HDU 4741 Save Labman No.004 (几何)

题意:求空间两线的最短距离和最短线的交点

题解:

线性代数和空间几何,主要是用叉积,点积,几何。

知道两个方向向量s1,s2,求叉积可以得出他们的公共垂直向量,然后公共垂直向量gamma和两线上的点形成的向量做内积,

在除掉gamma的长度就得到投影,即是最短距离。

然后求两个点可以用gamma和s2的叉积和l2上的一个点描述一个平面,再求平面和线的交点,

把(p2-p1)*n 和(p0-p1)*n相除算出比例乘上p2-p1得到交点和p1的差,再加上p1就求出交点了

学习点:计算几何的一些东西

 

HDU 4741 Save Labman No.004 (几何)_第1张图片

#include<cstdio>
#include<cmath>
inline double fun(double a, double b, double c, double d){
    return a*d - b*c;
}

#define squ(x) ((x)*(x))

struct Poi
{
    double x,y,z;
    Poi(double X = 0, double Y = 0, double Z = 0){
        x = X; y = Y; z = Z;
    }
    void input(){
        scanf("%lf%lf%lf",&x,&y,&z);
    }
    Poi operator + (const Poi & rhs){
        return Poi(x+rhs.x,y+rhs.y,z+rhs.z);
    }
    Poi operator - (Poi & rhs){
        return Poi(x-rhs.x,y-rhs.y,z-rhs.z);
    }
    Poi operator ^(Poi & rhs){
        return Poi(fun(y,z,rhs.y,rhs.z),-fun(x,z,rhs.x,rhs.z),fun(x,y,rhs.x,rhs.y));
    }
    Poi operator *(double t){
        return Poi(x*t,y*t,z*t);
    }
    double operator *(const Poi & rhs){
        return x*rhs.x+y*rhs.y+z*rhs.z;
    }
};
typedef Poi Vector;

double Dot(const Vector & a,const Poi& b) {
     return a.x*b.x+a.y*b.y+a.z*b.z;
}

Poi LinePlaneIns(Poi &p1,Poi &p2,Poi &p0,Vector &n){
    Vector v = p2 - p1;
    double Ratio = (Dot(n,p0-p1))/(Dot(n,v));//保证相交
    return p1+v*Ratio;
}
double Length(const Vector &x){
    return sqrt(squ(x.x)+squ(x.y)+squ(x.z));
}

int main()
{
   // freopen("in.txt","r",stdin);
    int T;
    scanf("%d",&T);
    while(T--){
        Poi p1,p2,p3,p4;
        p1.input();
        p2.input();
        p3.input();
        p4.input();
        Vector alpha = p2 - p1;
        Vector beta = p4 - p3;
        Vector gamma = alpha^beta;
        double distance = fabs(Dot(gamma,(p1-p3))/Length(gamma));
        Vector n1 = alpha^gamma;
        Vector n2 = beta^gamma;
        Poi ins1 = LinePlaneIns(p1,p2,p3,n2);
        Poi ins2 = LinePlaneIns(p3,p4,p1,n1);
        printf("%.6lf\n%.6lf %.6lf %.6lf %.6lf %.6lf %.6lf\n",distance,ins1.x,ins1.y,ins1.z,ins2.x,ins2.y,ins2.z);
    }
    return 0;
}

 

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