HTML5游戏开发系列教程8

原文地址:http://www.script-tutorials.com/html5-game-development-lesson-8/

      这是我们最新一篇HTML5游戏开发系列文章。我们将继续使用canvas来进行HTML5游戏开发系列的文章。这次我将展示在你的项目中,如何使用Box2D的创建物体。Box2D是一个非常流行的开源物理引擎对于那些需要模拟2D物体的应用来说。在游戏开发中,2D物理引擎是个非常热门的话题。有了物理引擎的帮助,再设定环境和简单的规则,我们可以很容易的创建好玩的游戏。

准备:

     首先,你应该这里下载Box2d库。

第一步:HTML

     这次我们必须引用所有必需的库文件到我们项目中。

     index.html

 1 <!DOCTYPE html>

 2 <html lang="en">

 3     <head>

 4         <meta charset="utf-8" />

 5         <title>HTML5 Game Development - Lesson 8 | Script Tutorials</title>

 6         <link href="css/main.css" rel="stylesheet" type="text/css" />

 7 

 8         <script src="js/protoclass.js"></script>

 9         <script src="js/jquery-1.6.min.js"></script>

10 

11         <!-- box2djs 文档上说,加载顺序很重要,所以直接从box2d提供的index.html中copy过来-->

12         <script src='js/box2d/common/b2Settings.js'></script>

13         <script src='js/box2d/common/math/b2Vec2.js'></script>

14         <script src='js/box2d/common/math/b2Mat22.js'></script>

15         <script src='js/box2d/common/math/b2Math.js'></script>

16         <script src='js/box2d/collision/b2AABB.js'></script>

17         <script src='js/box2d/collision/b2Bound.js'></script>

18         <script src='js/box2d/collision/b2BoundValues.js'></script>

19         <script src='js/box2d/collision/b2Pair.js'></script>

20         <script src='js/box2d/collision/b2PairCallback.js'></script>

21         <script src='js/box2d/collision/b2BufferedPair.js'></script>

22         <script src='js/box2d/collision/b2PairManager.js'></script>

23         <script src='js/box2d/collision/b2BroadPhase.js'></script>

24         <script src='js/box2d/collision/b2Collision.js'></script>

25         <script src='js/box2d/collision/Features.js'></script>

26         <script src='js/box2d/collision/b2ContactID.js'></script>

27         <script src='js/box2d/collision/b2ContactPoint.js'></script>

28         <script src='js/box2d/collision/b2Distance.js'></script>

29         <script src='js/box2d/collision/b2Manifold.js'></script>

30         <script src='js/box2d/collision/b2OBB.js'></script>

31         <script src='js/box2d/collision/b2Proxy.js'></script>

32         <script src='js/box2d/collision/ClipVertex.js'></script>

33         <script src='js/box2d/collision/shapes/b2Shape.js'></script>

34         <script src='js/box2d/collision/shapes/b2ShapeDef.js'></script>

35         <script src='js/box2d/collision/shapes/b2BoxDef.js'></script>

36         <script src='js/box2d/collision/shapes/b2CircleDef.js'></script>

37         <script src='js/box2d/collision/shapes/b2CircleShape.js'></script>

38         <script src='js/box2d/collision/shapes/b2MassData.js'></script>

39         <script src='js/box2d/collision/shapes/b2PolyDef.js'></script>

40         <script src='js/box2d/collision/shapes/b2PolyShape.js'></script>

41         <script src='js/box2d/dynamics/b2Body.js'></script>

42         <script src='js/box2d/dynamics/b2BodyDef.js'></script>

43         <script src='js/box2d/dynamics/b2CollisionFilter.js'></script>

44         <script src='js/box2d/dynamics/b2Island.js'></script>

45         <script src='js/box2d/dynamics/b2TimeStep.js'></script>

46         <script src='js/box2d/dynamics/contacts/b2ContactNode.js'></script>

47         <script src='js/box2d/dynamics/contacts/b2Contact.js'></script>

48         <script src='js/box2d/dynamics/contacts/b2ContactConstraint.js'></script>

49         <script src='js/box2d/dynamics/contacts/b2ContactConstraintPoint.js'></script>

50         <script src='js/box2d/dynamics/contacts/b2ContactRegister.js'></script>

51         <script src='js/box2d/dynamics/contacts/b2ContactSolver.js'></script>

52         <script src='js/box2d/dynamics/contacts/b2CircleContact.js'></script>

53         <script src='js/box2d/dynamics/contacts/b2Conservative.js'></script>

54         <script src='js/box2d/dynamics/contacts/b2NullContact.js'></script>

55         <script src='js/box2d/dynamics/contacts/b2PolyAndCircleContact.js'></script>

56         <script src='js/box2d/dynamics/contacts/b2PolyContact.js'></script>

57         <script src='js/box2d/dynamics/b2ContactManager.js'></script>

58         <script src='js/box2d/dynamics/b2World.js'></script>

59         <script src='js/box2d/dynamics/b2WorldListener.js'></script>

60         <script src='js/box2d/dynamics/joints/b2JointNode.js'></script>

61         <script src='js/box2d/dynamics/joints/b2Joint.js'></script>

62         <script src='js/box2d/dynamics/joints/b2JointDef.js'></script>

63         <script src='js/box2d/dynamics/joints/b2DistanceJoint.js'></script>

64         <script src='js/box2d/dynamics/joints/b2DistanceJointDef.js'></script>

65         <script src='js/box2d/dynamics/joints/b2Jacobian.js'></script>

66         <script src='js/box2d/dynamics/joints/b2GearJoint.js'></script>

67         <script src='js/box2d/dynamics/joints/b2GearJointDef.js'></script>

68         <script src='js/box2d/dynamics/joints/b2MouseJoint.js'></script>

69         <script src='js/box2d/dynamics/joints/b2MouseJointDef.js'></script>

70         <script src='js/box2d/dynamics/joints/b2PrismaticJoint.js'></script>

71         <script src='js/box2d/dynamics/joints/b2PrismaticJointDef.js'></script>

72         <script src='js/box2d/dynamics/joints/b2PulleyJoint.js'></script>

73         <script src='js/box2d/dynamics/joints/b2PulleyJointDef.js'></script>

74         <script src='js/box2d/dynamics/joints/b2RevoluteJoint.js'></script>

75         <script src='js/box2d/dynamics/joints/b2RevoluteJointDef.js'></script>

76 

77         <script src="js/script.js"></script>

78     </head>

79     <body>

80         <header>

81             <h2>HTML5 Game Development - Lesson 8</h2>

82             <a href="http://www.script-tutorials.com/html5-game-development-lesson-8/" class="stuts">Back to original tutorial on <span>Script Tutorials</span></a>

83         </header>

84         <div class="container">

85             <canvas id="game" width="800" height="600"></canvas>

86         </div>

87     </body>

88 </html>
View Code

第二步:CSS

     css/main.css

     这次就不打算显示出CSS文件的内容了,因为仅仅只是些页面布局样式。你可以在源代码包里找到该文件。

第三步:JS

     js/jquery-2.0.0.min.js  和 js/protoclass.js

     上面两个js文件都在源代码包里。下面的js文件是最重要的,是我们游戏的主要代码。

     js/script.js

  1 var canvas, ctx;

  2 var canvasWidth;

  3 var canvasHeight;

  4 var world;

  5 var iBorder = 5;

  6 

  7 //随机产生介于x和y之间的数

  8 function getRand(x, y) {

  9     return Math.floor(Math.random() * y) + x;

 10 }

 11 

 12 $(function() {

 13     world = createWorld();

 14 

 15     canvas = document.getElementById('game');

 16     ctx = canvas.getContext('2d');

 17     canvasWidth = parseInt(canvas.width);

 18     canvasHeight = parseInt(canvas.height);

 19 

 20     createGround(canvasWidth / 2, canvasHeight - iBorder, canvasWidth / 2, iBorder, 0);

 21     createGround(iBorder, canvasHeight / 2, iBorder, canvasHeight / 2, 0);   //左边界

 22     createGround(canvasWidth - iBorder, canvasHeight / 2, iBorder, canvasHeight / 2, 0);  //右边界

 23 

 24     addObjects();

 25 

 26     frame();

 27 });

 28 

 29 function addObjects() {

 30     var iVar = getRand(1, 2);

 31 

 32     if (iVar == 1) {  //圆圈

 33         var x = getRand(100, 600);

 34         var y = 0;

 35         var r = getRand(10, 40);

 36         createCircleAt(x, y, r);

 37     } else if(iVar == 2) {  //方块

 38         var x = getRand(100, 600);

 39         var y = 0;

 40         var w = getRand(5, 40);

 41         var h = getRand(5, 40);

 42         createBoxAt(x, y, w, h);

 43     }

 44 

 45     setTimeout(addObjects, 500);

 46 }

 47 

 48 function frame() {

 49     world.Step(1.0 / 60, 1);

 50     ctx.clearRect(0, 0, canvasWidth, canvasHeight);

 51 

 52     drawWorld(world, ctx);

 53 

 54     setTimeout(frame, 10);

 55 }

 56 

 57 function createWorld() {

 58     //创建世界边界

 59     var worldAABB = new b2AABB();

 60     worldAABB.minVertex.Set(-1000, -1000);  //上限

 61     worldAABB.maxVertex.Set(1000, 1000);    //下限

 62 

 63     //确定重力

 64     var gravity = new b2Vec2(0, 200);

 65 

 66     //不允许引擎睡眠

 67     var doSleep = false;

 68 

 69     return new b2World(worldAABB, gravity, doSleep);

 70 }

 71 

 72 function createGround(x, y, width, height, rotation) {

 73     var groundSd = new b2BoxDef();

 74     groundSd.extents.Set(width, height);

 75     groundSd.restitution = 0.4;   //弹性

 76 

 77     var groundBd = new b2BodyDef();

 78     groundBd.AddShape(groundSd);

 79     groundBd.position.Set(x, y);

 80     groundBd.rotation = rotation * Math.PI / 180;  //角度

 81     return world.CreateBody(groundBd);

 82 }

 83 

 84 function createBoxAt(x, y, w, h) {

 85     var boxSd = new b2BoxDef();

 86     boxSd.density = 1.0;  //密度

 87     boxSd.friction = 1.0;   //摩擦力

 88     boxSd.restitution = .5;   //弹性

 89     boxSd.extents.Set(w, h);

 90 

 91     var boxBd = new b2BodyDef();

 92     boxBd.AddShape(boxSd);

 93     boxBd.position.Set(x, y);

 94     return world.CreateBody(boxBd);

 95 }

 96 

 97 function createCircleAt(x, y, r) {

 98     var boxSd = new b2CircleDef();

 99     boxSd.density = 1.0;

100     boxSd.friction = 1.0;

101     boxSd.restitution = .5;

102     boxSd.radius = r;

103 

104     var boxBd = new b2BodyDef();

105     boxBd.AddShape(boxSd);

106     boxBd.position.Set(x, y);

107     return world.CreateBody(boxBd);

108 }

109 

110 function drawWorld(world, context) {

111     //循环的绘制出世界里的物体

112     for (var b = world.m_bodyList; b != null; b = b.m_next) {

113         for (var s = b.GetShapeList(); s != null; s = s.GetNext()) {

114             drawShape(s, context);

115         }

116     }

117 }

118 

119 function drawShape(shape, context) {

120     context.strokeStyle = '#0000ff';

121     context.fillStyle = 'rgba(100, 100, 255, 0.8)';

122     context.beginPath();

123 

124     switch (shape.m_type) {

125         case b2Shape.e_circleShape:

126             var circle = shape;

127             var pos = circle.m_position;

128             var r = circle.m_radius;

129             var segments = 16.0;

130             var theta = 0.0;

131             var dtheta = 2.0 * Math.PI / segments;

132             context.moveTo(pos.x + r, pos.y);

133             for (var i = 0; i < segments; i++) {

134                 var d = new b2Vec2(r * Math.cos(theta), r * Math.sin(theta));

135                 var v = b2Math.AddVV(pos, d);

136                 context.lineTo(v.x, v.y);

137                 theta += dtheta;

138             }

139             context.lineTo(pos.x + r, pos.y);

140             context.moveTo(pos.x, pos.y);

141             var ax = circle.m_R.col1;

142             var pos2 = new b2Vec2(pos.x + r * ax.x, pos.y + r * ax.y);

143             context.lineTo(pos2.x, pos2.y);

144             break;

145         case b2Shape.e_polyShape:

146             var poly = shape;

147             var tV = b2Math.AddVV(poly.m_position, b2Math.b2MulMV(poly.m_R, poly.m_vertices[0]));

148             context.moveTo(tV.x, tV.y);

149             for (var i = 0; i < poly.m_vertexCount; i++) {

150                 var v = b2Math.AddVV(poly.m_position, b2Math.b2MulMV(poly.m_R, poly.m_vertices[i]));

151                 context.lineTo(v.x, v.y);

152             }

153             context.lineTo(tV.x, tV.y);

154             break;

155     }

156     context.fill();

157     context.stroke();

158 }

我已经在很多地方添加了注释,希望这些代码很容易理解。

结论:

就是这样了,你已经用HTML5和Box2D完成了这次的教程,恭喜!

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