本文共两个文件:DashBorderExample.mxml 和 DashBorder.as
1、DashBorderExample.mxml
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute">
<mx:VBox x="50" y="50" width="200" height="200" borderThickness="1" borderColor="#00FF00" borderSkin="DashBorder"/>
<mx:Panel x="300" y="50" width="200" height="200" borderThickness="5" borderColor="#FF00FF" borderSkin="DashBorder"/>
<mx:Canvas x="550" y="50" width="200" height="200" borderThickness="1" borderColor="#FF0000" borderSkin="DashBorder"/>
<mx:VBox x="800" y="50" width="200" height="200" borderThickness="5" borderColor="#00FFFF" borderSkin="DashBorder"/>
</mx:Application>
2、DashBorder.as
package{
import mx.core.UIComponent;
public class DashBorder extends UIComponent{
private var dashlen:Number = 5; //单点长度
private var gaplen:Number = 55; //两点间隔
public function DashBorder(){
super();
}
override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void{
super.updateDisplayList(unscaledWidth, unscaledHeight);
var borderThickness:int = getStyle("borderThickness");
var borderColor:int = getStyle("borderColor");
graphics.clear();
graphics.lineStyle(borderThickness, borderColor, 1);
if(getStyle("dashlen")){
this.dashlen = getStyle("dashlen");
}
if(getStyle("gaplen")){
this.gaplen = getStyle("gaplen");
}
drawBorder(this.x, this.y, unscaledWidth, unscaledHeight, this.dashlen, this.gaplen);
}
private function drawBorder(x1:Number, y1:Number, width:Number, height:Number, dashlen:Number, gaplen:Number):void{
drawLine(x1, y1, x1 + width, y1, dashlen, gaplen);
drawLine(x1 + width, y1, x1 + width, y1 + height, dashlen, gaplen);
drawLine(x1 + width, y1 + height, x1, y1 + height, dashlen, gaplen);
drawLine(x1, y1 + height, x1, y1, dashlen, gaplen);
}
public function drawLine(x1:Number, y1:Number, x2:Number, y2:Number, dashlen:Number, gaplen:Number):void{
if((x1 != x2) || (y1 != y2)){
var incrlen:Number = dashlen + gaplen;
var len:Number = Math.sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2));
var angle:Number = Math.atan((y2 - y1) / (x2 - x1));
var steps:uint = len / (dashlen + gaplen);
var dashstepx:Number = dashlen * Math.cos(angle);
if(x2 < x1){
dashstepx *= -1;
}
var dashstepy:Number = dashlen * Math.sin(angle);
var gapstepx:Number = gaplen * Math.cos(angle);
if (x2 < x1){
gapstepx *= -1;
}
var gapstepy:Number = gaplen * Math.sin(angle);
var stepcount:uint = 0;
while((stepcount++) < steps){
var dashstartx:Number;
var dashstarty:Number;
var dashendx:Number;
var dashendy:Number;
if(x1 == x2 && y1 != y2){
dashstartx = dashendx = x1;
if(y2 > y1){
dashstarty = y1 + ((stepcount-1) * (dashlen + gaplen));
dashendy = dashstarty + dashlen;
}else{
dashstarty = y1 - ((stepcount-1) * (dashlen + gaplen));
dashendy = dashstarty - dashlen;
}
}else if(y1 == y2 && x1 != x2){
dashstarty = dashendy = y1;
if(x2 > x1){
dashstartx = x1 + ((stepcount-1) * (dashlen + gaplen));
dashendx = dashstartx + dashlen;
}else{
dashstartx = x1 - ((stepcount-1) * (dashlen + gaplen));
dashendx = dashstartx - dashlen;
}
}
graphics.moveTo(dashstartx, dashstarty);
graphics.lineTo(dashendx, dashendy);
}
}
}
}
}