lua IDE for cocos2d-x development

原文链接:http://hi.baidu.com/balduc0m/item/648093dad238bd2a39f6f78e

lua IDE for cocos2d-x development

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1.下载或者在你如今的eclipse里面加入LDT,必装,基本IDE

http://www.eclipse.org/koneki/ldt/


2.安装eclipse marketplace client,推荐安装,主要是方便一键安装插件。安装以后,以下的其他一些插件,能够直接从marketplace里面安装

http://www.eclipse.org/mpc/


3.egit,用git的话推荐安装

http://www.eclipse.org/egit/


4.eclipse start explorer,推荐安装,你能够在一个文件上面右键,"open in explorer"或者"open in shell"

http://basti1302.github.io/startexplorer/


5.anyEdit。LDT如今不支持点击一个module name跳转到那个文件,安装这个插件后,你能够ctrl + alt + r,Open file under cursor

http://marketplace.eclipse.org/content/anyedit-tools#.UftYPJJmiSo


-------------configuration for cocos2dx-------------------------


6.使LDT支持quick-cocos2dx的API提示(很多API和cocos2dx同样),详细做法參考以下这篇文章

http://www.swfdiy.com/quick-lua-eclipse/


7.LDT在变量后面加入凝视后,是支持对变量的提示的,见

http://wiki.eclipse.org/Koneki/LDT/User_Area/New_and_Noteworthy/New_and_Noteworthy_1.0


Explicit Variable Description & Typing

It's now possible to type and set a description for a variable by adding a comment before or after its declaration. Typing a variable allow to have auto-completion on it and explicit your code.


8.LDT支持对EXE内部LUA引擎的调试,详细做法在你安装LDT后,能够去看LDT的文档的Attack Debug这一节。


------------ another lua ide-------------------------

又发现了Lua Glider,支持跨lua文件的提示和函数定位,阅读代码、写代码会比LDT更舒服,须要购买。

http://www.mydevelopersgames.com/Glider/


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