实习结束了,在这里总结下实习的相关事宜。
我去年十一月份入职的,刚入公司技术部人很少,我选择的是服务端开发,服务端就三四个人,客户端倒是有五六个人。第一天上班就是打开电脑,安装一些需要的工具。公司的做的产品是手游,主要使用的是脚本语言lua(不出名?魔兽就是用lua写的)。对于lua语言,我是很陌生的,所以安装完必备的工具后就开始学习lua了。我选择的教程是http://book.luaer.cn/(现在查api使用的是http://www.codingnow.com/2000/download/lua_manual.html)。大概花了1天时间把lua的语法了解了下。然后老大就安排了一个小东西给我实现,控制台版的小游戏(仅仅是模拟而已),实现主城,商店,战斗(很简易的,后面会给出源代码,不要喷哈)。
这款游戏是重0开始的,没有现成的engine。都是从底层架构开始的,使用c实现网络模块和内存数据库模块。前期我负责写网络协议的压包和解包,遇到的最大的困难是c和lua的数据交互,经过老大的指导和自己的钻研,把交互栈搞明白了(写过如何交互的技术博文,需要的给我发邮件)。加包就是序列化,解包就是反序列化,将序列化的数据用于网络传输,网络收发模块是一个同事写的(这两个模块最后都没有采纳,老大自己重写了,看了他写的代码后确实佩服,清晰易懂)。
在这每天晚上9点是有个例会的(21点?是的,游戏公司都会加班)。例会上主要是总结下今天做了什么,遇到了什么问题,完成了什么任务,什么任务没有完成,后续的计划等等。而且每个月经理都会和我们谈一次话,聊聊这个月做的事情啊,生活上的和工作上的都会聊聊。这方式不错,经理能够及时掌握员工的工作状态是很好的。
底层模块基本实现之后,接下来的就是实现一些逻辑模块,分给我的是背包系统,包括道具,装备和铁匠铺。由于我大学期间不玩网游,对游戏的不认识太多了,公司都会叫我们玩玩网游,了解下模块和功能,然后就试着去实现。我个人感觉游戏都不好玩,但是为了了解是怎么实现的,我还是会玩玩的,游戏的剧情我就不看了,专门挑系统的功能。
公司规定每天加班,单休。加班确实累了点,但是学到的东西还是挺多的,关于游戏逻辑,我实现了背包,铁匠铺,道具,装备,聊天系统,我是从一开始就跟着底层模块开始建立的,对底层模块还是比较了解的,所以实现逻辑模块比较简单。到现在快有4个月了,公司也给我提前转正了,在服务端我也算元老级人物了,陆陆续续换了好多人了。希望游戏能够取得成功。
1 function clear() 2 --linux下为 3 -- os.execute("clear") 4 --windows下为 5 os.execute("cls") 6 end; 7 8 --输入选项 9 function inputSelect(s,n) 10 io.write(s) 11 if n == nil then 12 n = 1 13 end; 14 return io.read(n) 15 end; 16 17 --buy somthing 18 function buySomething(p,s,n) 19 if p.wallet > n then 20 if s == "ATK" then 21 p.ATK = p.ATK + n 22 elseif s == "DEF" then 23 p.DEF = p.DEF + n 24 elseif s == "HP" then 25 p.HP = p.HP + n 26 end; 27 p.wallet = p.wallet - n 28 else 29 print("your haven't more money to buy it") 30 end; 31 end; 32 33 --show stat 34 function show_stat(p) 35 io.write("ATK:\t"..p.ATK.."\n") 36 io.write("DEF:\t"..p.DEF.."\n") 37 io.write("HP:\t"..p.HP.."\n") 38 io.write("wallet:\t"..p.wallet.."\n") 39 sleep(3) 40 end; 41 42 --进入商店 43 function goto_shop() 44 clear() 45 print("you are in shop now.") 46 print("1. buy ATK") 47 print("2. buy DEF") 48 print("3. buy HP") 49 print("0. back") 50 input = inputSelect("please input number:") 51 if input == "1" then 52 buySomething(P,"ATK",1) 53 print("you buy ATK OK!") 54 show_stat(P) 55 elseif input == "2" then 56 buySomething(P,"DEF",1) 57 print("you buy ATK OK!") 58 show_stat(P) 59 elseif input == "3" then 60 buySomething(P,"HP",1) 61 print("you buy ATK OK!") 62 show_stat(P) 63 elseif input == "0" then 64 show_welcome() 65 else 66 goto_shop() 67 end; 68 goto_shop() 69 end; 70 71 --显示战场 72 function show_battlefield() 73 clear() 74 print("PKing") 75 io.write("Person:\tyou\tmonster\n") 76 end; 77 78 --A hit B 79 function AhitB(A, B) 80 B.HP = B.HP - A.ATK / B.DEF 81 -- B.HP = B.HP - 30 82 end; 83 84 function show_result(p,e) 85 io.write("ATK:\t"..p.ATK.."\t"..e.ATK.."\n") 86 io.write("DEF:\t"..p.DEF.."\t"..e.DEF.."\n") 87 io.write("HP:\t"..p.HP.."\t"..e.HP.."\n") 88 end; 89 90 --时间暂停n秒 91 function sleep(n) 92 t = os.time() 93 while os.time() - t < n do 94 end; 95 end; 96 97 --战场,返回false则战败,返回true则胜利 98 function battlefield(p,e) 99 while true do 100 --p hit e 101 if p.HP <= 0 then 102 return false 103 end; 104 AhitB(p,e) 105 show_battlefield() 106 io.write("\tyou hit moster\n") 107 show_result(p,e) 108 sleep(1) 109 110 --e hit p 111 if e.HP <= 0 then 112 return true 113 end; 114 AhitB(e,p) 115 show_battlefield() 116 io.write("\tmoster hit you\n") 117 show_result(p,e) 118 sleep(1) 119 end; 120 end; 121 122 123 --进入战场选择菜单 124 function goto_battlefield() 125 clear() 126 127 print("you are in battlefield now.") 128 print("1. low level battlefield") 129 print("2. intermediate battlefield") 130 print("3. advanced battlefield") 131 print("0. back") 132 input = inputSelect("please choose battlefield:") 133 if input == "1" then 134 print("in here") 135 E = { 136 ATK = E1.ATK, 137 DEF = E1.DEF, 138 HP = E1.HP} 139 if battlefield(P,E) then 140 goto_battlefield() 141 print("you win") 142 P.HP = P.HP + 10 143 sleep(2) 144 else 145 print("you die") 146 print("GAME OVER") 147 end; 148 elseif input == "2" then 149 E = { 150 ATK = E2.ATK, 151 DEF = E2.DEF, 152 HP = E2.HP} 153 if battlefield(P,E) then 154 goto_battlefield() 155 print("you win") 156 P.HP = P.HP + 10 157 P.wallet = P.wallet + 10 158 sleep(2) 159 else 160 print("you die") 161 print("GAME OVER") 162 end; 163 elseif input == "3" then 164 E = { 165 ATK = E3.ATK, 166 DEF = E3.DEF, 167 HP = E3.HP} 168 if battlefield(P,E) then 169 goto_battlefield() 170 print("you win") 171 P.HP = P.HP + 20 172 P.wallet = P.wallet + 10 173 P.ATK = P.ATK + 5 174 P.DEF = P.DEF + 5 175 sleep(2) 176 else 177 print("you die") 178 print("GAME OVER") 179 end; 180 elseif input == "0" then 181 show_welcome() 182 else 183 goto_battlefield() 184 end; 185 end; 186 187 function show_welcome() 188 clear() 189 print("======welcome to battle game======") 190 io.write("\tplease choose entrance\n") 191 print("1. shop") 192 print("2. battlefield entrance") 193 print("0. exit") 194 input = inputSelect("please input number of the entrance:") 195 if input == "1" then 196 goto_shop() 197 elseif input == "2" then 198 goto_battlefield() 199 elseif input == "0" then 200 os.exit() 201 else 202 show_welcome() 203 end; 204 end; 205 206 P = { 207 wallet = 100, 208 ATK = 100, 209 DEF = 100, 210 HP = 100} 211 E1 = { 212 ATK = 10, 213 DEF = 10, 214 HP = 100} 215 216 E2 = { 217 ATK = 20, 218 DEF = 20, 219 HP = 100} 220 E3 = { 221 ATK = 30, 222 DEF = 30, 223 HP = 100} 224 225 show_welcome() 226 227 228 229 --字符串相似度算法 lua 实现 230 function EditDistance( s, t, lim ) 231 local s_len, t_len = #s, #t -- Calculate the sizes of the strings or arrays 232 if lim and math.abs( s_len - t_len ) >= lim then -- If sizes differ by lim, we can stop here 233 return lim 234 end 235 236 -- Convert string arguments to arrays of ints (ASCII values) 237 if type( s ) == "string" then 238 s = { string.byte( s, 1, s_len ) } 239 end 240 241 if type( t ) == "string" then 242 t = { string.byte( t, 1, t_len ) } 243 end 244 245 local min = math.min -- Localize for performance 246 local num_columns = t_len + 1 -- We use this a lot 247 248 local d = {} -- (s_len+1) * (t_len+1) is going to be the size of this array 249 -- This is technically a 2D array, but we're treating it as 1D. Remember that 2D access in the 250 -- form my_2d_array[ i, j ] can be converted to my_1d_array[ i * num_columns + j ], where 251 -- num_columns is the number of columns you had in the 2D array assuming row-major order and 252 -- that row and column indices start at 0 (we're starting at 0). 253 254 for i=0, s_len do 255 d[ i * num_columns ] = i -- Initialize cost of deletion 256 end 257 for j=0, t_len do 258 d[ j ] = j -- Initialize cost of insertion 259 end 260 261 for i=1, s_len do 262 local i_pos = i * num_columns 263 local best = lim -- Check to make sure something in this row will be below the limit 264 for j=1, t_len do 265 local add_cost = (s[ i ] ~= t[ j ] and 1 or 0) 266 local val = min( 267 d[ i_pos - num_columns + j ] + 1, -- Cost of deletion 268 d[ i_pos + j - 1 ] + 1, -- Cost of insertion 269 d[ i_pos - num_columns + j - 1 ] + add_cost -- Cost of substitution, it might not cost anything if it's the same 270 ) 271 d[ i_pos + j ] = val 272 273 -- Is this eligible for tranposition? 274 if i > 1 and j > 1 and s[ i ] == t[ j - 1 ] and s[ i - 1 ] == t[ j ] then 275 d[ i_pos + j ] = min( 276 val, -- Current cost 277 d[ i_pos - num_columns - num_columns + j - 2 ] + add_cost -- Cost of transposition 278 ) 279 end 280 281 if lim and val < best then 282 best = val 283 end 284 end 285 286 if lim and best >= lim then 287 return lim 288 end 289 end 290 291 return d[ #d ] 292 end 293 -- 判断字符串是否相似 294 function isStringLike(str1, str2) 295 local similarity = EditDistance(str1,str2,1) 296 -- 相似:相似度大于字符串长度的一半 297 if similarity > #str1/2 and similarity > #str2/2 then 298 return true 299 else 300 return false 301 end 302 end
1 function clear() 2 --linux下为 3 -- os.execute("clear") 4 --windows下为 5 os.execute("cls") 6 end; 7 8 --输入选项 9 function inputSelect(s,n) 10 io.write(s) 11 if n == nil then 12 n = 1 13 end; 14 return io.read(n) 15 end; 16 17 --buy somthing 18 function buySomething(p,s,n) 19 if p.wallet > n then 20 if s == "ATK" then 21 p.ATK = p.ATK + n 22 elseif s == "DEF" then 23 p.DEF = p.DEF + n 24 elseif s == "HP" then 25 p.HP = p.HP + n 26 end; 27 p.wallet = p.wallet - n 28 else 29 print("your haven't more money to buy it") 30 end; 31 end; 32 33 --show stat 34 function show_stat(p) 35 io.write("ATK:\t"..p.ATK.."\n") 36 io.write("DEF:\t"..p.DEF.."\n") 37 io.write("HP:\t"..p.HP.."\n") 38 io.write("wallet:\t"..p.wallet.."\n") 39 sleep(3) 40 end; 41 42 --进入商店 43 function goto_shop() 44 clear() 45 print("you are in shop now.") 46 print("1. buy ATK") 47 print("2. buy DEF") 48 print("3. buy HP") 49 print("0. back") 50 input = inputSelect("please input number:") 51 if input == "1" then 52 buySomething(P,"ATK",1) 53 print("you buy ATK OK!") 54 show_stat(P) 55 elseif input == "2" then 56 buySomething(P,"DEF",1) 57 print("you buy ATK OK!") 58 show_stat(P) 59 elseif input == "3" then 60 buySomething(P,"HP",1) 61 print("you buy ATK OK!") 62 show_stat(P) 63 elseif input == "0" then 64 show_welcome() 65 else 66 goto_shop() 67 end; 68 goto_shop() 69 end; 70 71 --显示战场 72 function show_battlefield() 73 clear() 74 print("PKing") 75 io.write("Person:\tyou\tmonster\n") 76 end; 77 78 --A hit B 79 function AhitB(A, B) 80 B.HP = B.HP - A.ATK / B.DEF 81 -- B.HP = B.HP - 30 82 end; 83 84 function show_result(p,e) 85 io.write("ATK:\t"..p.ATK.."\t"..e.ATK.."\n") 86 io.write("DEF:\t"..p.DEF.."\t"..e.DEF.."\n") 87 io.write("HP:\t"..p.HP.."\t"..e.HP.."\n") 88 end; 89 90 --时间暂停n秒 91 function sleep(n) 92 t = os.time() 93 while os.time() - t < n do 94 end; 95 end; 96 97 --战场,返回false则战败,返回true则胜利 98 function battlefield(p,e) 99 while true do 100 --p hit e 101 if p.HP <= 0 then 102 return false 103 end; 104 AhitB(p,e) 105 show_battlefield() 106 io.write("\tyou hit moster\n") 107 show_result(p,e) 108 sleep(1) 109 110 --e hit p 111 if e.HP <= 0 then 112 return true 113 end; 114 AhitB(e,p) 115 show_battlefield() 116 io.write("\tmoster hit you\n") 117 show_result(p,e) 118 sleep(1) 119 end; 120 end; 121 122 123 --进入战场选择菜单 124 function goto_battlefield() 125 clear() 126 127 print("you are in battlefield now.") 128 print("1. low level battlefield") 129 print("2. intermediate battlefield") 130 print("3. advanced battlefield") 131 print("0. back") 132 input = inputSelect("please choose battlefield:") 133 if input == "1" then 134 print("in here") 135 E = { 136 ATK = E1.ATK, 137 DEF = E1.DEF, 138 HP = E1.HP} 139 if battlefield(P,E) then 140 goto_battlefield() 141 print("you win") 142 P.HP = P.HP + 10 143 sleep(2) 144 else 145 print("you die") 146 print("GAME OVER") 147 end; 148 elseif input == "2" then 149 E = { 150 ATK = E2.ATK, 151 DEF = E2.DEF, 152 HP = E2.HP} 153 if battlefield(P,E) then 154 goto_battlefield() 155 print("you win") 156 P.HP = P.HP + 10 157 P.wallet = P.wallet + 10 158 sleep(2) 159 else 160 print("you die") 161 print("GAME OVER") 162 end; 163 elseif input == "3" then 164 E = { 165 ATK = E3.ATK, 166 DEF = E3.DEF, 167 HP = E3.HP} 168 if battlefield(P,E) then 169 goto_battlefield() 170 print("you win") 171 P.HP = P.HP + 20 172 P.wallet = P.wallet + 10 173 P.ATK = P.ATK + 5 174 P.DEF = P.DEF + 5 175 sleep(2) 176 else 177 print("you die") 178 print("GAME OVER") 179 end; 180 elseif input == "0" then 181 show_welcome() 182 else 183 goto_battlefield() 184 end; 185 end; 186 187 function show_welcome() 188 clear() 189 print("======welcome to battle game======") 190 io.write("\tplease choose entrance\n") 191 print("1. shop") 192 print("2. battlefield entrance") 193 print("0. exit") 194 input = inputSelect("please input number of the entrance:") 195 if input == "1" then 196 goto_shop() 197 elseif input == "2" then 198 goto_battlefield() 199 elseif input == "0" then 200 os.exit() 201 else 202 show_welcome() 203 end; 204 end; 205 206 P = { 207 wallet = 100, 208 ATK = 100, 209 DEF = 100, 210 HP = 100} 211 E1 = { 212 ATK = 10, 213 DEF = 10, 214 HP = 100} 215 216 E2 = { 217 ATK = 20, 218 DEF = 20, 219 HP = 100} 220 E3 = { 221 ATK = 30, 222 DEF = 30, 223 HP = 100} 224 225 show_welcome() 226 227 228 229 --字符串相似度算法 lua 实现 230 function EditDistance( s, t, lim ) 231 local s_len, t_len = #s, #t -- Calculate the sizes of the strings or arrays 232 if lim and math.abs( s_len - t_len ) >= lim then -- If sizes differ by lim, we can stop here 233 return lim 234 end 235 236 -- Convert string arguments to arrays of ints (ASCII values) 237 if type( s ) == "string" then 238 s = { string.byte( s, 1, s_len ) } 239 end 240 241 if type( t ) == "string" then 242 t = { string.byte( t, 1, t_len ) } 243 end 244 245 local min = math.min -- Localize for performance 246 local num_columns = t_len + 1 -- We use this a lot 247 248 local d = {} -- (s_len+1) * (t_len+1) is going to be the size of this array 249 -- This is technically a 2D array, but we're treating it as 1D. Remember that 2D access in the 250 -- form my_2d_array[ i, j ] can be converted to my_1d_array[ i * num_columns + j ], where 251 -- num_columns is the number of columns you had in the 2D array assuming row-major order and 252 -- that row and column indices start at 0 (we're starting at 0). 253 254 for i=0, s_len do 255 d[ i * num_columns ] = i -- Initialize cost of deletion 256 end 257 for j=0, t_len do 258 d[ j ] = j -- Initialize cost of insertion 259 end 260 261 for i=1, s_len do 262 local i_pos = i * num_columns 263 local best = lim -- Check to make sure something in this row will be below the limit 264 for j=1, t_len do 265 local add_cost = (s[ i ] ~= t[ j ] and 1 or 0) 266 local val = min( 267 d[ i_pos - num_columns + j ] + 1, -- Cost of deletion 268 d[ i_pos + j - 1 ] + 1, -- Cost of insertion 269 d[ i_pos - num_columns + j - 1 ] + add_cost -- Cost of substitution, it might not cost anything if it's the same 270 ) 271 d[ i_pos + j ] = val 272 273 -- Is this eligible for tranposition? 274 if i > 1 and j > 1 and s[ i ] == t[ j - 1 ] and s[ i - 1 ] == t[ j ] then 275 d[ i_pos + j ] = min( 276 val, -- Current cost 277 d[ i_pos - num_columns - num_columns + j - 2 ] + add_cost -- Cost of transposition 278 ) 279 end 280 281 if lim and val < best then 282 best = val 283 end 284 end 285 286 if lim and best >= lim then 287 return lim 288 end 289 end 290 291 return d[ #d ] 292 end 293 -- 判断字符串是否相似 294 function isStringLike(str1, str2) 295 local similarity = EditDistance(str1,str2,1) 296 -- 相似:相似度大于字符串长度的一半 297 if similarity > #str1/2 and similarity > #str2/2 then 298 return true 299 else 300 return false 301 end 302 end
作者:涵曦(涵曦的技术博客 - 博客园)
微博:t.qq.com/hanxi1203
出处:hanxi.cnblogs.com
GitHub:github.com/hanxi
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