一下分别解释 构造变量、构造属性、原形属性和静态属性。
1 function car(param1,param2){
2 var varProperty="this is a var Property";
3 this.constructProperty="this is a construct Property";
4 }
6 car.prototype.prototypeProperty="this is a prototype property";
8 car.staticProperty="this is a static property";
构造变量 使用VAR声明和定义,它的作用域仅限于构造方法内部,包括在构造器内部定义的所有方法(构造方法)。直接通过变量名访问:varProperty。有些文章也把叫做私有属性,从作用域上看,它是私有的,但它不是属性,类的原型是无法访问它的。
构造属性 构造属性在类的构造器中通过this.定义,它是公开的(public),可以通过类的实例(this.)直接访问和修改它
1 function car(param1,param2){
2 var varProperty="this is a var Property";
3 this.constructProperty="this is a construct Property";
4 }
5 car.prototype.prototypeProperty="this is a prototype property"
6 car.staticProperty="this is a static property"
7
8 aCar=new car();
9 alert(aCar.constructProperty);//this is a construct Property
原型属性 在类的原型中定义,它也是公开,具有和构造属性相同的作用域,它不仅可以通过实例访问,也可以随时通过原型来访问((ClassName.propertype.)
它和构造属性是有区别的:原型属性可以通过原型直接访问,它存储于类的原型中的,各个实例是通过指针共享访问它.
1 function car(param1,param2){
2 var varProperty="this is a var Property";
3 this.constructProperty="this is a construct Property";
4 }
5 car.prototype.prototypeProperty="this is a prototype property"
6 car.staticProperty="this is a static property"
7
8 alert(car.prototype.prototypeProperty);//this is a prototype property
9 aCar=new car();
10 alert(aCar.prototypeProperty);//this is a prototype property
静态属性 直接通过ClassName.的方式定义,它具有和常规OOP语言中的静态属性类似的特性,但注意,它只能通过ClassName访问,不能通过实例访问,在类的中也不能通过this访问
1 function car(param1,param2){
2 var varProperty="this is a var Property";
3 this.constructProperty="this is a construct Property";
4 }
5 car.prototype.prototypeProperty="this is a prototype property"
6 car.staticProperty="this is a static property"
7
8 alert(car.staticProperty);//this is a static property
9 aCar=new car();
10 alert(aCar.staticProperty);//undefined
1 function car(param1,param2){
2 var varProperty="this is a var Property";
3 this.constructProperty= new Array('alice','jerry');
4 }
5 car.prototype.prototypeProperty= new Array('alice','jerry');
6
7 aCar=new car();
8 bCar=new car();
9 cCar=new car();
10
11 aCar.constructProperty.push('tanya');
12
13 alert(aCar.constructProperty);//alice,jerry,tanya
14 alert(bCar.constructProperty);//alice,jerry
15 alert(cCar.constructProperty);//alice,jerry
16
17 bCar.prototypeProperty.push('ansel');
18 alert(aCar.prototypeProperty);//alice,jerry,ansel
19 alert(bCar.prototypeProperty);//alice,jerry,ansel
20 alert(cCar.prototypeProperty);//alice,jerry,ansel
之所以使用数组是因为,使用字符串会修改实例的指针(aCar.prototypeProperty ),使其指向新的存储副本 'New string' ,这一过程往往会掩盖了原型属性的共享特性
1 function car(param1,param2){
2 var varProperty="this is a var Property";
3 this.constructProperty="this is a construct property";
4 }
5 car.prototype.prototypeProperty= "this is a prototype property";
6
7 aCar=new car();
8 bCar=new car();
9 cCar=new car();
10
11 aCar.constructProperty = "fuck ansel";
12
13 alert(aCar.constructProperty);//fuck ansel
14 alert(bCar.constructProperty);//this is a construct property
15 alert(cCar.constructProperty);//this is a construct
16
17 bCar.prototypeProperty = 'kick ansel';
18 alert(aCar.prototypeProperty);//this is a prototype property
19 alert(bCar.prototypeProperty);//kick ansel
20 alert(cCar.prototypeProperty);//this is a prototype property
另外有一段补充代码:
1 function car(param1,param2){
2 var varProperty="this is a var Property";
3 this.constructProperty="this is a construct property";
4 }
5 car.prototype.prototypeProperty= "this is a prototype property";
6
7 aCar=new car();
8 bCar=new car();
9 cCar=new car();
10
11 bCar.prototypeProperty = 'kick ansel';
12 alert(aCar.prototypeProperty);//this is a prototype property
13 alert(bCar.prototypeProperty);//kick ansel
14 alert(cCar.prototypeProperty);//this is a prototype property
15
16 car.prototype.prototypeProperty ="Another New String"
17 alert(aCar.prototypeProperty);//Another New String
18 alert(bCar.prototypeProperty);//kick ansel
19 alert(cCar.prototypeProperty);//Another New String
这一修改仅仅影响到了aCar和cCar。原因其实就是因为上面 bCar.prototypeProperty = 'kick ansel' 的,它改变了 aCar.prototypeProperty 的指向,而不再指向 原型,因而他也就脱离了原型的控制。
由于原型属性的共享特性和可能发生的实例指针脱离原型的现象,我们应该仅仅对需要共享的属性使用原型定义,一般的属性应该尽量使用构造来定义;在修改原型属性时应该尽可能通过原型(car.prototype.)来访问修改,而不要通过实例(aCar.)来修改;。以此来避免可能发生的属性混乱问题。