【Cocos2D-X 】初窥门径(9)播放音乐/音效

Cocos2D对音乐/音效播放的封装已经很好了,下边是例子:

定义2个文件:

 

#define MUSIC_FILE        "LOLBgMusic.mp3"

#define EFFECT_FILE		 "Attack.wav"


在初始化的时候预加载音乐/音效文件:

 

 

//预加载

	CocosDenshion::SimpleAudioEngine::sharedEngine()->preloadBackgroundMusic(MUSIC_FILE);

	CocosDenshion::SimpleAudioEngine::sharedEngine()->preloadEffect( EFFECT_FILE );

	//设置音量

	CocosDenshion::SimpleAudioEngine::sharedEngine()->setEffectsVolume(0.5);

	CocosDenshion::SimpleAudioEngine::sharedEngine()->setBackgroundMusicVolume(0.5);


播放:

 

 

		//循环播放背景音乐,

		CocosDenshion::SimpleAudioEngine::sharedEngine()->playBackgroundMusic(MUSIC_FILE,true);
		//播放音效

		CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect(EFFECT_FILE);


其他相关函数:

 

 

// stop background music

SimpleAudioEngine::sharedEngine()->stopBackgroundMusic();

 // pause background music

 SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();

// resume background music

SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();

// rewind background music

SimpleAudioEngine::sharedEngine()->rewindBackgroundMusic();

// is background music playing

SimpleAudioEngine::sharedEngine()->isBackgroundMusicPlaying()

// add bakcground music volume

SimpleAudioEngine::sharedEngine()->setBackgroundMusicVolume(SimpleAudioEngine::sharedEngine()->getBackgroundMusicVolume() + 0.1f);





SimpleAudioEngine::sharedEngine()->pauseEffect(m_nSoundId);

SimpleAudioEngine::sharedEngine()->resumeEffect(m_nSoundId);

SimpleAudioEngine::sharedEngine()->pauseAllEffects();

SimpleAudioEngine::sharedEngine()->resumeAllEffects();

SimpleAudioEngine::sharedEngine()->stopAllEffects();





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