Unity3D-启动unity事件,切换平台监听

1,启动unity监听,针对unity启动监听,可以做些版本检测,以及平台切换监听,可以做些自己想做的操作

[InitializeOnLoad],添加这个标示,标示在unity启动的时候会执行这个脚本

unity官方给的解释是:

Running Editor Script Code on Launch

    Sometimes it is useful to be able to run some editor script code in a project as soon as Unity launches without requiring action from the user.
You can do this by applying the InitializeOnLoad attribute to a class which has a static constructor. 
A static constructor is a function with the same name as the class, 
declared static and without a return type or parameters (see here for more information)
using UnityEngine;
using UnityEditor;

[InitializeOnLoad]
public class Startup {
    static Startup()
    {
        Debug.Log("Up and running");
    }
}

2,代码切换平台方法  EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTarget.Android)

监听平台切换后方法 

EditorUserBuildSettings . activeBuildTargetChanged = delegate ( ) {
if ( EditorUserBuildSettings . activeBuildTarget == BuildTarget . Iphone ) {
Debug . Log ( "do you want to do" ) ;
}
} ;


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