实现效果
Cesium中,动态路线绘制的核心是借助CZML格式,CZML是一种用来描述动态场景的JSON数组,可以用来描述点、线、多边形、体、模型及其他图元,同时定义它们是怎样随时间变化的;
CZML主要做三件事:
1.添加模型信息
2.添加路径信息
3.计算速度,修改时间
[ { "id": "document", "version": "1.0", "clock": { "interval": "2024-03-13T03:00:00Z/2024-03-13T03:12:50Z", "currentTime": "2024-03-13T03:00:00Z", "multiplier": 5 } }, { "id": "plane", "availability": "2024-03-13T03:00:00Z/2024-03-13T03:12:50Z", "viewFrom": { cartesian: [-2080, -1715, 779] }, "model": { "gltf": "/model/plane.glb", "scale": 2 }, "orientation": { "velocityReference": "#position" }, "path": { "material": { "solidColor": { "color": { "interval": "2024-03-13T03:00:00Z/2024-03-13T03:12:50Z", "rgba": [0, 0, 205, 255] } } }, "width": [ { "interval": "2024-03-13T03:00:00Z/2024-03-13T03:12:50Z", "number": 2 } ], "show": [ { "interval": "2024-03-13T03:00:00Z/2024-03-13T03:12:50Z", "boolean": true } ] }, "position": { "interpolationAlgorithm": "LAGRANGE", "interpolationDegree": 1, "epoch": "2024-03-13T03:00:00Z", "cartographicDegrees": [] } } ]
主要有两个对象组成:第一个对象声明czml,第二个对象生成模型。
1. 声明czml
{ "id": "document", "version": "1.0", "clock": { "interval": "2024-03-13T03:00:00Z/2024-03-13T03:12:50Z", "currentTime": "2024-03-13T03:00:00Z", "multiplier": 5 } }
2. 设置相机位置
"viewFrom": { cartesian: [-2080, -1715, 779] },
3. 生成场景模型,设置时间范围
{ "id": "plane", "availability": "2024-03-13T03:00:00Z/2024-03-13T03:12:50Z", "model": { "gltf": "/model/plane.glb", "scale": 2 } }
4. 设置模型运动方向
"orientation": { "velocityReference": "#position" },
5. 生成动态路径
"path": { "material": { "solidColor": { "color": { "interval": "2024-03-13T03:00:00Z/2024-03-13T03:12:50Z", "rgba": [ 0, 0, 205, 255 ] } } }, "width": [ { "interval": "2024-03-13T03:00:00Z/2024-03-13T03:12:50Z", "number": 2 } ], "show": [ { "interval": "2024-03-13T03:00:00Z/2024-03-13T03:12:50Z", "boolean": true } ] },
6. 设置运动路线
cartographicDegrees设置经纬度:4个一组分别是 时间,经度,纬度,高度
"position": { "interpolationAlgorithm": "LAGRANGE", "interpolationDegree": 1, "epoch": "2024-03-13T03:00:00Z", "cartographicDegrees": [0, 120.13125463180745, 30.316189813141357, 20] }
本人在实现功能中没用json格式,而是直接用的数组对象变量,上述中仅做学习记录。
注意: czml只能识别ISO8601日期,需要使用Cesium内置方法转换时间;
1. 将当前时间作为开始时间并将js日期转为儒略日格式
const start = Cesium.JulianDate.fromDate(new Date());
2. 创建czml数组
使用Cesium.JulianDate.toIso8601()方法将时间转为ISO8601日期格式
const czml = [ { id: "document", version: "1.0", clock: { interval: `${Cesium.JulianDate.toIso8601(start, 0)}/${Cesium.JulianDate.toIso8601(Cesium.JulianDate.addSeconds(start, 450, new Cesium.JulianDate()), 0)}`, currentTime: `${Cesium.JulianDate.toIso8601(start, 0)}`, multiplier: 10, } }, { id: "plane", availability: `${Cesium.JulianDate.toIso8601(start, 0)}/${Cesium.JulianDate.toIso8601(Cesium.JulianDate.addSeconds(start, 450, new Cesium.JulianDate()), 0)}`, model: { gltf: "/model/plane.glb", scale: 2 }, // viewFrom: { // cartesian: [-2080, -1715, 779] // }, orientation: { velocityReference: "#position" }, path: { material: { solidColor: { color: { interval: `${Cesium.JulianDate.toIso8601(start, 0)}/${Cesium.JulianDate.toIso8601(Cesium.JulianDate.addSeconds(start, 450, new Cesium.JulianDate()), 0)}`, rgba: [0, 0, 205, 255] } } }, width: [ { interval: `${Cesium.JulianDate.toIso8601(start, 0)}/${Cesium.JulianDate.toIso8601(Cesium.JulianDate.addSeconds(start, 450, new Cesium.JulianDate()), 0)}`, number: 2 } ], show: [ { interval: `${Cesium.JulianDate.toIso8601(start, 0)}/${Cesium.JulianDate.toIso8601(Cesium.JulianDate.addSeconds(start, 450, new Cesium.JulianDate()), 0)}`, boolean: true } ] }, position: { interpolationAlgorithm: "LAGRANGE", interpolationDegree: 1, epoch: `${Cesium.JulianDate.toIso8601(start, 0)}`, cartographicDegrees: [ 0, 120.13125463180745, 30.316189813141357, 5, 10, 120.13111416662538, 30.315539106519307, 5, 20, 120.1309786622693, 30.31489588182787, 5, 30, 120.13084876734133, 30.314235695359727, 5, 40, 120.13069473575192, 30.313540629197277, 5, 50, 120.13054390032266, 30.312912654513724, 5, 60, 120.13044947371688, 30.312385482730374, 5, 70, 120.13030971147948, 30.311910736974383, 5, 80, 120.13009317468772, 30.311390245082837, 5, 90, 120.12978893985873, 30.310733495046055, 5, 100, 120.12959024998796, 30.310326531696383, 10, 110, 120.12938465577722, 30.309954975972268, 30, 120, 120.12903852757415, 30.309336955328902, 60, 130, 120.12871206396551, 30.308875801472478, 70, 140, 120.12838069578686, 30.308490868344943, 70, 150, 120.12810457466928, 30.308113523536672, 70, 160, 120.12779772791689, 30.307774086249907, 80, 170, 120.12737964279644, 30.307483823729378, 80, 180, 120.1269732925855, 30.307160879171903, 80, 190, 120.12647213239983, 30.30666310390423, 80, 200, 120.12546262988464, 30.307181930544864, 80, 210, 120.1245785033241, 30.307683795316315, 80, 220, 120.12375576753382, 30.308035432883194, 100, 230, 120.12308850447974, 30.308497699718018, 100, 240, 120.12253685192415, 30.308860660895174, 100, 250, 120.12209783635902, 30.309214249085528, 100, 260, 120.12124539807733, 30.309730900111948, 120, 270, 120.12062513785223, 30.30968143768237, 125, 280, 120.11996146408914, 30.30903962813221, 130, 290, 120.12080592297113, 30.308199027265523, 135, 300, 120.1206419712799, 30.307743185311676, 140, 310, 120.11991139765998, 30.306939478614392, 200, 320, 120.11894945108537, 30.307236007284757, 220, 330, 120.11843736124806, 30.307682602103153, 240, 340, 120.11801295026378, 30.308682424137178, 260, 350, 120.117608250043, 30.30896814314354, 280, 360, 120.11756912872843, 30.309470200064347, 300, 370, 120.11718042273918, 30.310442342271475, 300, 380, 120.11602779574089, 30.3098989524904, 310, 390, 120.11550616761767, 30.31093863353403, 310, 400, 120.11644406776917, 30.31177509905328, 310, 410, 120.11566744726449, 30.312255943277282, 320, 420, 120.11627775321915, 30.312631949114188, 320, 430, 120.11695495518998, 30.313251980473588, 330, 440, 120.11755845523233, 30.313636377593916, 330, 450, 120.11843011762987, 30.31389033163698, 340 ] } } ]
3. 加载CZML数据并添加到场景中
dataSources:是一个异步Promise,回调参数为我们传入的czml数据;
let dataSource = viewer.dataSources.add(Cesium.CzmlDataSource.load(czml));
4. 相机跟随模型
dataSource.then(part => { // 根据id获取czml中的模型 let e = part.entities.getById("plane"); // 相机跟随模型 viewer.trackedEntity = e; });
5. 视角跟随模型
dataSource.then(part => { // 根据id获取czml中的模型 let e = part.entities.getById("plane"); // 相机跟随模型 viewer.trackedEntity = e; //++++++++++++++ // 视角跟随模型 let prePoint = null; // 前一个点 viewer.scene.postRender.addEventListener(() => { if (e && viewer.clock.shouldAnimate) { // 获取当前时间的位置 let curPoint = e.position.getValue(viewer.clock.currentTime); if (prePoint) { // 计算heading-代表 Z 轴旋转 let heading = getHeading(prePoint, curPoint); // 计算pitch-代表 Y 轴朝向 let pitch = Cesium.Math.toRadians(-30.0); let range = 100; viewer.camera.lookAt(curPoint, new Cesium.HeadingPitchRange(heading, pitch, range)); } // 当前点在下一次渲染时为前一个点 prePoint = Cesium.Cartesian3.clone(curPoint) } }) }); function getHeading(pointA, pointB) { //建立以点A为原点,X轴为east,Y轴为north,Z轴朝上的坐标系 const transform = Cesium.Transforms.eastNorthUpToFixedFrame(pointA); //向量AB const positionvector = Cesium.Cartesian3.subtract(pointB, pointA, new Cesium.Cartesian3()); //因transform是将A为原点的eastNorthUp坐标系中的点转换到世界坐标系的矩阵 //AB为世界坐标中的向量 //因此将AB向量转换为A原点坐标系中的向量,需乘以transform的逆矩阵。 const vector = Cesium.Matrix4.multiplyByPointAsVector(Cesium.Matrix4.inverse(transform, new Cesium.Matrix4()), positionvector, new Cesium.Cartesian3()); //归一化 const direction = Cesium.Cartesian3.normalize(vector, new Cesium.Cartesian3()); //heading const heading = Math.atan2(direction.y, direction.x) - Cesium.Math.PI_OVER_TWO; return Cesium.Math.TWO_PI - Cesium.Math.zeroToTwoPi(heading); }