AddChild

using UnityEngine;

using UnityEngine;

using UnityEditor;

using System.Collections;

 

 

public class AddChild : ScriptableObject

{

 

    [MenuItem ("GameObject/+Add Child")]

    static void MenuAddChild()

    {

        Transform[] transforms = Selection.GetTransforms(SelectionMode.TopLevel | SelectionMode.OnlyUserModifiable);

 

        foreach(Transform transform in transforms)

        {

            GameObject newChild = new GameObject("_null");

            newChild.transform.parent = transform;

        newChild.transform.localPosition = Vector3.zero;

        }

 

    }

 

}

 

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