再译《A *路径搜索入门》之四

A *方法总结

Summary of the A* Method

 

好了,在你通走了,奠定了一步一步的方法,在同一个地方:

Okay, now that you have gone through the explanation, let's lay out the step-by-step method all in one place:

 

添加开始方(或点)到开启列表。

Add the starting square (or node) to the open list.

 

重复以下操作

Repeat the following:

 

a) 找开启列表上最小F方块。我将此作当前方

  1. Look for the lowest F cost square on the open list. We refer to this as the current square

 

b) 到关列表。

  1. Switch it to the closed list.

 

c)  当前方块的8个方块的...

c) For each of the 8 squares adjacent to this current square …

 

如果不能走,或者如果它是关的名上,忽略它。否请执以下操作。

If it is not walkable or if it is on the closed list, ignore it. Otherwise do the following.

 

如果不在开启列表中,将其添加到开启列表。使当前方块成为这个方记录的方FGH

If it isn't on the open list, add it to the open list. Make the current square the parent of this square. Record the F, G, and H costs of the square.

 

如果开启列表了,检查,看看个路径,否是更好的,采用G衡量。更低的G意味着是一个更好的路径。如果是这样方格的父改当前方,并重新算方GF。如果你保持开启列表排序F由于这个化你可能需重存列表。

If it is on the open list already, check to see if this path to that square is better, using G cost as the measure. A lower G cost means that this is a better path. If so, change the parent of the square to the current square, and recalculate the G and F scores of the square. If you are keeping your open list sorted by F score, you may need to resort the list to account for the change.

 

d)当你停止:

d) Stop when you:

 

添加到关列表,在种情况下,路径已发现下面的注),或无法找到目,并且开启列表是空的。在种情况下,不存在路径。

Add the target square to the closed list, in which case the path has been found (see note below), or Fail to find the target square, and the open list is empty. In this case, there is no path.

 

保存路径。从目往回走,从每个方块移到其父,直到你到达开始是你的路径。

Save the path. Working backwards from the target square, go from each square to its parent square until you reach the starting square. That is your path.

 

注:在早期版本的文章中,有人建,当目(或点)已添加到开启列表,而不是关的列表,你可以停下来。这样做会更快,它几乎是会你的最短路径,但并非是如此。有些情况下,这样做可能产生差异当从第二移到最后一个点到最后的(目成本可能有明显 -例如,在河流交叉两个点之的情况下

Note: In earlier versions of this article, it was suggested that you can stop when the target square (or node) has been added to the open list, rather than the closed list. Doing this will be faster and it will almost always give you the shortest path, but not always. Situations where doing this could make a difference are when the movement cost to move from the second to the last node to the last (target) node can vary significantly -- as in the case of a river crossing between two nodes, for example.

 

小咆哮

Small Rant

 

我的,但得指出的是,当你在网上阅读A *路径搜索,并在各类论坛上的各种讨论时,你偶会看到有人提到某些代不是A *A *使用方法,你需要包含上面讨论到的元素 -- 是开放列表和关列表和路径采用FGH值。有很多其他的路径搜索算法,但是其它的通常被认为是最好的方法不是A *。在篇文章的末尾布莱恩斯托特讨论,包括他的一些利弊引用的文章很多。有替代品在某些情况下更好,但你应该明白你正在入。好了,爽了。回到话题

Forgive me for digressing, but it is worth pointing out that when you read various discussions of A* pathfinding on the web and in assorted forums, you will occasionally see someone refer to certain code as A* when it isn't. For the A* method to be used, you need to include the elements just discussed above -- specifically open and closed lists and path scoring using F, G, and H. There are lots of other pathfinding algorithms, but those other methods are not A*, which is generally considered to be the best of the lot. Bryan Stout discusses many of them in the article referenced at the end of this article, including some of their pros and cons. Sometimes alternatives are better under certain circumstances, but you should understand what you are getting into. Okay, enough ranting. Back to the article.

 

(待续)


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