上篇文章分析了一个封装DirectShow各种接口的封装类(CDXGraph):一个简单的基于 DirectShow 的播放器 1(封装类)
本文继续上篇文章,分析一下调用这个封装类(CDXGraph)的对话框类(CSimplePlayerDlg),看看在MFC中如何使用这个类(CDXGraph)。
首先来看看CSimplePlayerDlg这个类的定义,瞧瞧SimplePlayerDlg.h这个头文件。
/* 雷霄骅 * 中国传媒大学/数字电视技术 * [email protected] * */ // SimplePlayerDlg.h : header file // #if !defined(AFX_SIMPLEPLAYERDLG_H__3599FE35_3322_4CC7_B30B_6D6050C2EDFF__INCLUDED_) #define AFX_SIMPLEPLAYERDLG_H__3599FE35_3322_4CC7_B30B_6D6050C2EDFF__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 ///////////////////////////////////////////////////////////////////////////// // CSimplePlayerDlg dialog #include <streams.h> #include "CDXGraph.h" #define SLIDER_TIMER 100 class CSimplePlayerDlg : public CDialog { // Construction public: CSimplePlayerDlg(CWnd* pParent = NULL); // standard constructor ~CSimplePlayerDlg(); // Dialog Data //{{AFX_DATA(CSimplePlayerDlg) enum { IDD = IDD_SIMPLEPLAYER_DIALOG }; CSliderCtrl mSliderGraph; CStatic mVideoWindow; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSimplePlayerDlg) public: virtual BOOL PreTranslateMessage(MSG* pMsg); virtual BOOL DestroyWindow(); protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: HICON m_hIcon; CDXGraph * mFilterGraph; // Filter Graph封装 CString mSourceFile; // 源文件 UINT mSliderTimer; // 定时器ID //创建Graph void CreateGraph(void); // 创建Filter Graph void DestroyGraph(void); // 析构Filter Graph void RestoreFromFullScreen(void); // Just for testing... HRESULT FindFilterByInterface(REFIID riid, IBaseFilter** ppFilter); void ShowVRPropertyPage(void); // Generated message map functions //{{AFX_MSG(CSimplePlayerDlg) virtual BOOL OnInitDialog(); afx_msg void OnPaint(); afx_msg HCURSOR OnQueryDragIcon(); //打开 afx_msg void OnButtonOpen(); //播放 afx_msg void OnButtonPlay(); //暂停 afx_msg void OnButtonPause(); //停止 afx_msg void OnButtonStop(); afx_msg void OnButtonGrab(); afx_msg void OnButtonFullscreen(); afx_msg BOOL OnEraseBkgnd(CDC* pDC); afx_msg void OnTimer(UINT nIDEvent); afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar); afx_msg void OnButtonTest(); //}}AFX_MSG afx_msg LRESULT OnGraphNotify(WPARAM inWParam, LPARAM inLParam); DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SIMPLEPLAYERDLG_H__3599FE35_3322_4CC7_B30B_6D6050C2EDFF__INCLUDED_)
从头文件来看,和普通的MFC对话框类并没有什么不同,无非是一些消息响应函数,或者MFC控件对应的类。需要注意一下,有一个变量:
CDXGraph * mFilterGraph
接下来看看CSimplePlayerDlg函数的实现部分吧。
OnButtonOpen():打开媒体文件按钮的响应函数
//打开 void CSimplePlayerDlg::OnButtonOpen() { // TODO: Add your control notification handler code here CString strFilter = "AVI File (*.avi)|*.avi|"; strFilter += "MPEG File (*.mpg;*.mpeg)|*.mpg;*.mpeg|"; strFilter += "Mp3 File (*.mp3)|*.mp3|"; strFilter += "Wave File (*.wav)|*.wav|"; strFilter += "All Files (*.*)|*.*|"; CFileDialog dlgOpen(TRUE, NULL, NULL, OFN_PATHMUSTEXIST | OFN_HIDEREADONLY, strFilter, this); if (IDOK == dlgOpen.DoModal()) { mSourceFile = dlgOpen.GetPathName(); // Rebuild the file playback filter graph //创建Graph CreateGraph(); } }
其中CreateGraph()函数如下所示:
//创建Graph void CSimplePlayerDlg::CreateGraph(void) { //(如果有)销毁Graph DestroyGraph(); //新建一个核心类 mFilterGraph = new CDXGraph(); if (mFilterGraph->Create()) { // Render the source clip mFilterGraph->RenderFile(mSourceFile); // Set video window and notification window mFilterGraph->SetDisplayWindow(mVideoWindow.GetSafeHwnd()); mFilterGraph->SetNotifyWindow(this->GetSafeHwnd()); // Show the first frame mFilterGraph->Pause(); } }
与CreateGraph()相反的还有一个DestroyGraph()
//(如果有)销毁Graph void CSimplePlayerDlg::DestroyGraph(void) { if (mFilterGraph) { // Stop the filter graph first mFilterGraph->Stop(); mFilterGraph->SetNotifyWindow(NULL); delete mFilterGraph; mFilterGraph = NULL; } }
OnButtonPlay():播放按钮的响应函数
//播放 void CSimplePlayerDlg::OnButtonPlay() { if (mFilterGraph) { mFilterGraph->Run(); // Start a timer if (mSliderTimer == 0) { mSliderTimer = SetTimer(SLIDER_TIMER, 100, NULL); } } }
OnButtonPause():暂停按钮的响应函数
void CSimplePlayerDlg::OnButtonPause() { if (mFilterGraph) { mFilterGraph->Pause(); // Start a timer if (mSliderTimer == 0) { mSliderTimer = SetTimer(SLIDER_TIMER, 100, NULL); } } }
OnButtonStop():停止按钮的响应函数
void CSimplePlayerDlg::OnButtonStop() { if (mFilterGraph) { mFilterGraph->SetCurrentPosition(0); mFilterGraph->Stop(); // Stop the timer if (mSliderTimer) { KillTimer(mSliderTimer); mSliderTimer = 0; } } }
其他的函数不再一一列举,但意思都是一样的。
播放器源代码下载:http://download.csdn.net/detail/leixiaohua1020/6453467