关于VR边纹理材质的渲染

前段时间经常渲染白模线框的图,写了这个脚本方便工作,后来又加了中英文适配,今天贴上来.

fn YY_edgestex =

(

    vr = renderers.current

    case of

    (

        (vr材质 != undefined) : (mat = vr材质())

        (vr_材质 != undefined) : (mat = vr_材质())

        (VRayMtl != undefined) : (mat = VRayMtl())

    )

    mat

    mat.diffuse = color 255 255 255

    case of

    (

        (VR边纹理 != undefined):(mat.texmap_diffuse = VR边纹理())

        (VR_边纹理 != undefined):(mat.texmap_diffuse = VR_边纹理())

        (VRayEdgesTex != undefined):(mat.texmap_diffuse = VRayEdgesTex())

    )

    mat.texmap_diffuse.pixelWidth = 0.5

    mat.texmap_diffuse.edgesColor = color 0 0 0

    vr.options_overrideMtl_on = true

    vr.options_overrideMtl_mtl = mat

)

 

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