加载TLBB场景(一)

#pragma once

#include <Ogre.h>



using namespace Ogre;



class CTerrainScene

{

public:

	CTerrainScene(void);

	~CTerrainScene(void);



public:

	void SetSceneManager( SceneManager* pManager );



	void LoadScene( const char* strFileName, SceneNode* pRootNode );



	void LoadTerrain( const char* strFileName, SceneNode* pRootNode );



	void LoadGridInfo( const char* strFileName, void* pGridInfo, unsigned int* pWidth, unsigned int* pHeight );



	void LoadModelObject( const char* strFileName, SceneNode* pRootNode );



	void Update( const FrameEvent& evt );



	void ClearScene();



private:

	void TraverseBonesAndBuildSceneNodes( Node* pNode, SceneNode* pSceneNode, String suffix, bool bRoot = true );



private:

	SceneManager* m_pSceneManager;

	std::list<AnimationState*> m_AnimationStates;



	size_t	m_iTerrainWidth;

	size_t	m_iTerrainHeight;

	float*	m_pHeightMapData;

	float	m_fTerrainScale[3];

};

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