本测试主要是为了测试PreferenceActivity的使用,其中设置了播放背景音乐和开启wifi的设置,也就是本文要讲的
PreferenceActivity。
Android提供了放摆放的工具来定义所有的程序的首选项,并支持既不不许要编写代码的情况写显示这些首选项。可以在一个名为res/xml/settings.xml的资源文件中定义这些首选项:
res/xml/settings.xml
<?xml version="1.0" encoding="utf-8"?> <PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android"> <CheckBoxPreference android:key="music" android:title="@string/music" android:summaryOn="@string/music_summaryOn" android:summaryOff="@string/music_summaryOff" android:defaultValue="true" /> <CheckBoxPreference android:key="wifi" android:title="@string/wifi" android:summaryOn="@string/wifi_summaryOn" android:summaryOff="@string/wifi_summaryOff" android:defaultValue="true" /> </PreferenceScreen>
res/values/strings.xml
<?xml version="1.0" encoding="utf-8"?> <resources> <string name="hello">Hello World, NewGameActivity!</string> <string name="btntext">开始游戏</string> <string name="app_name">NewGame</string> <string name="game_level">游戏级别</string> <string name="easy_level">菜鸟级</string> <string name="general_level">普通级</string> <string name="medium_level">高手级</string> <string name="hard_level">骨灰级</string> <string name="wifiinfo">启动wifi</string> <string name="music">音乐</string> <string name="music_summaryOn">开启背景音乐</string> <string name="music_summaryOff">关闭背景音乐</string> <string name="wifi">无线</string> <string name="wifi_summaryOn">开启无线网络</string> <string name="wifi_summaryOff">关闭无线网络</string> </resources>
Settings.java
package com.hualang.gotogame; import android.content.Context; import android.os.Bundle; import android.preference.PreferenceActivity; import android.preference.PreferenceManager; public class Settings extends PreferenceActivity { private static final String MUSIC = "music"; private static final boolean MUSIC_DEF = true; private static final String WIFI = "wifi"; private static final boolean WIFI_DEF = true; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); addPreferencesFromResource(R.xml.settings); } //获得当前音乐的值 public static boolean getMusic(Context context) { return PreferenceManager.getDefaultSharedPreferences(context).getBoolean(MUSIC, MUSIC_DEF); } //获取当前蓝牙选项的值 public static boolean getWifi(Context context) { return PreferenceManager.getDefaultSharedPreferences(context).getBoolean(WIFI, WIFI_DEF); } }
addPreferencesFromResource()方法从XML中读取设置定义,并将其解压缩到当前的活动试图中,所有耗时的解压缩工作都是在PreferenceActivity类中处理的
保存的Preference文件存放在data/data/项目包名/shared_prefs下,名字为“包名_preferences.xml”
这里的就是:
com.hualang.gotogame_preferences.xml
Music.java 用于设置背景音乐
package com.hualang.gotogame; import android.content.Context; import android.media.MediaPlayer; public class Music { private static MediaPlayer mp = null; //停止旧歌曲,开始新歌曲 public static void play(Context context, int resource) { stop(context); if(Settings.getMusic(context)) { mp = MediaPlayer.create(context, resource); mp.setLooping(true); mp.start(); } } //停止音乐 public static void stop(Context context) { if(mp!=null) { mp.stop(); mp.release(); mp = null; } } }
下面就是核心代码了,这里主要说一下如何调用背景音乐和蓝牙
背景音乐:
首先,开发者必须了解Android的生命周期,当我们运行的时候,会经历onCreate---onStart---onResume,我们可以将设置背景音乐和蓝牙的设置放在此处,代码如下:
@Override protected void onResume() { // TODO Auto-generated method stub super.onResume(); Music.play(this, R.raw.test); if(Settings.getWifi(this)) { wifion(); }else { wifioff(); } Log.d("System.out", "onResume-----------"); }
这样,如果保存的CheckBoxPreferences为true,就设置背景音乐,启动wifi,否则就关闭北京音乐,关闭wifi
当我们进入设置界面的时候,进入了onPause,设置完后返回主界面,又变成了onResume,所以背景音乐部分在进入
onPause时停止掉,只有到进入主界面玩游戏的时候再开启,这样要合理些。代码如下:
@Override protected void onPause() { // TODO Auto-generated method stub super.onPause(); Music.stop(this); Log.d("System.out", "onPause----------------"); }
Wifi:
首先需要在清单文件中加入权限:
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/> <uses-permission android:name="android.permission.CHANGE_WIFI_STATE"/> <uses-permission android:name="android.permission.WAKE_LOCK"/>
我们也将wifi的操作放在onResume中
public void wifion() { if(!wifiManager.isWifiEnabled()) wifiManager.setWifiEnabled(true); } public void wifioff() { if(wifiManager.isWifiEnabled()) wifiManager.setWifiEnabled(false); }
上面两个方法用户打开和关闭wifi。
下面的代码通过判断Setting.getWifi(this)的布尔值,如果真,也就是被选中的话,则打卡wifi,否则关闭wifi
@Override protected void onResume() { // TODO Auto-generated method stub super.onResume(); Music.play(this, R.raw.test); if(Settings.getWifi(this)) { wifion(); }else { wifioff(); } Log.d("System.out", "onResume-----------"); }
NewGameActivity
package com.hualang.gotogame; import android.app.Activity; import android.app.AlertDialog; import android.content.Context; import android.content.DialogInterface; import android.content.Intent; import android.content.SharedPreferences; import android.net.wifi.WifiManager; import android.os.Bundle; import android.util.Log; import android.view.Menu; import android.view.MenuItem; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; public class NewGameActivity extends Activity { private Button clickme; WifiManager wifiManager; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); wifiManager = (WifiManager)this.getSystemService(Context.WIFI_SERVICE); clickme = (Button)findViewById(R.id.clickme); clickme.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { startNewGameDialog(); } }); } private void startNewGameDialog() { new AlertDialog.Builder(this) .setTitle(R.string.game_level) .setItems(R.array.difficulty, new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { startGame(which); } }).show(); } private void startGame(int i) { //开始游戏 } @Override public boolean onCreateOptionsMenu(Menu menu) { menu.add(0,0,0,"设置"); menu.add(0,1,1,"关于"); menu.add(0,2,2,"退出"); return super.onCreateOptionsMenu(menu); } @Override public boolean onOptionsItemSelected(MenuItem item) { switch(item.getItemId()) { case 0: { Intent intent = new Intent(); intent.setClass(NewGameActivity.this, Settings.class); startActivity(intent); } break; case 1: break; case 2: finish(); break; } return super.onOptionsItemSelected(item); } @Override protected void onResume() { // TODO Auto-generated method stub super.onResume(); Music.play(this, R.raw.test); if(Settings.getWifi(this)) { wifion(); }else { wifioff(); } Log.d("System.out", "onResume-----------"); } @Override protected void onPause() { // TODO Auto-generated method stub super.onPause(); Music.stop(this); Log.d("System.out", "onPause----------------"); } public void wifion() { if(!wifiManager.isWifiEnabled()) wifiManager.setWifiEnabled(true); } public void wifioff() { if(wifiManager.isWifiEnabled()) wifiManager.setWifiEnabled(false); } }
运行结果如下:
源代码见附件: