class GameStore:
def init(self):
self.games = []
def add_game(self, game):
self.games.append(game)
def buy_game(self, game_name):
for game in self.games:
if game.name == game_name:
print(f"You bought {game.name} for {game.price}!")
# 这里可以添加真正的购买逻辑,比如从用户账户扣款等
return True
print("Game not found!")
return False
store = GameStore()
store.add_game(Game(“GTA V”, 59.99))
store.add_game(Game(“The Witcher 3”, 39.99))
store.buy_game(“GTA V”)
2. JavaScript (Node.js 示例)
javascript
class Game {
constructor(name, price) {
this.name = name;
this.price = price;
}
}
class GameStore {
constructor() {
this.games = [];
}
addGame(game) {
this.games.push(game);
}
buyGame(gameName) {
for (let game of this.games) {
if (game.name === gameName) {
console.log(`You bought ${game.name} for ${game.price}!`);
// 添加真正的购买逻辑
return true;
}
}
console.log("Game not found!");
return false;
}
}
// 使用示例
let store = new GameStore();
store.addGame(new Game(“GTA V”, 59.99));
store.addGame(new Game(“The Witcher 3”, 39.99));
store.buyGame(“GTA V”);
3. Java (伪代码)
java
public class Game {
private String name;
private double price;
// 构造器、getter和setter省略...
}
public class GameStore {
private List games;
public GameStore() {
this.games = new ArrayList<>();
}
public void addGame(Game game) {
this.games.add(game);
}
public boolean buyGame(String gameName) {
for (Game game : games) {
if (game.getName().equals(gameName)) {
System.out.println("You bought " + game.getName() + " for " + game.getPrice() + "!");
// 添加真正的购买逻辑
return true;
}
}
System.out.println("Game not found!");
return false;
}
// ... 其他方法省略
}
// 使用示例省略…
请注意,这些示例都是非常简化的,并且没有包含用户认证、支付处理、数据库交互等实际商城系统所需的功能。如果你打算开发一个真实的游戏商城,你需要考虑这些因素,并可能需要使用框架、库和API来帮助你实现这些功能。由于生成一个完整的游戏商城代码涉及很多细节和复杂性,我无法在这里直接给出完整的代码示例。但是,我可以为你提供一个简化版的游戏商城核心功能的概念性代码,用几种不同的编程语言来展示。
class GameStore:
def init(self):
self.games = []
def add_game(self, game):
self.games.append(game)
def buy_game(self, game_name):
for game in self.games:
if game.name == game_name:
print(f"You bought {game.name} for {game.price}!")
# 这里可以添加真正的购买逻辑,比如从用户账户扣款等
return True
print("Game not found!")
return False
store = GameStore()
store.add_game(Game(“GTA V”, 59.99))
store.add_game(Game(“The Witcher 3”, 39.99))
store.buy_game(“GTA V”)
2. JavaScript (Node.js 示例)
javascript
class Game {
constructor(name, price) {
this.name = name;
this.price = price;
}
}
class GameStore {
constructor() {
this.games = [];
}
addGame(game) {
this.games.push(game);
}
buyGame(gameName) {
for (let game of this.games) {
if (game.name === gameName) {
console.log(`You bought ${game.name} for ${game.price}!`);
// 添加真正的购买逻辑
return true;
}
}
console.log("Game not found!");
return false;
}
}
// 使用示例
let store = new GameStore();
store.addGame(new Game(“GTA V”, 59.99));
store.addGame(new Game(“The Witcher 3”, 39.99));
store.buyGame(“GTA V”);
3. Java (伪代码)
java
public class Game {
private String name;
private double price;
// 构造器、getter和setter省略...
}
public class GameStore {
private List games;
public GameStore() {
this.games = new ArrayList<>();
}
public void addGame(Game game) {
this.games.add(game);
}
public boolean buyGame(String gameName) {
for (Game game : games) {
if (game.getName().equals(gameName)) {
System.out.println("You bought " + game.getName() + " for " + game.getPrice() + "!");
// 添加真正的购买逻辑
return true;
}
}
System.out.println("Game not found!");
return false;
}
// ... 其他方法省略
}
// 使用示例省略…
请注意,这些示例都是非常简化的,并且没有包含用户认证、支付处理、数据库交互等实际商城系统所需的功能。如果你打算开发一个真实的游戏商城,你需要考虑这些因素,并可能需要使用框架、库和API来帮助你实现这些功能。