自制python+pygame小游戏两枚

前几天在家没事干,花了点心思折腾了两个小东西。第一个射击游戏是跟着pygame官网上下载的一个游戏边学习源码边抄的,抄了个开头就变成自己乱搞加参考了。。虽然有心想装下蒜,但不知道那些协议什么的怎么搞。只能在这提一下了。。

第二个是以前小时候玩过的,不知道该怎么叫,是看cs50公开课时课上的作业,他们叫the game of fifteen...。话说我们这边的学习能力真心普遍弱爆了。人家才上到3周课就干这个了,我们学校到了期末了有些人老师手把手教都还不会。。

第一个:

自制python+pygame小游戏两枚_第1张图片

自制python+pygame小游戏两枚_第2张图片

如图,白色方块是自己的飞机,白色小点是自己子弹,三条命。撞子弹就扣一条,撞敌人没做。。。

代码:

#! /usr/bin/env python

#My Space Shooter
#qq:289976627 gmail:[email protected].

#Import
import os, sys, pygame, random
from pygame.locals import *
pygame.init()
pygame.display.set_caption("My Space Shooter")
screen = pygame.display.set_mode((800, 600))
pygame.mouse.set_visible(0)

#Background
background = pygame.Surface(screen.get_size())
background = background.convert()
background.fill((100, 100, 255))

#Music
# TODO:Add music

#Plane image
def get_plane(rect, color = (0, 0, 0)):
    surface = pygame.Surface(rect).convert()
    surface.fill(color)
    rect = surface.get_rect()
    return surface, rect

#Player
class Player(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        self.image, self.rect = get_plane((20,20), (255,255,255))
        self.rect.center = (400, 500)
        self.dx = 0
        self.dy = 0
        self.bullettimer = 0
        self.firespeed = 25
        self.life = 3

    def update(self):
        self.rect.move_ip((self.dx, self.dy))

        #Fire the bullet
        if self.bullettimer < self.firespeed:
            self.bullettimer += 1
        key = pygame.key.get_pressed()
        if key[pygame.K_SPACE] and self.bullettimer == self.firespeed:
            bulletSprites.add(Bullet(self.rect.midtop))
            self.bullettimer = 0

        #Player Boundaries
        if self.rect.left < 0:
            self.rect.left = 0
        elif self.rect.right > 800:
            self.rect.right = 800

        if self.rect.top <= 260:
            self.rect.top = 260
        elif self.rect.bottom >= 600:
            self.rect.bottom = 600

        #Check if enemy bullets hit player
        if pygame.sprite.groupcollide(playerSprite, enemyBulletSprites, 0, 1):
            self.life -= 1
            if self.life <= 0:
                self.kill()

    def reset(self):
        self.rect.bottom = 600
        self.firespeed = 25

    def firespeed_up(self):
        self.firespeed -= 5
        if self.firespeed <= 5:
            self.firespeed == 5

#Enemy class
class Enemy(pygame.sprite.Sprite):
    def __init__(self,centerx):
        pygame.sprite.Sprite.__init__(self)
        self.image, self.rect = get_plane((20,20),(150,150,255))
        self.reset()

    def update(self):
        self.rect.centerx += self.dx
        self.rect.centery += self.dy
        if self.rect.top > screen.get_height():
            self.reset()

        self.counter += 1
        if self.counter >= 60:
            enemyBulletSprites.add(EnemyBullet(self.rect.midbottom))
            self.counter = 0

        #Check if enemy plane touch player bullets
        if pygame.sprite.groupcollide(enemySprites, bulletSprites, 1, 1):
            #play explode movie and music
            pass

    def reset(self):
        self.counter = random.randint(0, 60)
        self.rect.bottom = 0
        self.rect.centerx = random.randrange(0, screen.get_width())
        self.dy = random.randrange(1, 4)
        self.dx = random.randrange(-2, 2)

#Bullet class
class Bullet(pygame.sprite.Sprite):
    def __init__(self, pos):
        pygame.sprite.Sprite.__init__(self)
        self.image, self.rect = get_plane((5, 5),(255,255,255))
        self.rect.center = pos

    def update(self):
        if self.rect.top < 0:
            self.kill()
        else:
            self.rect.move_ip(0, -5)

#Enemy bullet class
class EnemyBullet(pygame.sprite.Sprite):
    def __init__(self, pos):
        pygame.sprite.Sprite.__init__(self)
        self.image, self.rect = get_plane((5, 5),(150,150,255))
        self.rect.center = pos

    def update(self):
        if self.rect.top < 0:
            self.kill()
        else:
            self.rect.move_ip(0, 5)

#Class Module
class SpaceMenu:

    #Define the initalize self options
    def __init__(self, *options):
        self.options = options
        self.x = 0
        self.y = 0
        self.font = pygame.font.Font(None, 32)
        self.option = 0
        self.width = 1
        self.color = [0, 0, 0]
        self.hcolor = [0, 0, 0]
        self.height = len(options)*self.font.get_height()
        for o in options:
            text = o[0]
            ren = self.font.render(text, 1, (0, 0, 0))
            if ren.get_width() > self.width:
                self.width = ren.get_width()

    #Draw the menu
    def draw(self, surface):
        i = 0
        for o in self.options:
            if i == self.option:
                clr = self.hcolor
            else:
                clr = self.color
            text = o[0]
            ren = self.font.render(text, 1, clr)
            if ren.get_width() > self.width:
                self.width = ren.get_width()
            surface.blit(ren, (self.x, self.y + i * self.font.get_height()))
            i += 1

    #Handle events
    def update(self, events):
        for e in events:
            if e.type == pygame.KEYDOWN:
                if e.key == pygame.K_UP:
                    self.option -= 1
                elif e.key == pygame.K_DOWN:
                    self.option += 1
                elif e.key == pygame.K_RETURN:
                    self.options[self.option][1]()
            if self.option > len(self.options) - 1:
                self.option = 0
            elif self.option < 0:
                self.option = len(self.options) - 1

    #Position of menu
    def set_pos(self, x, y):
        self.x = x
        self.y = y

    #Font Style
    def set_font(self, font):
        self.font = font
        for o in self.options:
            text = o[0]
            ren = self.font.render(text, 1, (0, 0, 0))
            if ren.get_width() > self.width:
                self.width = ren.get_width()

    #Highlight Color
    def set_highlight_color(self, color):
        self.hcolor = color

    #Font Color
    def set_normal_color(self, color):
        self.color = color

    #Font position
    def center_at(self, x, y):
        self.x = x-(self.width/2)
        self.y = y-(self.height/2)

def game():
    #Game Object
    #global player
    player = Player()
    font = pygame.font.Font(None,32)

    #Player/enemy
    global playerSprite
    playerSprite = pygame.sprite.RenderPlain((player))

    global enemySprites
    enemySprites = pygame.sprite.RenderPlain(())
    enemySprites.add(Enemy(200))
    enemySprites.add(Enemy(300))
    enemySprites.add(Enemy(400))

    #Projectiles
    global bulletSprites
    bulletSprites = pygame.sprite.RenderPlain(())

    global enemyBulletSprites
    enemyBulletSprites = pygame.sprite.RenderPlain(())

    clock = pygame.time.Clock()
    counter = 0
    keepGoing = True

    while keepGoing:
        clock.tick(30)

        #Handle input
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                keepGoing = False
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_ESCAPE:
                    keepGoing = False
                elif event.key == pygame.K_UP:
                    player.dy = -10
                elif event.key == pygame.K_DOWN:
                    player.dy = 10
                elif event.key == pygame.K_LEFT:
                    player.dx = -10
                elif event.key == pygame.K_RIGHT:
                    player.dx = 10
            elif event.type == pygame.KEYUP:
                if event.key == pygame.K_UP:
                    player.dy = 0
                elif event.key == pygame.K_DOWN:
                    player.dy = 0
                elif event.key == pygame.K_LEFT:
                    player.dx = 0
                elif event.key == pygame.K_RIGHT:
                    player.dx = 0

        #Update
        screen.blit(background, (0,0))
        playerSprite.update()
        enemySprites.update()
        bulletSprites.update()
        enemyBulletSprites.update()
        text = "LIFE:" + str(player.life)
        life = font.render(text, True, (255,255,255))

        #Draw
        playerSprite.draw(screen)
        enemySprites.draw(screen)
        bulletSprites.draw(screen)
        enemyBulletSprites.draw(screen)
        screen.blit(life,(0,0))
        pygame.display.flip()

        #Create new enemies
        counter += 1
        if counter >= 20 and len(enemySprites) < 20:
            enemySprites.add(Enemy(300))
            counter = 0

        #if game over
        if len(playerSprite) == 0:
            gameOver()
            keepGoing = False

def gameOver():
    #Game over screen

    menuTitle = SpaceMenu(
            ["GAME OVER"])
    menuTitle.set_font(pygame.font.Font(None, 80))
    menuTitle.center_at(400,230)
    menuTitle.set_highlight_color((255,255,255))

    info = SpaceMenu(
            ["Press ESC back to menu"])
    info.set_font(pygame.font.Font(None, 40))
    info.center_at(400,350)
    info.set_highlight_color((255,255,255))

    keepGoing = True
    while keepGoing:
        for event in pygame.event.get():
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_ESCAPE:
                    keepGoing = False
            elif event.type == pygame.QUIT:
                keepGoing = False

        menuTitle.draw(screen)
        info.draw(screen)
        pygame.display.flip()

def aboutMenu():
    #About Menu Text
    #Title for Option Menu
    menuTitle = SpaceMenu(
        ["Space Shooter"])

    info = SpaceMenu(
        [""],
        ["My Space Shooter"],
        [""],
        ["Use arrow key to move your plane."],
        [""],
        ["Contact me"],
        [""],
        ["qq:289976627"],
        ["gmail:[email protected]"],
        [""],
        ["       PRESS ESC TO RETURN          "])

    #About Title Font color, aligment, and font type
    menuTitle.set_font(pygame.font.Font(None, 60))
    menuTitle.center_at(400, 150)
    menuTitle.set_highlight_color((255, 255, 255))

    #About info Font color, aligment, and font type
    info.center_at(400, 320)
    info.set_highlight_color((255, 255, 255))
    info.set_normal_color((200, 200, 255))

    clock = pygame.time.Clock()
    keepGoing = True

    while keepGoing:
        clock.tick(30)

        #Handle input
        for event in pygame.event.get():
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_ESCAPE:
                    keepGoing = False
            elif event.type == QUIT:
                keepGoing = False

        #Draw
        screen.blit(background, (0,0))
        menuTitle.draw(screen)
        info.draw(screen)
        pygame.display.flip()

#Functions
def option1():
    game()
def option2():
    aboutMenu()
def option3():
    pygame.quit()
    sys.exit()

#Main
def main():
    menuTitle = SpaceMenu(
        ["My Space Shooter"])

    menu = SpaceMenu(
        ["Start", option1],
        ["About", option2],
        ["Exit", option3])

    #Title
    menuTitle.set_font(pygame.font.Font(None, 60))
    menuTitle.center_at(400, 150)
    menuTitle.set_highlight_color((255, 255, 255))

    #Menu settings
    menu.center_at(400, 320)
    menu.set_highlight_color((255, 255, 255))
    menu.set_normal_color((200, 200, 255))

    clock = pygame.time.Clock()
    keepGoing = True

    while True:
        clock.tick(30)

        #Events
        events = pygame.event.get()

        #Update Menu
        menu.update(events)

        #Handle quit event
        for e in events:
            if e.type == pygame.QUIT:
                pygame.quit()
                return

        #Draw
        screen.blit(background, (0, 0))
        menu.draw(screen)
        menuTitle.draw(screen)

        pygame.display.flip()


if __name__ == "__main__":
    main()

第二个:

自制python+pygame小游戏两枚_第3张图片

键盘输入是几乘几的矩阵,回车确定

自制python+pygame小游戏两枚_第4张图片

上下左右键移动方块,把全部方块按顺序拼回去就算结束。话说不是每个局面都一定能拼回去。。公开课的作业还有个黑客版本,就是威力加强版,要求做出来自动解题算法。我对着棋盘琢磨了大半天,无奈能力有限。。有哪位肯赐教的,不胜感激!

————————————————————————

几经周折了解到了这个叫做八数码问题,而且好像还是蛮经典的。。

职高真是坑爹,一定要插本,学历倒是其次,主要是这眼界太搓了。。

学校似乎是觉得我们出去能帮人家做个网站拼个音乐播放器什么的就实现了人生目标了。。我可不想这么着。。

(2012/10/13编辑)

————————————————————————

代码:

#! /usr/bin/env python

#the game of fifteen
#qq:289976627 gmail:[email protected].

#import
import random
import pygame
from pygame.locals import *
from sys import exit

WHITE = (255, 255, 255)
BLUE = (150, 150, 255)
NUMPIECEWIDTH = 50

#init
pygame.init()
global screen
screen = pygame.display.set_mode((800, 600))

# NumPiece class
class NumPiece(pygame.Surface):
    font = pygame.font.Font(None, 30)
    def __init__(self, num):
        pygame.surface.Surface.__init__(self, (NUMPIECEWIDTH, NUMPIECEWIDTH))
        self.fill(BLUE)
        text = NumPiece.font.render(str(num), 1, WHITE)
        textRect = text.get_rect()
        textRect.center = (NUMPIECEWIDTH / 2, NUMPIECEWIDTH / 2)
        self.blit(text, textRect.topleft)

#the game() function
def game():
    numPieces = []

    tmpPieces = range(1, num * num)
    while len(tmpPieces) > 1:
        numPieces.append(NumPiece(tmpPieces.pop(random.randint(0, len(tmpPieces) - 1))))
    numPieces.append(NumPiece(tmpPieces.pop()))
    numPieces.append(0)
    now = num * num - 1

    while True:
        #Handle event
        event = pygame.event.wait()
        if event.type == QUIT:
            pygame.quit()
            exit()
        elif event.type == KEYDOWN:
            if event.key == K_ESCAPE:
                pygame.quit()
                exit()
            elif event.key == K_UP:
                if now / num > 0:
                    numPieces[now] = numPieces[now - num]
                    numPieces[now - num] = 0
                    now = now - num
            elif event.key == K_DOWN:
                if now / num < num - 1:
                    numPieces[now] = numPieces[now + num]
                    numPieces[now + num] = 0
                    now = now + num
            elif event.key == K_LEFT:
                if now % num > 0:
                    numPieces[now] = numPieces[now - 1]
                    numPieces[now - 1] = 0
                    now = now - 1
            elif event.key == K_RIGHT:
                if now % num < num - 1:
                    numPieces[now] = numPieces[now + 1]
                    numPieces[now + 1] = 0
                    now = now + 1


        #Draw
        screen.fill(WHITE)

        #Draw NumPieces
        startPoint = (0, 0)
        counter = 0
        for np in numPieces:
            if np == 0:
                counter += 1
                continue
            else:
                xy = (startPoint[0] + (counter%num) * (NUMPIECEWIDTH + 10), startPoint[1] + (counter/num) * (NUMPIECEWIDTH + 10))
                screen.blit(np, xy)
                counter += 1

        pygame.display.flip()

#main
def main():
    font = pygame.font.Font(None, 60)
    global num
    num = 0
    clock = pygame.time.Clock()

    while True:
        clock.tick(30)

        #Handle input
        event = pygame.event.wait()
        if event.type == QUIT:
            pygame.quit()
            exit()
        elif event.type == KEYDOWN:
            if event.key == K_ESCAPE:
                pygame.quit()
                exit()
            elif event.key in range(48, 57 + 1):
                num = num * 10 + event.key - 48
            elif event.key == K_RETURN:
                game()

        #Update
        text = font.render(str(num), 1, BLUE)
        textRect = text.get_rect()
        textRect.center = (screen.get_width() / 2, screen.get_height() / 2)

        #Draw
        screen.fill(WHITE)
        screen.blit(text, (textRect.topleft))
        pygame.display.flip()

#start here
if __name__ == "__main__":
    main()

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