cocos2d-x图片变灰或者变亮

//根据现有CCSprite,变亮和变灰
CCSprite* FlyLeaf::graylightWithCCSprite(CCSprite* oldSprite, bool  isLight)
{
     //CCSprite转成CCimage
     CCPoint p = oldSprite->getAnchorPoint();
     oldSprite->setAnchorPoint(ccp(0,0));
     CCRenderTexture *outTexture = CCRenderTexture::create(( int )oldSprite->getContentSize().width,( int )oldSprite->getContentSize().height);
     outTexture->begin();
     oldSprite->visit();
     outTexture->end();
     oldSprite->setAnchorPoint(p);
 
     CCImage* finalImage = outTexture->newCCImage();
     unsigned  char  *pData = finalImage->getData();
     int  iIndex = 0;
 
     if (isLight)
     {
         for  ( int  i = 0; i < finalImage->getHeight(); i ++)
         {
             for  ( int  j = 0; j < finalImage->getWidth(); j ++)
             {
                 // highlight
                 int  iHightlightPlus = 50;
                 int  iBPos = iIndex;
                 unsigned  int  iB = pData[iIndex];
                 iIndex ++;
                 unsigned  int  iG = pData[iIndex];
                 iIndex ++;
                 unsigned  int  iR = pData[iIndex];
                 iIndex ++;
                 //unsigned int o = pData[iIndex];
                 iIndex ++;   //原来的示例缺少
                 iB = (iB + iHightlightPlus > 255 ? 255 : iB + iHightlightPlus);
                 iG = (iG + iHightlightPlus > 255 ? 255 : iG + iHightlightPlus);
                 iR = (iR + iHightlightPlus > 255 ? 255 : iR + iHightlightPlus);
                 pData[iBPos] = (unsigned  char )iB;
                 pData[iBPos + 1] = (unsigned  char )iG;
                 pData[iBPos + 2] = (unsigned  char )iR;
             }
         }
     } else {
         for  ( int  i = 0; i < finalImage->getHeight(); i ++)
         {
             for  ( int  j = 0; j < finalImage->getWidth(); j ++)
             {
                 // gray
                 int  iBPos = iIndex;
                 unsigned  int  iB = pData[iIndex];
                 iIndex ++;
                 unsigned  int  iG = pData[iIndex];
                 iIndex ++;
                 unsigned  int  iR = pData[iIndex];
                 iIndex ++;
                 //unsigned int o = pData[iIndex];
                 iIndex ++;  //原来的示例缺少
                 unsigned  int  iGray = 0.299 * iR + 0.587 * iG + 0.114 * iB;
                 pData[iBPos] = pData[iBPos + 1] = pData[iBPos + 2] = (unsigned  char )iGray;
             }
         }
     }
 
     CCTexture2D *texture =  new  CCTexture2D;
     texture->initWithImage(finalImage);
     CCSprite* newSprite = CCSprite::createWithTexture(texture);
     delete  finalImage;
     texture->release();
     return  newSprite;
}

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