初学c语言,也是第一次文章,主要是记录一下我的学习经历
这次用了三个文件:game.h 、 game.c 和 test.c。test.c是主程序(程序框架在这里写,运行也在这),game.c是函数程序(将主程序的一些功能挪到这里用函数实现,使主程序更加清晰,这里每个函数负责不同功能。方便阅读), game.h是头文件(用与声明函数和一些程序要用到的库)
这是头文件程序内容:
//头文件
#pragma once
#include
#include
#include
#include
#define ROW 3
#define COL 3
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
//找没有下棋的位置随机下
void ComputerMove(char board[ROW][COL], int row, int col);
//判断输赢
char WinJudg(char board[ROW][COL], int row, int col);
//
//玩家赢 - '*'
//电脑赢 - '#'
//平局 - 'Q'
//继续 - 'C'
//
int IsFull(char board[ROW][COL], int row, int col);
这里是主程序的内容:
//主程序文件
//*********************************************实现三子棋(井字棋)**********************************************
//
//test.c //测试游戏的逻辑
//
//game.c //游戏代码实现
//game.h //游戏代码声明
#define _CRT_SECURE_NO_WARNINGS
#include
#include "game.h"
void menu()
{
printf("**********************************\n");
printf("*********** 五子棋 ***********\n");
printf("**********************************\n");
printf("********1.play 0.exit********\n");
printf("**********************************\n");
}
void game()
{
char ret = 0;
char board[ROW][COL] = { 0 };
//初始化棋盘
InitBoard(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//下棋
while (1)
{
//玩家下
PlayerMove(board, ROW, COL);
system("cls");
DisplayBoard(board, ROW, COL);
//判断输赢
ret = WinJudg(board, ROW, COL);
if (ret != 'C')
{
break;
}
//电脑下
ComputerMove(board, ROW, COL);
Sleep(100);
system("cls");
DisplayBoard(board, ROW, COL);
//判断输赢
ret = WinJudg(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}
int main()
{
srand((unsigned int)time(NULL)); //使用rand前提设置
int input = 0;
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
system("cls");
switch (input)
{
case 0:
printf("退出游戏\n");
break;
case 1:
game();
break;
default:
printf("选择错误,请重新输入\n");
break;
}
} while (input);
}
这里是函数文件内容:
//函数文件
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0;i < row;i++)
{
for (j = 0;j < col;j++)
{
board[i][j] =' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0;i < row;i++)
{
//打印数据
//printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
int j = 0;
for (j = 0;j < col ;j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
//打印分割信息
//printf("---|---|---\n");
if (i < row - 1)
{
for (j = 0;j < col;j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家请下棋(你的棋子是 '*' ):>\n");
while (1)
{
printf("请输入坐标(如:输入 “ 1 3 ” 表示第一行第三列下棋):>\n");
scanf("%d %d", &x, &y);
//坐标范围合法判断
if ((x >= 1) && (x <= row) && (y >= 1) && (y <= col))
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用,不能下棋,请选择其他位置\n");
}
}
else
{
printf("非法坐标,请重新输入\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑下棋:>\n");
int x = 0;
int y = 0;
int i = 0;
int j = 0;
char k = '0';
char p = '0';
if (board[1][1] == ' ')
{
board[1][1] = '#';
goto end;
}
if (board[1][1] != ' ')
{
if (board[0][0] == ' ')
{
board[0][0] = '#';
goto end;
}
}
//只对井字棋有作用
//先进攻!
for (i = 0;i < row;i++)
{
for (j = 0;j < col;j++)
{
if (board[i][j] == ' ')
{
board[i][j] = '#';
p = WinJudg(board, ROW, COL);
if (p == '#')
{
board[i][j] = '#';
goto end;
}
else
{
board[i][j] = ' ';
}
}
}
}
//后防守
for (i = 0;i < row;i++)
{
for (j = 0;j < col;j++)
{
if (board[i][j] == ' ')
{
board[i][j] = '*';
p = WinJudg(board, ROW, COL);
if (p == '*')
{
board[i][j] = '#';
goto end;
}
else
{
board[i][j] = ' ';
}
}
}
}
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
end:;
}
char WinJudg(char board[ROW][COL], int row, int col)
{
先判断行,再判断列,再判断对角线
行 判断
//int i = 0;
//for (i = 0;i < row; i++)
//{
// if ((board[i][0] == board[i][1]) && (board[i][1] == board[i][2]) && (board[i][1] != ' '))
// {
// return board[i][1];
// }
//}
列 判断
//int j = 0;
//for (j = 0;j < col; j++)
//{
// if ((board[0][j] == board[1][j]) && (board[1][j] == board[2][j]) && (board[1][j] != ' '))
// {
// return board[1][j];
// }
//}
对角线判断
//if ((board[0][0] == board[1][1]) && (board[1][1] == board[2][2]) && (board[1][1] != ' '))
//{
// return board[1][1];
//}
//if ((board[0][2] == board[1][1]) && (board[1][1] == board[2][0]) && (board[1][1] != ' '))
//{
// return board[1][1];
//}
//能够适用不止3行3列的判断代码
int i = 0;
int j = 0;
//判断行
for (i = 0;i < row;i++)
{
j = 0;
while ((board[i][j] == board[i][j + 1])&&(board[i][1]!=' '))
{
if ((j == col - 2))
{
return board[i][1];
}
j++;
}
}
//判断列
for (j = 0;j< col;j++)
{
i = 0;
while ((board[i][j] == board[i+1][j]) && (board[1][j] != ' '))
{
if ((i == row - 2))
{
return board[1][j];
}
i++;
}
}
//判断对角线
for (i = 1;i < row;i++)
{
if (board[i][i]!=board[i-1][i-1])
{
break;
}
else if(board[i][i]==' ')
{
break;
}
else if(i==row-1)
{
return board[i][i];
}
}
for (i = 1;i < row;i++)
{
if (board[i][row- 1- i] != board[i - 1][row - i])
{
break;
}
else if (board[i][row-1-i] == ' ')
{
break;
}
else if (i==row-1)
{
return board[i][row - 1 - i];
}
}
//判断平局
if (IsFull(board,row,col))
{
return 'Q';
}
//游戏继续
return 'C';
}
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0;i < row;i++)
{
int j = 0;
for (j = 0;j < col;j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
看看效果吧