if (ret == 2 * col - 2)
	{
		return 2;
	}
	//循环检查对角2
	ret = 0;
	for (int i = 0; i < row - 1; i++)
	{
		if (board[i][row - 1 - i] == board[i + 1][row - i - 2])
		{
			if (board[i][row - 1 - i] == '*')
			{
				ret = ret + 1;
			}
			else if (board[i][row - 1 - i] == '#')
			{
				ret = ret + 2;
			}
		}
		else
		{
			ret = ret + 3 * col;
		}
	}
	if (ret == col - 1)
	{
		return 1;
	}
	else if (ret == 2 * col - 2)
	{
		return 2;
	}
	//没有结果跳出
	for (int i = 0; i < row; i++)
	{
		for (int j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
			{
				return 0;
			}
		}
	}
	//平局
	return 3;
}

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