查了好多资料,发现还是不全,干脆自己整理吧,至少保证在我的做法正确的,以免误导读者,也是给自己做个记录吧!
描述:
luna(请看SimplerCppBinding)是一个很好的从lua调用c++函数的例子。但是你如果想从c++中调用lua函数,那么你须要保存你的lua函数到,一个注册了的子表中或者一个全局的表的子表中,然后就能够在c++代码中用lua_pcall去调用这个函数。以下的例子是用Lunar(请看CppBindingWithLunar),这是一个luna的改进版本,为了便利一点使用。
lunar.h for lua 5.0
extern "C" { #include "lua.h" #include "lauxlib.h" } template <typename T> class Lunar { typedef struct { T *pT; } userdataType; public: typedef int (T::*mfp)(lua_State *L); typedef struct { const char *name; mfp mfunc; } RegType; static void Register(lua_State *L) { lua_newtable(L); int methods = lua_gettop(L); luaL_newmetatable(L, T::className); int metatable = lua_gettop(L); // store method table in globals so that // scripts can add functions written in Lua. lua_pushvalue(L, methods); set(L, LUA_GLOBALSINDEX, T::className); // hide metatable from Lua getmetatable() lua_pushvalue(L, methods); set(L, metatable, "__metatable"); lua_pushvalue(L, methods); set(L, metatable, "__index"); lua_pushcfunction(L, tostring_T); set(L, metatable, "__tostring"); lua_pushcfunction(L, gc_T); set(L, metatable, "__gc"); lua_newtable(L); // mt for method table lua_pushcfunction(L, new_T); lua_pushvalue(L, -1); // dup new_T function set(L, methods, "new"); // add new_T to method table set(L, -3, "__call"); // mt.__call = new_T lua_setmetatable(L, methods); // fill method table with methods from class T for (RegType *l = T::methods; l->name; l++) { lua_pushstring(L, l->name); lua_pushlightuserdata(L, (void*)l); lua_pushcclosure(L, thunk, 1); lua_settable(L, methods); } lua_pop(L, 2); // drop metatable and method table } // call named lua method from userdata method table static int call(lua_State *L, const char *method, int nargs=0, int nresults=LUA_MULTRET, int errfunc=0) { int base = lua_gettop(L) - nargs; // userdata index if (!luaL_checkudata(L, base, T::className)) { lua_settop(L, base-1); // drop userdata and args lua_pushfstring(L, "not a valid %s userdata", T::className); return -1; } lua_pushstring(L, method); // method name lua_gettable(L, base); // get method from userdata if (lua_isnil(L, -1)) { // no method? lua_settop(L, base-1); // drop userdata and args lua_pushfstring(L, "%s missing method '%s'", T::className, method); return -1; } lua_insert(L, base); // put method under userdata, args int status = lua_pcall(L, 1+nargs, nresults, errfunc); // call method if (status) { const char *msg = lua_tostring(L, -1); if (msg == NULL) msg = "(error with no message)"; lua_pushfstring(L, "%s:%s status = %d\n%s", T::className, method, status, msg); lua_remove(L, base); // remove old message return -1; } return lua_gettop(L) - base + 1; // number of results } // push onto the Lua stack a userdata containing a pointer to T object static int push(lua_State *L, T *obj, bool gc=false) { if (!obj) { lua_pushnil(L); return 0; } luaL_getmetatable(L, T::className); // lookup metatable in Lua registry if (lua_isnil(L, -1)) luaL_error(L, "%s missing metatable", T::className); int mt = lua_gettop(L); subtable(L, mt, "userdata", "v"); userdataType *ud = static_cast<userdataType*>(pushuserdata(L, obj, sizeof(userdataType))); if (ud) { ud->pT = obj; // store pointer to object in userdata lua_pushvalue(L, mt); lua_setmetatable(L, -2); if (gc == false) { lua_checkstack(L, 3); subtable(L, mt, "do not trash", "k"); lua_pushvalue(L, -2); lua_pushboolean(L, 1); lua_settable(L, -3); lua_pop(L, 1); } } lua_replace(L, mt); lua_settop(L, mt); return mt; // index of userdata containing pointer to T object } // get userdata from Lua stack and return pointer to T object static T *check(lua_State *L, int narg) { userdataType *ud = static_cast<userdataType*>(luaL_checkudata(L, narg, T::className)); if(!ud) { luaL_typerror(L, narg, T::className); return NULL; } return ud->pT; // pointer to T object } private: Lunar(); // hide default constructor // member function dispatcher static int thunk(lua_State *L) { // stack has userdata, followed by method args T *obj = check(L, 1); // get 'self', or if you prefer, 'this' lua_remove(L, 1); // remove self so member function args start at index 1 // get member function from upvalue RegType *l = static_cast<RegType*>(lua_touserdata(L, lua_upvalueindex(1))); return (obj->*(l->mfunc))(L); // call member function } // create a new T object and // push onto the Lua stack a userdata containing a pointer to T object static int new_T(lua_State *L) { lua_remove(L, 1); // use classname:new(), instead of classname.new() T *obj = new T(L); // call constructor for T objects push(L, obj, true); // gc_T will delete this object return 1; // userdata containing pointer to T object } // garbage collection metamethod static int gc_T(lua_State *L) { if (luaL_getmetafield(L, 1, "do not trash")) { lua_pushvalue(L, 1); // dup userdata lua_gettable(L, -2); if (!lua_isnil(L, -1)) return 0; // do not delete object } userdataType *ud = static_cast<userdataType*>(lua_touserdata(L, 1)); T *obj = ud->pT; if (obj) delete obj; // call destructor for T objects return 0; } static int tostring_T (lua_State *L) { char buff[32]; userdataType *ud = static_cast<userdataType*>(lua_touserdata(L, 1)); T *obj = ud->pT; sprintf(buff, "%p", (void*)obj); lua_pushfstring(L, "%s (%s)", T::className, buff); return 1; } static void set(lua_State *L, int table_index, const char *key) { lua_pushstring(L, key); lua_insert(L, -2); // swap value and key lua_settable(L, table_index); } static void weaktable(lua_State *L, const char *mode) { lua_newtable(L); lua_pushvalue(L, -1); // table is its own metatable lua_setmetatable(L, -2); lua_pushliteral(L, "__mode"); lua_pushstring(L, mode); lua_settable(L, -3); // metatable.__mode = mode } static void subtable(lua_State *L, int tindex, const char *name, const char *mode) { lua_pushstring(L, name); lua_gettable(L, tindex); if (lua_isnil(L, -1)) { lua_pop(L, 1); lua_checkstack(L, 3); weaktable(L, mode); lua_pushstring(L, name); lua_pushvalue(L, -2); lua_settable(L, tindex); } } static void *pushuserdata(lua_State *L, void *key, size_t sz) { void *ud = 0; lua_pushlightuserdata(L, key); lua_gettable(L, -2); // lookup[key] if (lua_isnil(L, -1)) { lua_pop(L, 1); // drop nil lua_checkstack(L, 3); ud = lua_newuserdata(L, sz); // create new userdata lua_pushlightuserdata(L, key); lua_pushvalue(L, -2); // dup userdata lua_settable(L, -4); // lookup[key] = userdata } return ud; } }; #define LUNAR_DECLARE_METHOD(Class, Name) {#Name, &Class::Name}
account.cc C++ code
extern "C" { #include "lua.h" #include "lauxlib.h" #include "lualib.h" } #include "lunar.h" class Account { lua_Number m_balance; public: Account(double balance=0) : m_balance(balance) { } void deposit(double amount) { m_balance += amount; } void withdraw(double amount) { m_balance -= amount; } double balance(void) { return m_balance; } ~Account() { printf("deleted Account (%p)\n", this); } // Lua interface Account(lua_State *L) : m_balance(luaL_checknumber(L, 1)) { } int deposit (lua_State *L) { deposit (luaL_checknumber(L, 1)); return 0; } int withdraw(lua_State *L) { withdraw(luaL_checknumber(L, 1)); return 0; } int balance (lua_State *L) { lua_pushnumber(L, balance()); return 1; } static const char className[]; static Lunar<Account>::RegType methods[]; }; const char Account::className[] = "Account"; #define method(class, name) {#name, &class::name} Lunar<Account>::RegType Account::methods[] = { method(Account, deposit), method(Account, withdraw), method(Account, balance), {0,0} }; static int report (lua_State *L, int status) { if (status) { const char *msg = lua_tostring(L, -1); if (msg == NULL) msg = "(error with no message)"; fprintf(stderr, "ERROR: %s\n", msg); lua_pop(L, 1); } return status; } static int application (lua_State *L) { lua_settop(L, 0); lua_pushliteral(L, "_TRACEBACK"); lua_gettable(L, LUA_GLOBALSINDEX); // get traceback function int tb = lua_gettop(L); Account a; Account *b = new Account(30); int A = Lunar<Account>::push(L, &a); int B = Lunar<Account>::push(L, b, true); lua_pushliteral(L, "a"); lua_pushvalue(L, A); lua_settable(L, LUA_GLOBALSINDEX); lua_pushliteral(L, "b"); lua_pushvalue(L, B); lua_settable(L, LUA_GLOBALSINDEX); lua_pushvalue(L, A); lua_pushnumber(L, 100.00); report(L, Lunar<Account>::call(L, "deposit", 1, 0, tb) < 0); lua_pushvalue(L, A); report(L, Lunar<Account>::call(L, "show", 0, 0, tb) < 0); lua_pushvalue(L, B); report(L, Lunar<Account>::call(L, "show", 0, 0, tb) < 0); lua_pushliteral(L, "main"); lua_gettable(L, LUA_GLOBALSINDEX); report(L, lua_pcall(L, 0, 0, tb)); return 0; } int main (int argc, char *argv[]) { lua_State *L = lua_open(); luaopen_base(L); luaopen_table(L); luaopen_io(L); luaopen_string(L); luaopen_math(L); luaopen_debug(L); Lunar<Account>::Register(L); if (argc>1) { printf("loading '%s'\n", argv[1]); if (report(L, luaL_loadfile(L, argv[1]) || lua_pcall(L, 0, 0, 0)) == 0) { printf("running application\n"); if (report(L, lua_cpcall(L, &application, 0)) == 0) { printf("okay\n"); } } } lua_setgcthreshold(L, 0); // collected garbage printf("close\n"); lua_close(L); printf("done\n"); return 0; }
编译代码
这个代码用lua5.0编译方法如下:
g++ -o test account.cc -L/usr/local/lib -llua -llualib
Lua Test Code
function printf(...) io.write(string.format(unpack(arg))) end function Account:show() printf("Account balance = $%0.02f\n", self:balance()) end parent = {} function parent:rob(amount) amount = amount or self:balance() self:withdraw(amount) return amount end getmetatable(Account).__index = parent function main() print('a =', a) print('b =', b) print('metatable =', getmetatable(a)) print('Account =', Account) table.foreach(Account, print) a:show() a:deposit(50.30) a:show() a:withdraw(25.10) a:show() debug.debug() end
测试结果
$ ./test setup.lua loading 'setup.lua' running application Account balance = $100.00 Account balance = $30.00 a = Account (0x22fcb0) b = Account (0xa041d98) metatable = table: 0xa044f28 Account = table: 0xa044f28 show function: 0xa0464a0 balance function: 0xa0455f8 withdraw function: 0xa045300 deposit function: 0xa045508 new function: 0xa044fe8 Account balance = $100.00 Account balance = $150.30 Account balance = $125.20 lua_debug> a:show() Account balance = $125.20 lua_debug> b:show() Account balance = $30.00 lua_debug> b:deposit(0.01) b:show() Account balance = $30.01 lua_debug> c = Account(19.99) c:deposit(b:rob()) c:show() Account balance = $50.00 lua_debug> b:show() Account balance = $0.00 lua_debug> b = nil lua_debug> print('c =', c) c = Account (0xa048cf8) lua_debug> cont deleted Account (0x22fcb0) okay deleted Account (0xa041d98) close deleted Account (0xa048cf8) done
译自:
http://lua-users.org/wiki/CallingLuaFromCpp
文章结束给大家分享下程序员的一些笑话语录: 程序员的愿望
有一天一个程序员见到了上帝.上帝: 小伙子,我可以满足你一个愿望.程序员: 我希望中国国家队能再次打进世界杯.
上帝: 这个啊!这个不好办啊,你还说下一个吧!
程序员: 那好!我的下一个愿望是每天都能休息6个小时以上.
上帝: 还是让中国国家打进世界杯.