One of the strangest pieces of common syntax in Objective-C is the line self = [super init];. Without any explanation, this arrangement raises a few questions. Does this line set the self value for the instance? Is self just a variable like any other? If so, why have it at all? I'll address each of these questions and show how the compiler converts uses of self and method invocations.
Converting a method invocation
The first step to understanding the self parameter is to look at how the compiler converts a standard method invocation.
When you type the following:
MyClass *myObject = [[MyClass alloc] initWithString:@"someString"];
The compiler converts this into function calls that look like this:
class myClass = objc_getClass("MyClass");
SEL allocSelector = @selector(alloc);
MyClass *myObject1 = objc_msgSend(myClass, allocSelector);
SEL initSelector = @selector(initWithString:);
MyClass *myObject2 = objc_msgSend(myObject1, initSelector, @"someString");
The compiler has slightly more efficient means of getting the class and SEL values but if you look at assembly code, you will see objc_msgSend calls for every method invocation.
So what is "self"?
Every method that you declare has two hidden parameters: self and _cmd.
The following method:
- (id)initWithString:(NSString *)aString;
is converted by the compiler to the following function call:
id initWithString(id self, SEL _cmd, NSString *aString);
The reality is that self is simply a hidden parameter on every method. Like any other parameter, it receives its value from the function invocation.
Yes, _cmd is also a hidden parameter on every method that you can access if you choose. In reality, there are few uses for the _cmd parameter except in obscure cases.
You can experiment with this by eliminating objc_msgSend and invoking the function for a method directly. Instead of calling:
[myObject someMethodWithParameter:someValue];
You can reach your method implementation directly by recreating the work done by objc_msgSend.
SEL methodSelector = @selector(someMethodWithParameter:);
IMP someMethodFunction = class_getMethodImplementation([myObject class], methodSelector);
someMethodFunction(myObject, methodSelector, someValue);
The only reason why self has a value on the inside of the someMethodWithParameter: implementation is because the pointer myObject is passed as the first parameter into someMethodFunction. If you pass a different value as this first parameter, then self will have a different value on the inside of the method.
If you pass a value of a different class, you have a good chance of crashing the program. The following section explains why.
Why have a "self" parameter at all?
A method needs to know what data to act upon. The self parameter tells the class the data to act upon and so is essential to object oriented programming.
This statement may seem a little strange, since you can easily implement a method without using the self parameter by name. The reality is that the compiler uses the self parameter to resolve any reference to an instance variable inside a method.
If you had a class defined like this:
@interface MyClass : NSObject
{
NSInteger value;
}
- (void)setValueToZero;
@end
then the method:
- (void)setValueToZero
{
value = 0;
}
is converted by the compiler into:
void setValueToZero(id self, SEL _cmd)
{
self->value = 0;
}
So self is essential for accessing any instance variables, even if you never literally type "self".
So does self already have a value when init is called?
If you remember back at the start, I said that the initWithString: part of a typical [[MyClass alloc] initWithString:@"someString"] invocation is converted into an objc_msgSend call:
MyClass *myObject2 = objc_msgSend(myObject1, initSelector, @"someString");
So by the time we get to the inside of the method, self already has a value; its value is myObject1 (i.e. the allocated object, as returned from the [MyClass alloc] call. This is essential because without it, the super invocation wouldn't be possible — the self value is used by the compiler to send the invocation:
[super init];
becomes:
objc_msgSendSuper(self, @selector(init));
Yes, self already has a value when your initializer starts. In fact, it is almost guaranteed to be the correct, final value.
So why assign the value returned from [super init] to self?
Looking at a typical initializer method:
- (id)initWithString:(NSString *)aString
{
self = [super init];
if (self)
{
instanceString = [aString retain];
}
return self;
}
Why do we assign [super init] to self here?
The textbook reason is because [super init] is permitted to do one of three things:
In the first case, the assignment has no effect on self and the instanceString is set on in the original object (the line instanceString = [aString retain]; could have been the first line of the method and the result would be the same).
In the third case, the initialization has failed. self is set to nil, no further action is taken and nil is returned.
The rationale for assigning to self is associated with the second case: if the returned object is different, we want the:
instanceString = [aString retain];
which gets converted to
self->instanceString = [aString retain];
to act on the correct value, so we have to change the value of self to point to this new object.
It's almost never required to initialize self
So the rationale for assigning to self is that the [super init] could return a different object and should initialize that different object instead of the old (likely invalid) object.
The question to consider is then: when would [super init] return a different object?
The answer is that it will return different objects in one of the following situations:
In all but the final case, continuing to initialize the returned object if it changes is a mistake — the returned object is already completely initialized and isn't necessary related to your class anymore.
So the list of three things that [super init] is permitted to return can now be expanded to four by splitting the "Return a different object" point into two:
In this list, we now have two cases (2 and 3) which are incompatible. The typical "assign [super init] to self" initializer handles cases 1, 2 and 4.
An init approach to handle cases 1, 3 and 4 would actually be:
- (id)initWithString:(NSString *)aString
{
id result = [super init];
if (self == result)
{
instanceString = [aString retain];
}
return result;
}
So class clusters, singletons and unique objects all use case 3, putting dozens of Cocoa classes in this category. I'm only aware of NSManagedObject that uses case 2. Curiously then, while case 3 is overwhelmingly more common, initializers that support 1, 2 and 4 but are incompatible with case 3 have become the standard.
Conclusion
Update: I have rewritten this conclusion to reflect the fact that I'm not actually suggesting you should stop using "assign [super init] to self" initializers. Thank you to everyone who invented creative ways to tell me I was wrong about this implication.
You don't need to assign [super init] to self to make most classes work. In some obscure cases, it is actually the wrong thing to do.
So why do we continue to assign to self? It's the traditional template for an initializer, and although it's wrong in some cases, it is right in other cases which have been written to expect this approach.
Further to this is the consideration that class clusters and other classes likely to return unrelated or different, fully initialized objects from their init methods are not supposed to be subclassed in a normal way — making code which favors them less relevant.
The number of cases where super returns an unrelated object are so small that they can easily be dealt with on a case-by-case basis — a class will normally make it very clear when its initializers might return something other than the receiver or nil.
Source:
http://cocoawithlove.com/2009/04/what-does-it-mean-when-you-assign-super.html