iOS 动画 旋转 移动简单代码

#import "ViewController.h"

 

@interface ViewController ()

{

    UIImageView *imgView;

    BOOL flag;

    UIImageView *imgView1;

    UIImageView *imgView2;

    UIImageView *imgView3;

    

    UIButton *btn1;

    UIButton *btn2;

    UIButton *btn3;

}

@end

 

@implementation ViewController

 

- (void)viewDidLoad

{

    [super viewDidLoad];

    

    self.view.backgroundColor = [UIColor whiteColor];

    

    flag = YES;

    

    

    

    

    btn1 = [UIButton buttonWithType:UIButtonTypeCustom];

    btn1.frame = CGRectMake(250, 200, 60, 60);

//    btn1.hidden = YES;

    [self.view addSubview:btn1];

    

    imgView1 = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 60, 60)];

    imgView1.layer.cornerRadius = 30;

    imgView1.layer.masksToBounds = YES;

    imgView1.image = [UIImage imageNamed:@"1.png"];

    [btn1 addSubview:imgView1];

    

    btn2 = [UIButton buttonWithType:UIButtonTypeCustom];

    btn2.frame = CGRectMake(250, 200, 60, 60);

//    btn2.hidden = YES;

    [self.view addSubview:btn2];

    

    imgView2 = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 60, 60)];

    imgView2.layer.cornerRadius = 30;

    imgView2.layer.masksToBounds = YES;

    imgView2.image = [UIImage imageNamed:@"2.png"];

    [btn2 addSubview:imgView2];

    

    btn3 = [UIButton buttonWithType:UIButtonTypeCustom];

    btn3.frame = CGRectMake(250, 200, 60, 60);

//    btn3.hidden = YES;

    [self.view addSubview:btn3];

    

    imgView3 = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 60, 60)];

    imgView3.layer.cornerRadius = 30;

    imgView3.layer.masksToBounds = YES;

    imgView3.image = [UIImage imageNamed:@"3.png"];

    [btn3 addSubview:imgView3];

    

    

    UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];

    button.frame = CGRectMake(250, 200, 60, 60);

    [button addTarget:self action:@selector(click:) forControlEvents:UIControlEventTouchUpInside];

    [self.view addSubview:button];

    

    imgView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 60, 60)];

    imgView.layer.cornerRadius = 30;

    imgView.layer.masksToBounds = YES;

    imgView.image = [UIImage imageNamed:@"01.png"];

    [button addSubview:imgView];

    

}

 

-(void)click:(id)sender

{

    if (flag)

    {

        [UIView animateWithDuration:0.5 animations:^{

            imgView.transform = CGAffineTransformMakeRotation(3.14);

//             [btn1.layer addAnimation:[self moveX:2.0f X:[NSNumber numberWithFloat:-150.0f]] forKey:nil];

//            [btn3.layer addAnimation:[self moveX:1.0f X:[NSNumber numberWithFloat:200.0f]] forKey:nil];

            [btn1.layer addAnimation:[self moveX:1.0 X:[NSNumber numberWithFloat:-150.0f] Direction:0] forKey:nil];

            [btn2.layer addAnimation:[self moveX:1.0 X:[NSNumber numberWithFloat:-150.0f] Direction:1] forKey:nil];

//            [btn3.layer addAnimation:[self moveX:2.0 X:[NSNumber numberWithFloat:0] Direction:2] forKey:nil];

            CGPoint point = CGPointMake(-100, -100);

            [btn3.layer addAnimation:[self movepoint:point time:1.0] forKey:nil];

//            [btn1.layer addAnimation:[self rotation:2.0 degree:0.78 direction:360 repeatCount:1] forKey:nil];

            [UIView animateWithDuration:0.5 animations:^{

                btn1.transform = CGAffineTransformMakeRotation(M_PI);

                btn2.transform = CGAffineTransformMakeRotation(M_PI);

                btn3.transform = CGAffineTransformMakeRotation(M_PI);

            }];

 

        }];

 

        flag=NO;

    }

    else

    {

        [UIView animateWithDuration:0.5 animations:^{

            imgView.transform = CGAffineTransformIdentity;

//            [btn1.layer addAnimation:[self moveX:2.0f X:[NSNumber numberWithFloat:0.0f]] forKey:nil];

            [btn1.layer addAnimation:[self moveX:1.0f X:[NSNumber numberWithFloat:0.0f] Direction:0] forKey:nil];

            [btn2.layer addAnimation:[self moveX:1.0f X:[NSNumber numberWithFloat:0.0f] Direction:1] forKey:nil];

            CGPoint point = CGPointMake(0, 0);

            [btn3.layer addAnimation:[self movepoint:point time:1.0] forKey:nil];

            [UIView animateWithDuration:0.5 animations:^{

                btn1.transform = CGAffineTransformMakeRotation(0);

                btn2.transform = CGAffineTransformMakeRotation(0);

                btn3.transform = CGAffineTransformMakeRotation(0);

            }];

            

        }];

        flag=YES;

    }

}

#pragma mark =====横向、纵向移动===========

//横向或者纵向移动

-(CABasicAnimation *)moveX:(float)time X:(NSNumber *)x Direction:(NSUInteger)tag

{

//    CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform.translation.x"];///.y的话就向下移动。

    CABasicAnimation *animation = [[CABasicAnimation alloc] init];///.y的话就向下移动。

    if (tag == 0)//横向,改变X

    {

        animation.keyPath = @"transform.translation.x";

        animation.toValue = x;

    }

    else if (tag == 1)//纵向,改变Y

    {

        animation.keyPath = @"transform.translation.y";

        animation.toValue = x;

    }

    animation.duration = time;

    animation.removedOnCompletion = NO;//yes的话,又返回原位置了。

    //    animation.repeatCount = MAXFLOAT;

    animation.repeatCount = 1;

    animation.fillMode = kCAFillModeForwards;

    return animation;

}

//移动到某个点

-(CABasicAnimation *)movepoint:(CGPoint )point time:(float)time//点移动

{

    CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation"];

    animation.toValue=[NSValue valueWithCGPoint:point];

    animation.removedOnCompletion=NO;

    animation.duration = time;

    animation.fillMode=kCAFillModeForwards;

    return animation;

}

 

//旋转

-(CABasicAnimation *)rotation:(float)dur degree:(float)degree direction:(int)direction repeatCount:(int)repeatCount

{

    CATransform3D rotationTransform  = CATransform3DMakeRotation(degree, 0, 0,direction);

    CABasicAnimation* animation;

    animation = [CABasicAnimation animationWithKeyPath:@"transform"];

    animation.toValue= [NSValue valueWithCATransform3D:rotationTransform];

    animation.duration= dur;

    animation.autoreverses= NO;

//    animation.cumulative= YES;

    animation.removedOnCompletion=NO;

    animation.fillMode=kCAFillModeForwards;

    animation.repeatCount= repeatCount;

    animation.delegate= self;

    return animation;

    

}

 

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