Android 2d物理引擎Box2d的使用示例

Box2d是一个很出名的2d物理引擎,大家可以google之。Box2d有C++,flash和Java等版本。android可以直接使用java版本的Jbox2d,但因为Jbox2d的图形渲染是使用processing库来实现的,所以,在android中使用Jbox2d的时候,图形渲染的工作就只能自己来写了。因为网上关于box2d的资料真的非常的少,特别是关于图形绘制方面,所以,虽然程序写得不是很好,还是贴上来了,先看截图:

 

 

 

 

程序很简单:蓝色的是地面,从上面掉下两个绿球和一个红色的方块,它们之间的碰撞都由box2d引擎自己来完成。

(这程序运行起来有点卡,我 也正在解决这个问题,有朋友知道答案的也请分享一下啦!)

代码如下:

package com.ray.test;

import org.jbox2d.collision.AABB;
import org.jbox2d.collision.CircleDef;
import org.jbox2d.collision.PolygonDef;
import org.jbox2d.common.Vec2;
import org.jbox2d.dynamics.Body;
import org.jbox2d.dynamics.BodyDef;
import org.jbox2d.dynamics.World;

import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.os.Bundle;
import android.os.Handler;
import android.view.View;
import android.view.Window;
import android.view.WindowManager;

public class MyBox2d extends Activity {
	
	private final static int RATE = 10;//屏幕到现实世界的比例 10px:1m;
	private AABB worldAABB;//创建 一个管理碰撞的世界
	private World world;
	private float timeStep = 1/60;//模拟的的频率
	private int iterations = 10;//迭代越大,模拟约精确,但性能越低
	private Body body,body2,body3;
	private MyView myView;
	private Handler mHandler;
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        requestWindowFeature(Window.FEATURE_NO_TITLE);
        getWindow().setFlags(WindowManager.LayoutParams. FLAG_FULLSCREEN ,
        WindowManager.LayoutParams. FLAG_FULLSCREEN);
        
        worldAABB = new AABB();
         
       //上下界,以屏幕的左上方为 原点,如果创建的刚体到达屏幕的边缘的话,会停止模拟
        worldAABB.lowerBound.set(-100.0f,-100.0f);
        worldAABB.upperBound.set(100.0f, 100.0f);//注意这里使用的是现实世界的单位
        
        Vec2 gravity = new Vec2(0.0f,10.0f);
        boolean doSleep = true;
        

        world = new World(worldAABB, gravity, doSleep);//创建世界
        
        createBox(160, 470, 160, 10, true);     
        createBox1(160, 150, 160, 10, false);
        
        createCircle(160, 100, 10);
        createCircle1(150, 60, 10);
        timeStep = 1.0f/60.0f;
        iterations = 10;
        
        myView = new MyView(this);
        setContentView(myView);
        mHandler = new Handler();
        mHandler.post(update);
    }
    
    private Runnable update = new Runnable() {
        public void run() {
            	world.step(timeStep, iterations);//开始模拟
            	Vec2 position = body.getPosition();
            	Vec2 position1 = body2.getPosition();
            	Vec2 position2 = body3.getPosition();
            	myView.x=position.x*RATE;
            	myView.y=position.y*RATE;
            	
            	myView.x1=position1.x*RATE; 
            	myView.y1=position1.y*RATE;
            	
            	myView.x2=position2.x*RATE;
            	myView.y2=position2.y*RATE;
                myView.update();
                mHandler.postDelayed(update, (long)timeStep*1000);
        }
    };
    
    public void createBox(float x,float y,float half_width,float half_height,
                     boolean isStatic){ 
    	PolygonDef shape = new PolygonDef();
    	if(isStatic){shape.density = 0;}
    	else{shape.density = 2.0f;}
    	shape.friction = 0.8f;
    	shape.restitution = 0.3f;
    	shape.setAsBox(half_width/RATE, half_height/RATE);
    	
    	BodyDef bodyDef = new BodyDef();
    	bodyDef.position.set(x/RATE, y/RATE);
    	Body body1= world.createBody(bodyDef);
    	body1.createShape(shape);
    	body1.setMassFromShapes();
    }
    
    public void createCircle(float x,float y,float radius){
    	CircleDef shape = new CircleDef();
    	shape.density = 7;
    	shape.friction = 0.2f;
    	shape.radius = radius/RATE;
    	
    	BodyDef bodyDef = new BodyDef();
    	bodyDef.position.set(x/RATE, y/RATE);
    	body2 = world.createBody(bodyDef);
    	body2.createShape(shape);
    	body2.setMassFromShapes();
    }
    
    public void createCircle1(float x,float y,float radius){
    	CircleDef shape = new CircleDef();
    	shape.density = 7;
    	shape.friction = 0.2f;
    	shape.radius = radius/RATE;
    	
    	BodyDef bodyDef = new BodyDef();
    	bodyDef.position.set(x/RATE, y/RATE);
    	body3 = world.createBody(bodyDef);
    	body3.createShape(shape);
    	body3.setMassFromShapes();
    }
    
    public void createBox1(float x,float y,float half_width,float half_height,
                   boolean isStatic){ 
    	PolygonDef shape = new PolygonDef();
    	if(isStatic){shape.density = 0;}
    	else{shape.density = 2.0f;}
    	shape.friction = 0.3f;
    	shape.setAsBox(half_width/RATE, half_height/RATE);
    	
    	BodyDef bodyDef = new BodyDef();
    	bodyDef.position.set(x/RATE, y/RATE);
    	body= world.createBody(bodyDef);
    	body.createShape(shape);
    	body.setMassFromShapes();
    }
    
    class MyView extends View{
    	Canvas canvas;
    	public float x=160,y=150;
    	public float x1=160,y1=100;
    	public float x2=150,y2=60;
		public MyView(Context context) {
			super(context);
		}

		public void drawBox(float x,float y){
			Paint mPaint = new Paint();
			mPaint.setAntiAlias(true);
			mPaint.setColor(Color.RED);
			canvas.drawRect(x-160, y-10, x+160, y+10, mPaint);
		}
		
		public void drawGround(){
			Paint mPaint = new Paint();
			mPaint.setAntiAlias(true);
			mPaint.setColor(Color.BLUE);
			canvas.drawRect(0, 460, 320, 480, mPaint);
		}
		
		public void drawCircle(float x1,float y1){
			Paint mPaint = new Paint();
			mPaint.setAntiAlias(true);
			mPaint.setColor(Color.GREEN);
			canvas.drawCircle(x1, y1, 10, mPaint);
		}
		
		public void update(){
			postInvalidate();
		}
		
		protected void onDraw(Canvas canvas) {
			super.onDraw(canvas);
			this.canvas = canvas;
			drawGround();
			drawBox(x, y);
			drawCircle(x1, y1);
			drawCircle(x2, y2);
		}
		
    	
    }
}

 程序运行的时候需要加载Jbox2d的库,可到以下地址下载(使用的是不带渲染部分的库jbox2d-2.0.1-library-only.jar):

http://sourceforge.net/projects/jbox2d/

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